Preserving Nintendo's History
Nintendo 2011 Q4 Key Titles (9.30.11)
- - togemet2

The following DVD was distributed to Nintendo Merchandising Inc representatives and/or press, and provided a brief outline of Nintendo’s upcoming games for the end half of 2011.

Screenshots

Screenshot Screenshot Screenshot

Disc Information

LBA[000016, 0x00010]: Volume Descriptor

Volume Descriptor Type: 1
Standard Identifier: CD001
Volume Descriptor Version: 1
System Identifier:                                 
Volume Identifier: LICENSING_NMI_DVD               
Volume Space Size: 237120
Volume Set Size: 1
Volume Sequence Number: 1
Logical Block Size: 2048
Path Table Size: 26
Location of Occurrence of Path Table: 257
Location of Optional Occurrence of Path Table: 0
Length of Directory Record: 34
Extended Attribute Record Length: 0
Location of Extent: 259
Data Length: 2048
Recording Date and Time: 2011-09-19T16:49:17-07:00

Disc Serials -
ZE2759-DVR-J47F4 (Mastering SID Code)
MAPA190HJ0032917 (Mould SID Code)

Disc Images

Disc Front

Playthrough Video

Special Thanks

Massive thanks to Rezrospect for sending this in for release!

RePlay Magazine (1993 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the eighth batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Main Unit Inspection Disc DOL Ver. 03
- - togemet2

The purpose of the following disc was to test and diagnose various functions of the Nintendo GameCube before the manufactured system goes further down the production line. These tests would’ve taken place at Nintendo’s Uji factory with this specific version of the test being dated Nov 30, 2001.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube         
File:               101J01.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              1A7B7608
MD5:                417B0CBA64A63EEF573681F02F0F53F7
SHA1:               18E0B800D318F769647A5A7A68EC76EB4E482A1F
SHA256:             A05784A352C61A677DD5459F526C9AE3BBC81FF4F0D94887BD4DC378C846D571
----| Header Data |------------------------------------------------
Game Title:         Uji Diag Station
Game Serial:        101J (Japan)
Maker Code:         01 (Nintendo)
Version:            0x03 (v1.3)
Disc Id:            1
-------------------------------------------------------------------

Disc Serials -
Mastering Code: 102B2801 DOL-101J-0-03 JPN SO
Mastering SID Code: IFPI LQ11

Disc Images

Disc Front
Shadowgate (Japan) (Prototype)
- - togemet2

We’ve preserved a prototype of Shadowgate for the Nintendo Famicom by Kemco! This build is dated November 1988, which places this roughly four months before the retail Japanese release!

Differences

  • The prototype is copyrighted 1988 instead of the retail’s 1989.
  • It contains an additional copyright year of 1987 above the main copyright information.
  • Differences within the game’s script.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System          
File:               Shadowgate_Nov_1988.nes
BitSize:            3 Mbit
Size (Bytes):       393232
CRC32:              DA30409B
MD5:                F199FFB22AC1318D0C64B5D7ECFAA63E
SHA1:               E470347CCDA196C2BA5C35B220FCDBC2B007A916
SHA256:             F366530BC094F9F7258FEF313CBAD984263E035FBBBBE7B2EB621843B4DB900C
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x10 (128 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:                             
PRG-ROM Checksum:   0x0000 (Bad; 0x0B64)
CHR-VROM Checksum:  0x0000 (Bad; 0x9B4A)
PRG Size:           0x0 (16 KBytes)
CHR Size:           0x0 (8 KBytes)
Mirroring:          0x0 (Horizontal)
Board Type:         0x0
Unknown 1:          0xA3ECA3EC
Maker Code:         0xA3 (Unknown)
Unknown 2:          0xEC
Vectors:            0xA3EC00E849EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       393216
CRC32:              31F40DC3
MD5:                9E68C637770D41B3189FABD7D7ECA839
SHA1:               D6C9750AA5F22770C81A74902BAB1E12BD3D3EA7
SHA256:             88D0DE4AABEE97313AD719C4ECF978A92D56444778D63DD573709E94E7B6BAF7

Board / Cartridge Images

Cart Front
RePlay Magazine (1992 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the seventh batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Uninvited (USA) (Prototype) (September 10)
- - togemet2

The following is a prototype for an American localization of Akuma no Shotaijo by Kemco. This build is dated September 10th and was rescued from a private collection in Indiana.

