The following is a NAND dump of a Nintendo DSi Panda unit from the Japanese developer Intense, most likely used during quality assurance. It contains the following games: Pikkudan, Simple DS Vol. 1, Simple DS Vol. 2, Simple DS Vol. 3, Simple DS Vol. 4, Simple DS Vol. 5, Simple DS Vol. 6, Solitaire Collection, and 505 Tangram. The contents of each game matches the retail release, with the only differences being that they are debug signed.
Console ID: 08a1784103089106
Screenshots
Origin
Special Thanks
Massive thanks to all those who donated to us to get this preserved!
The following is a prototype of 505 Tangram by Japanese developer Intense. It was found on a Panda DSi development kit which was likely used for quality assurance. The contents of the game match the retail release, with the only difference being that this build has been debug signed.
Japanese store kiosk demo of Chou Shittou Caduceus by Atlus. If you happen to know the game well and know the differences between the retail release and this demo, please let us know!
Today we have released a previously lost piece of Nintendo DS software titled Suguroku DS. Created by Wiseman, this software was used by hospital staff to enter patients’ medical records into their database. To do this, a server connection and proprietary server software is needed. Suguroku DS was never made available to the general public for obvious reasons, and over the years, it has been sold with massive pricetags on various auction sites. Now as the Nintendo DS is long obsolete, it was replaced by an iPad app titled Suguroku Home.
You can download high quality scans for the packaging here.
Instruction manual for the Super Famicom Box, a kiosk unit used across hotels to play games for a fixed price of 100 yen. This manual includes various bits of information such as power related specifications, how to take the unit apart, how to put new games in, troubleshooting guides, and much more.
Instruction manual for the FamicomBox, a kiosk unit used across hotels to play games for a fixed price of 100 yen. This manual includes various bits of information such as power related specifications, how to take the unit apart, how to put new games in, troubleshooting guides, and much more.
Today we have released a prototype of Neko Tomo by Bandai Namco. This build contains a debug menu which can be accessed by holding dpad left and the L button together during gameplay.
Screenshots
ROM Information
== File: '000400000FF00000_v00.trim.cci'
-- Nintendo 3DS ROM Image detected
----- SMDH -----
Title: 'Application'
Full Title: 'Application'
Publisher: 'Publisher'
Region Code: [*] Japan [*] USA [*] Europe
[*] Australia [*] China [*] South Korea
[*] Taiwan
Age Ratings: CERO=A, ESRB=0, USK=0, PEGI=0, PEGI-PT=0, BBFC=0, ACB=G, GRB=0
----- NCSD -----
Media ID: '00040000-0FF00000'
Product Code: 'CTR-P-CTAP'
Logo: 'Licensed by Nintendo'
Media Type: 'Card1'
Card Device: 'NOR Flash'
Card Revision: '00'
Issuer: 'Debug'
Partitions:
|#| Type | Encryption | Version | Size |
|-|------|------------|----------|---------|
|0|Game |Fixed (Zero)|0.0.2 (v2)|239.9 MiB|
|1|Manual|Fixed (Zero)|0.0.0 (v0)|30.6 MiB |
----- ExHeader -----
Process Name: 'nekotomo'
Type: 'Application'
Flags: [*] CompressExefsCode [ ] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Legacy (64 MiB)'
New3DS CPU Mode: [ ] L2 Cache [ ] 804 MHz
The following dump is a copy of CTRAging for the Nintendo 3DS, an application to test units during production. This copy was acquired from an early 3DS unit (2010) in “Test Menu” mode. Unfortunately there appears to be some sort of technical issue, therefore it does not boot.
The following is a prototype of Prince of Persia: The Forgotten Sands by Ubisoft. This build contains a variety of graphical and other small changes (such as a different logo, font, etc). A debug menu is also present and can be opened by pressing the R button during gameplay. In addition to the debug menu, a level select menu is also present and can be accessed by pressing Select.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Nintendo DS
File: POP_TFS_VPPE41_00.nds
BitSize: 512 Mbit
Size (Bytes): 67108864
CRC32: 94F82CB1
MD5: 99AD4AB33FD157E043D5A5DD46005FD8
SHA1: 425D2B2C12AE7532A04DEEA6D7682C62E1DEA426
SHA256: 5896A06C10DA3E70C9237E8F58CE4164C7F22E930B51391FDEBCBFBD3179DBB1
----| Header Data |------------------------------------------------
Game Title: POP TFS
Game Serial: VPPE (USA)
Maker Code: 41 (Ubi Soft Entertainment)
Unit Code: 0x02
Encryption Seed: 0x00
Device Size: 0x09 (Ok; 512 Mbit; 67108864 Bytes)
Asian Region: 0x00
Reserved 1: 0x000000000000000300
Version: 0x00 (v1.0)
Autostart: 0x00 (No)
ARM9 ROM Offset: 0x00004000
ARM9 Entry Address: 0x02004800
ARM9 RAM Offset: 0x02004000
ARM7 ROM Offset: 0x001BDA00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset: 0x02380000
FNT Offset: 0x001E6A00
FNT Size: 0x0001AF9A
FAT Offset: 0x00201A00
FAT Size: 0x0000D608
ARM9 Overlay Offset:0x0013B200
ARM9 Overlay Size: 0x000001C0
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size: 0x000001C0
Normal CMD Setting: 0x00416657
Key1 CMD Setting: 0x081808F8
Icon Address: 0x0020F200
Secure CRC16: 0x3E71 (Bad; 0x73C5; Decrypted)
Secure Timeout: 0x0D7E
ARM9 Autoload Address:0x02004EA8
ARM7 Autoload Address:0x023803D4
Secure Disable: 0x0000000000000000
Used Rom Size: 0x02195E00 (35216896 Bytes)
Header Size: 0x00004000 (16384 Bytes)
Logo CRC16: 0xCF56 (Ok)
Header CRC16: 0x5494 (Bad; 0x80D5)
----| Icon/Title Data |--------------------------------------------
Icon Version: 0x0103
Icon CRC16: 0x7447 (Ok)
English Title:
Prince of Persia
The Forgotten Sands™
Ubisoft Entertainment
----| Encrypted Data |---------------------------------------------
Encrypted Secure: 0x3E71 (Ok)
Encrypted CRC32: 47AE1320
Encrypted MD5: AFBA3939197561C4D36DC027B738C17E
Encrypted SHA1: DBAC9C7AEB129AF99667A4FF2505519D777280D6
Encrypted SHA256: CBAD03429E9F52CC6D3E6165FF565C198E6186666CAABACFBA7A906B623FC7AB
Board / Cartridge Images
Special Thanks
Massive thanks to March42 for sending this in for release!