Differences

  • Upon bootup, “Licensed by Nintendo of America” is absent from underneath the Kemco logo.
  • Options are only able to be selected manually via the D-Pad instead of being able to press select to navigate in the final.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System        
File:               Uninvited_Sept_10_1990.nes
BitSize:            3 Mbit
Size (Bytes):       393232
CRC32:              057E3F17
MD5:                9972F09F13C943C7704466BDC884E076
SHA1:               30A3AE852D9AED37D0F1FE0A57F617FD720C7886
SHA256:             8B9BB6387B8BAF2E2CBC21178E9BB038BD08D2E94286B097E5F608ABAD424413
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x10 (128 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ????????????????
PRG-ROM Checksum:   0xFFFF (Bad; 0xB2FC)
CHR-VROM Checksum:  0xFFFF (Bad; 0x63B0)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0xC7ECC7EC
Maker Code:         0xC7 (Unknown)
Unknown 2:          0xEC
Vectors:            0xC7EC00E849EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       393216
CRC32:              EEBA724F
MD5:                4A8DD2F49552E72C9715B265147932B4
SHA1:               E1D1813D13F3F8DF7ADB456F58CFA4BB920377F9
SHA256:             2F4BFF50B8390DC203A04F8D97AF2858FFB4F2A4C9EAF89BCFE6D49DE25DAAC3

Board / Cartridge Images

Cart Front
Uninvited (USA) (Prototype) (July 4)
- - togemet2

The following is a prototype for an American localization of Akuma no Shotaijo by Kemco. This build is dated July 4th and was rescued from a private collection in Indiana.

Differences

  • Upon bootup, “Licensed by Nintendo of America” is absent from underneath the Kemco logo.
  • Options are only able to be selected manually via the D-Pad instead of being able to press select to navigate in the final.
  • Palette differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System        
File:               Uninvited_July_4_1990.nes
BitSize:            3 Mbit
Size (Bytes):       393232
CRC32:              608132C4
MD5:                0A9BF7568FB17679A93FA612FCAA96E7
SHA1:               92F2EF7648A633DE40756583D53A67FDE5625C46
SHA256:             94B74AE5C9621526A578BD34FB864CD6A561FD54D20D81A3870CF6F02953D3AA
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x10 (128 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:                             
PRG-ROM Checksum:   0x0000 (Bad; 0xD200)
CHR-VROM Checksum:  0x0000 (Bad; 0xB68C)
PRG Size:           0x0 (16 KBytes)
CHR Size:           0x0 (8 KBytes)
Mirroring:          0x0 (Horizontal)
Board Type:         0x0
Unknown 1:          0xC7ECC7EC
Maker Code:         0xC7 (Unknown)
Unknown 2:          0xEC
Vectors:            0xC7EC00E849EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       393216
CRC32:              8B457F9C
MD5:                B36D4B5E191937347DD0D727DFA7F670
SHA1:               9A5788048C959912C29F2292FB2CE2B20560CCF6
SHA256:             AC099A66C922AB0EA3FEC3707DE5483DBC9AD37C2C284A7B2C19B8B39565F68D

Board / Cartridge Images

Cart Front
Uninvited (USA) (Prototype) (August 23)
- - togemet2

The following is a prototype for an American localization of Akuma no Shotaijo by Kemco. This build is dated August 23rd and was rescued from a private collection in Indiana.

Differences

  • Upon bootup, “Licensed by Nintendo of America” is absent from underneath the Kemco logo.
  • Options are only able to be selected manually via the D-Pad instead of being able to press select to navigate in the final.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System        
File:               Uninvited_-_Aug_23_1990.nes
BitSize:            3 Mbit
Size (Bytes):       393232
CRC32:              FA77315B
MD5:                B9349D01AFD76CF795BC3EC49CB2F7BE
SHA1:               44A60FF05DC2514D15EC945714B1885B3436CE61
SHA256:             94107A81D60EB8B8B2F9D5606E687DED5D2845A4564626B149B47B58F6CDF3D3
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x10 (256 KBytes)
Num VROM Banks:     0x10 (128 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ????????????????
PRG-ROM Checksum:   0xFFFF (Bad; 0xFCD0)
CHR-VROM Checksum:  0xFFFF (Bad; 0x5E1C)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0xC7ECC7EC
Maker Code:         0xC7 (Unknown)
Unknown 2:          0xEC
Vectors:            0xC7EC00E849EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       393216
CRC32:              11B37C03
MD5:                2793BB9D56E55CD207D688942BB1BA5E
SHA1:               B1A5E2582405614C48DA83B57A7FB91B941CA63A
SHA256:             69287E047009FF9A273880AEB663672F2E636D4D52F355AACA12552CA52F96AB

Board / Cartridge Images

Cart Front
Deja Vu (USA) (Prototype) (May 8)
- - togemet2

The following cartridge is a prototype build of Deja Vu for the Nintendo Entertainment System, developed by Kemco. This specific version is dated May 8th and was rescued from a private collection in Indiana.

Differences

  • Absence of copyright and licensing information on the Kemco logo screen.
  • Copyright year on the prototype is 1988 instead of the retail’s 1990.
  • The file select contains a cocktail which was released by coins in the retail version.
  • Various differences within the game’s script.
  • Other graphical differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System           
File:               Deja_Vu_-May_8_1990.nes
BitSize:            3 Mbit
Size (Bytes):       393232
CRC32:              4FFCAC77
MD5:                31140381C55E51BA68896C03B9E81C69
SHA1:               71AC9BF2A2EA469643B384ED628A146DBF6C6528
SHA256:             9A5D9E82DD795C1B5785D21976AD02F05A24D38572881BF8D4F2EA0D92D1B815
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              v??????w ???u?
PRG-ROM Checksum:   0x4CE1 (Bad; 0x4CA8)
CHR-VROM Checksum:  0xFF60 (Bad; 0xC90A)
PRG Size:           0x3 (128 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x3 (Horizontal)
Board Type:         0x15
Unknown 1:          0x9AEC9AEC
Maker Code:         0x9A (Nichibutsu/Nihon Bussan)
Unknown 2:          0xEC
Vectors:            0x9AEC00E840EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       393216
CRC32:              A54D8A54
MD5:                4D075F13240994403AE9F808CCC959B3
SHA1:               E934EF40761FEFF8F1C91E391E1D231EBC2620A3
SHA256:             FBFBB9C7B1535A1FFFA8B22D89755E4330A775577378A0223B8338F55D9872DC

Board / Cartridge Images

Cart Front
Deja Vu (USA) (Prototype) (May 15)
- - togemet2

The following cartridge is a prototype build of Deja Vu for the Nintendo Entertainment System, developed by Kemco. This specific version is dated May 15th and was rescued from a private collection in Indiana.

Differences

  • Absence of copyright and licensing information on the Kemco logo screen.
  • Copyright year on the prototype is 1988 instead of the retail’s 1990.
  • The file select contains a cocktail which was released by coins in the retail version.
  • Various differences within the game’s script.
  • Other graphical differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System       
File:               Deja_Vu_-May_15_1990.nes
BitSize:            3 Mbit
Size (Bytes):       393232
CRC32:              5CC9B3A5
MD5:                0BBF634557404E7498B7AC36815E607E
SHA1:               E6CEF6D8D94218D8CE348CA4D22214DB06D9012B
SHA256:             273EE4D0B1D4A891EAD8C5BE8FFF82C7F6FF0A8057923463BBAC060625FE68E8
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              v??????w ???u?
PRG-ROM Checksum:   0x4CE1 (Bad; 0xCA8B)
CHR-VROM Checksum:  0xFF60 (Bad; 0xC90A)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0x9AEC9AEC
Maker Code:         0x9A (Nichibutsu/Nihon Bussan)
Unknown 2:          0xEC
Vectors:            0x9AEC00E840EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       393216
CRC32:              B6789586
MD5:                EA04F1C2EA1425FFCE24955D84ECD707
SHA1:               3D7CE306E237F278698E9F4BC5B0E64F82AC504C
SHA256:             C033BAB85FFC888B3B20DC09DF5625809465147EFEF9A8D147F837ED6BB9A96D

Board / Cartridge Images

Cart Front
Deja Vu (USA) (Prototype) (July 3)
- - togemet2

The following cartridge is a prototype build of Deja Vu for the Nintendo Entertainment System, developed by Kemco. This specific version is dated July 3rd and was rescued from a private collection in Indiana.