Today we have released an internal Nintendo DSi tool titled “WRFU Tester v3.01”. This version was built on Jun 17th, 2010 and it was likely used in the Nintendo Uji Product Technology factory. Not much about this tool is known besides the fact that it was used for some sort of wireless inspection/testing.
We have released the long awaited McDonald’s Nintendo DS cartridge titled “eSMART 2.0” (not to be confused with the previously preserved eCDP). eSMART 2.0 was created with the purpose of training pre-existing employees in Japanese McDonald’s restaurants, and thus, these cartridges were never supposed to make it out into the general public.
After a few listings of this game appearing here and there, we finally assembled a small group to fundraise and secure a copy!
Massive thanks to the following people who assisted to ensure the preservation of this cartridge: IHATEROBLOX2, Suicune41, Mistyhands, Mecasacax, PsyKo, HudU1801, TheMadCroctor, IAmThePerson, j4m13c0, and Icyelut.
Today we have released an internal Nintendo DSi tool titled “WRFU Tester v2.01”. This version was built on May 18th, 2009 and it was likely used in the Nintendo Uji Product Technology factory (Judging from the stickers and timeframe). Not much about this set is known besides the fact that it was used for some sort of wireless inspection/testing. The same cartridge can also be seen being used across various Nintendo FCC filings.
Today we have released a dump of a MAC formatted magneto-optical disk from Infogrames. They contain various marketing and packaging assets for Worms Armageddon on the Nintendo 64.
Screenshots
Special Thanks
Massive thanks to Jurai for sending this in for release!
This is a prototype of Beat City by THQ and Universomo. Some differences that could be noted are as follows: A different publisher logo screen sequence, a different game icon, and various other differences within the game’s graphics.
This is an 8M pack for the Satellaview which contains two brand new pieces of software! The first piece of data on this pack is titled “Konae-chan no Dokidoki Penguin Kazoku”. It’s a simple game with similar gameplay to Frogger. The player must collect as many crates as they can and reach the end, all while dodging obstacles and keeping an eye on the timer. Previously, the event version of this game was dumped, however, the version we’ve released here today is the normal non-event version. A comparison between the data for both show that there are byte differences, but the actual effects to the gameplay are currently unknown.
The next piece of software on this 8M is a digital magazine titled “St. GIGA Choujou Kessen 2-15” and contains information on Mario Kart 64.
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Super Nintendo Entertainment System
File: SF8.SFC
BitSize: 8 Mbit
Size (Bytes): 1048576
CRC32: 572168C1
MD5: 8F38D32B045D0D992E5B8A9786EC2E74
SHA1: E7A791B092117FAF49F6134790E858134010E9BD
SHA256: 8ABD88970E0B66D627EC685EBFFA7A21783A5B9BC38E59980EC4A146C91634B8
----| Detection Data |---------------------------------------------
ROM Type: LoROM
Cartridge Type: BSX
----| Header Data |------------------------------------------------
New Maker Code: 01 (Nintendo)
Serial: (Unknown)
SFX SRAM Size: 0x00
Title: 爆笑問題
Map Type: 0x00 (SlowROM-200ns; LoROM-32KB Banks)
BS Month: 0x20 (32)
BS Day: 0x7A (122)
BS MapType: 0x20
BS Type: 0x20
Old Maker Code: 0x33 (N/A)
Version: 0x02 (v1.2)
Inverse Checksum: 0x7669 (Bad; 0x4D01)
Checksum: 0x8996 (Bad; 0xB2FE)
Board / Cartridge Images
Playthrough Video
A gameplay video play through played by Hard4Games:
Special Thanks
Massive thanks to Lain32_ for sending this in for release!