Differences

  • Absence of copyright and licensing information on the Kemco logo screen.
  • Various differences within the game’s script.
  • Other graphical differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System        
File:               Deja_Vu_-_July_3_1990.nes
BitSize:            3 Mbit
Size (Bytes):       393232
CRC32:              2023F27B
MD5:                78E2DBE420796676B4B5E7C5EF1EE514
SHA1:               47316E77204FD6BAF5D5F0E9F2BC5EFFCB5A2D30
SHA256:             3ADD4F9157898FE84E057BD3BEED9A439151A53E4E8783DFCEE5DDBD6EFB64A2
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ????w ???u?L??`
PRG-ROM Checksum:   0xFFFF (Bad; 0x828B)
CHR-VROM Checksum:  0xFFFF (Bad; 0xEF26)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0x9AEC9AEC
Maker Code:         0x9A (Nichibutsu/Nihon Bussan)
Unknown 2:          0xEC
Vectors:            0x9AEC00E840EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       393216
CRC32:              CA92D458
MD5:                F52D44483208EE39A0BE67AF60CEF2F3
SHA1:               064D6517FA3FD37BDF64D12FF0A088B7A32CCE87
SHA256:             5C289805C0F64E9C35A2D516BCF6B517361B4F541D10AEE23A5177EAC68D5881

Board / Cartridge Images

Cart Front
Deja Vu (USA) (Prototype) (April 28)
- - togemet2

The following cartridge is a prototype build of Deja Vu for the Nintendo Entertainment System, developed by Kemco. This specific version is dated April 28th and was rescued from a private collection in Indiana.

Differences

  • Absence of copyright and licensing information on the Kemco logo screen.
  • Copyright year on the prototype is 1988 instead of the retail’s 1990.
  • The file select contains a cocktail which was released by coins in the retail version.
  • Various differences within the game’s script.
  • Other graphical differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System          
File:               Deja_Vu_-_Apr_28_1990.nes
BitSize:            3 Mbit
Size (Bytes):       393232
CRC32:              01F9982E
MD5:                F2E7776D04EE51806190249A5C9B6635
SHA1:               099331F65C7D87939D49236D801CBD4E61F7DDC2
SHA256:             2442AA7453D605149344BF83143C2439128881B4B24A567F7E59B0C5C6EF76CC
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x20 (256 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           1 (Yes)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         4 (Nintendo MMC3)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              v??????w ???u?
PRG-ROM Checksum:   0x4CE1 (Bad; 0x05F9)
CHR-VROM Checksum:  0xFF60 (Bad; 0xC529)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x15 (Horizontal)
Board Type:         0x15
Unknown 1:          0x9AEC9AEC
Maker Code:         0x9A (Nichibutsu/Nihon Bussan)
Unknown 2:          0xEC
Vectors:            0x9AEC00E840EB
----| Headerless Data |--------------------------------------------
Size (Bytes):       393216
CRC32:              EB48BE0D
MD5:                00245C3E9DF7E0A7501BA6578E12CBEA
SHA1:               A5C2D4AE4258FC1BB2EF6035FE178170CF98621E
SHA256:             A251FDCD5C0BC8F4BF0D22FA62D9D4228ACF725F4258C459E8932B306301E587

Board / Cartridge Images

Cart Front
RePlay Magazine (1991 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the sixth batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Nintendo Game Machines INTELLIGENT SYSTEMS Development Kit (2001.5.2)
- - togemet2

Today we’ve preserved a copy of Intelligent Systems’ SDK for the Nintendo Game Boy Color and Game Boy Advance, dated May 2nd of 2001. Included with this disc is software for the following pieces of hardware: IS-AGB-CAPTURE, IS-AGB-CHARACTER, IS-AGB-DEBUGGER, IS-AGB-EMULATOR, IS-CGB-CHARACTER, IS-CGB-DEBUGGER, IS-CGB-EMULATOR, IS-ANIMEVIEWER, IS-FLASH-GANG-WRITER.

Screenshots

ROM Information

LBA[000016, 0x00010]: Volume Descriptor

Volume Descriptor Type: 1
Standard Identifier: CD001
Volume Descriptor Version: 1
System Identifier: CD-RTOS CD-BRIDGE               
Volume Identifier: ISDK20010502                    
Volume Space Size: 15234
Volume Set Size: 1
Volume Sequence Number: 1
Logical Block Size: 2048
Path Table Size: 204
Location of Occurrence of Path Table: 19
Location of Optional Occurrence of Path Table: 0
Length of Directory Record: 48
Extended Attribute Record Length: 0
Location of Extent: 23
Data Length: 2048
Recording Date and Time: 2001-05-15T10:08:46+00:00

Disc Serials -
GD157L0461474 (Mould SID)
74 PM14025 (Mastering SID Code)

Disc Images

Disc Front

Special Thanks

Massive thanks to MSX for sending this in for release!

RePlay Magazine (1990 Complete)
- - togemet2

A few days ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the fifth batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot