Preserving Nintendo's History
Score International - BAJA 1000 (USA) (Prototype) (3)
- - togemet2

The following is a prototype of Score International: BAJA 1000, developed by Left Field Productions for the Nintendo Wii. This build was recovered from bank 5 on an RVT-H Reader development kit.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: Baja1000 (Disc 1, Revision 0)
Game ID: RJCE52 (0001000030303030)
Country: USA
Maker: Activision (52)
Apploader Date: 2007/10/03

Media Images

Origin Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Score International - BAJA 1000 (USA) (Prototype) (2)
- - togemet2

The following is a prototype of Score International: BAJA 1000, developed by Left Field Productions for the Nintendo Wii. This build was recovered from bank 4 on an RVT-H Reader development kit.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: Baja1000 (Disc 1, Revision 0)
Game ID: RJCE52 (0001000030303030)
Country: USA
Maker: Activision (52)
Apploader Date: 2007/10/03

Media Images

Origin Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

NMenu Ver1.02
- - togemet2

The following application is used for launching programs from a disc and reading a list of files. It was recovered from bank 7 on an RVT-H Reader development kit.

Screenshots

Screenshot

ROM Information

Name: DIAG_Ver3_1_1 (Disc 1, Revision 0)
Game ID: 060J01
Country: Japan
Maker: Nintendo (01)
Apploader Date: 2004/04/05

Media Images

Origin Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Nitrobike (USA) (Prototype)
- - togemet2

The following is a prototype of Nitrobike, developed by Left Field Productions for the Nintendo Wii. This build was recovered from bank 3 on an RVT-H Reader development kit.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: Nitrobike (Disc 1, Revision 6)
Game ID: RNRE41 (0001000030303030)
Country: USA
Maker: Ubisoft (41)
Apploader Date: 2007/03/01

Media Images

Origin Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

The Powerpuff Girls - Chemical X-Traction (USA) (Prototype)
- - togemet2

The following cartridge is a press review prototype for The Powerpuff Girls: Chemical X-Traction, published by BAM! Entertainment. This build is dated 27th September, 2001, which predates the game’s retail release by a few weeks.

Differences

  • Header differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64     
File:               POWERPUFF GIRLS [NPQE 1.3].z64
BitSize:            192 Mbit
Size (Bytes):       25165824
CRC32:              80DF7771
MD5:                2EB4B8DEAC56936235F8541E245B3CFD
SHA1:               4D3894B0EB700C1F138E0E46C3BC9752786266D1
SHA256:             DF3ED4C2A4970BD82C8172CAF4B7ABADB60EF3C0D2B637389F4F18BB8A79791F
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x4A
Boot Chip:          CIC-NUS-6102
CRC1:               0xFC74D475 (Ok)
CRC2:               0x9A0278AB (Ok)
Reserved 1:         0x0000000000000000
Title:              POWERPUFF GIRLS     
Reserved 2:         0x0000000000000000
Serial:             NPQE (USA)
Version:            0x03 (v1.3)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Nintendo DS X4 Firmware (Japan) (Prototype)
- - togemet2

The following is a prototype of the Nintendo DS firmware. It was recovered from an X4 prototype unit and the menu notes it as being ver. 40820D. The unit itself contains the extremely low serial of NTPAB20003. Just about every aspect of this version is different from the retail release.

Differences

  • Upon boot a sound file of children shouting “Nintendo!” will play.
  • The Nintendo Game Boy Advance logo will appear on the top screen instead of the DS logo.
  • The menu itself is completely different and list-based instead of the spread out options like retail.
  • When a game is inserted, the menu will show up for a very limited amount of time before automatically launching the game.

Screenshots

Screenshot Screenshot Screenshot

Media Images

Origin Front
Origin Back

Special Thanks

Massive thanks to MasChief for sending this in for release!

Micro Machines 2 - Turbo Tournament (Europe) (Prototype)
- - togemet2

The following is a prototype of Micro Machines 2: Turbo Tournament. Something of note is that this cartridge only contains a single game, however it ended up releasing in a pack which included the first game titled “Micro Machines 1 and 2: Twin Turbo”.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color      
File:               micro-machines-2-prototype.gbc
BitSize:            16 Mbit
Size (Bytes):       2097152
CRC32:              E932C818
MD5:                66D0BD1C6DA3C84E4D15B59A8A9DB476
SHA1:               CBDEFC7F63BF9A6C0FC15D7AB72B4B532B0D2422
SHA256:             8FD46FC9D70F10DD3D2E2FBBD5391A9E5463F478F3715341D5A1780DE6237D1F
----| Header Data |------------------------------------------------
Entry Point:        0x2913C300
Logo Code:          Ok
Title:              MICRO-MACHI
Serial:             NESX (European Union)
GBC Flag:           0xC0 (GBC Only)
New Licensee Code:  01 (Nintendo)
SGB Support:        0x00 (No)
Cartridge Type:     0x1B (ROM + MBC5 + RAM + BATTERY)
ROM Size:           0x06 (Ok; 16 Mbit; 2097152 Bytes)
RAM Size:           0x03 (256 Kbit)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x27 (Ok)
Global Checksum:    0x0000 (Bad; 0x1047)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to McMcsonic for sending this in for release!

Sansuu Puzzle Game - Equal Card DS (Japan) (Prototype)
- - togemet2

The following is a prototype of Sansuu Puzzle Game: Equal Card DS, developed by Denyusha. The game was distributed elsewhere be Natsume under the title “Math Play”.

Differences

  • Quite a few files within the data folder contain differences.
  • The sound data file does not match retail.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS    
File:               NINTENDO_____NTRJ01_00.nds
BitSize:            2 Gbit
Size (Bytes):       268435456
CRC32:              79494FC5
MD5:                862A8849700B99F67ACE4A16EB77CFF0
SHA1:               4C05EC543F2D603F94C41071F0B43631EAD4B1C0
SHA256:             CBD1480B596C22D13278588DD2F64C0125472A5549C46F4823C15A0F0E527457
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x0B (Ok; -2147483648 bit; 268435456 Bytes; 64 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x40 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000850
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x000A5600
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x000CDE00
FNT Size:           0x0000101E
FAT Offset:         0x000CF000
FAT Size:           0x000006F8
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x000CF800
Secure CRC16:       0xFFDF (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AB8
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00616EC0 (6385344 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x5CC2 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x595A (Ok)
Japanese Title:
イコールカード DS

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Unirally (Europe) (Prototype)
- - togemet2

The following is a prototype of Unirally, developed by DMA Design for the Super Nintendo Entertainment System! This build is dated November 29th, 1994 (roughly five months before the game’s retail PAL release).

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System         
File:               Unirally.6216.sfc
BitSize:            16 Mbit
Size (Bytes):       2097152
CRC32:              C362C7B1
MD5:                DAD6658FBA469309DB2A8D0ED86551F5
SHA1:               14E7574AC2DACDF8A736DF26414CB2F772684CFB
SHA256:             BBFBCF24E36B297710C1CC88948814AC651336C19FF8EC67B6CDFE64496BD627
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:      N/A
Serial:              N/A
SFX SRAM Size:      0xFF
Title:              UNIRALLY             
Map Type:           0x30 (FastROM-120ns; LoROM-32KB Banks)
ROM Type:           0x02 (ROM + Save RAM)
ROM Size:           0x0B (16 Mbit; Ok)
SRAM Size:          0x03 (64 Kbit)
Country:            0x02 (Europe)
Old Maker Code:     0x01 (Nintendo)
Version:            0x00 (v1.0)
Inverse Checksum:   0x9DE9 (Ok)
Checksum:           0x6216 (Ok)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Zoda-Y13 for sending this in for release!

Controller Test Ver 2.4a (Japan)
- - togemet2

The following is a factory test cartridge to test various Nintendo 64 controller buttons as well as the joystick. To get past the “Controller is not connected!” screen, ensure you have a controller on port one and another on port four to initiate the test.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64      
File:               ControllerTestV2.4a.z64
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              D09DBB9D
MD5:                EE0B9920B9303A64E68E2F00FBC7247B
SHA1:               B47EA0A899355094F62A333CBCB5BE2531331C09
SHA256:             ACA11B55C6F870C4D06879C2FDA8A368E29C6D92BB3F591E2BC51A82650E9FEC
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x50002080
Fixed Value 3:      0x000014
Unknown Value:      0x46
Boot Chip:          CIC-NUS-6102
CRC1:               0xE4CE8D27 (Ok)
CRC2:               0x9EB088C3 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

South Park Rally (Europe) (Prototype) (2)
- - togemet2

The following is a press review prototype of South Park Rally by Acclaim for the Nintendo 64, intended for use in PAL regions. In this release, a patched ROM file is included (as well as the unmodified dump as always). Many emulators and flashcarts look at the GUID in the header to guess the region. Setting 0x3E to 0x50 (“P”) automates that, thus making it run without the original hardware.

Differences

  • The game shares it’s product ID with Turok: Dinosaur Hunter.
  • Header title is listed as “p003.rom”.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64       
File:               SouthParkRalleyReviewCart [NTUE].z64
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              E8C7EEB0
MD5:                E53438B215AF42780F2E0A70C07166EE
SHA1:               A8750557E5678FE43D0F46FC0D3A07E5EC76D8DE
SHA256:             B93A33A54170CF485382A39FC14A7C14E2381E91532EE0244AC708A94112D9B2
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0xB300156C (Ok)
CRC2:               0xD9A6FBEF (Ok)
Reserved 1:         0x0000000000000000
Title:              p003.rom            
Reserved 2:         0x0000000000000000
Serial:             NTUE (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Nicola Kanshuu - Model Oshare Audition (Japan) (Distribution Cartridge)
- - togemet2

The following is a data distribution cartridge for the game Model Oshare Audition. It was used across various McDonald’s locations within Japan on April 16th to May the 6th, 2010, and would gift the player a free McDonald’s employee outfit in-game. Something interesting is that the data seems to be self destructing, and after running the game once, it cannot be run again. Due to this, it will not be useable without the included savefile. Even more odd, for the data to actually be distributed, while on the final prompt you must “hotswap” to the retail game cartridge and power back off the system.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS         
File:               MODELOSYARE_NTRJKA_01.nds
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              40FB8937
MD5:                F0E62653A24FF6297E6AFDE843537BBE
SHA1:               8FC07B25D7BDEE99BAFF9B0AD7DE49CF3B79DA31
SHA256:             7C42A89546EC8B595C6B2E4F102A95BE9C3C456F43C3514061A3F290CFC0CEDB
----| Header Data |------------------------------------------------
Game Title:         MODELOSYARE 
Game Serial:        NTRJ (Japan)
Maker Code:         KA (Unknown)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x08 (Ok; 256 Mbit; 33554432 Bytes; 4 Mbit Size-Fixed)
Asian Region:       0x02
Reserved 1:         0x000000000000000002
Version:            0x01 (v1.1)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000850
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x00040000
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00067200
FNT Size:           0x00000009
FAT Offset:         0x00067400
FAT Size:           0x00000000
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00067400
Secure CRC16:       0x306E (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AFC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00067C40 (425024 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x7936 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x948C (Ok)
Japanese Title:
モデル☆おしゃれ
オーディション
アルケミスト 

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to eigenrush for sending this in for release!

Super Punch-Out!! (Europe) (Prototype)
- - togemet2

The following is a prototype of Super Punch-Out!!, developed by Nintendo R&D3. It appears to be a near final build (as most PAL prototypes tend to be), however there are some sort of differences within the binary.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System     
File:               SuperPunch-out.6D27.sfc
BitSize:            16 Mbit
Size (Bytes):       2097152
CRC32:              C4972F07
MD5:                DC1375E9961217FFA35D51E413B23431
SHA1:               D9F415AA31D7528358C7AED5B9057303998BDCF6
SHA256:             B9717901A615762D2809EBCCF2CB4A548AE563F0BEF40560722ED89112E7BEE8
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:     01 (Nintendo)
Serial:             4Q   (Unknown)
SFX SRAM Size:      0x00
Title:              Super Punch-Out!!    
Map Type:           0x20 (SlowROM-200ns; LoROM-32KB Banks)
ROM Type:           0x02 (ROM + Save RAM)
ROM Size:           0x0B (16 Mbit; Ok)
SRAM Size:          0x03 (64 Kbit)
Country:            0x02 (Europe)
Old Maker Code:     0x33 (N/A)
Version:            0x00 (v1.0)
Inverse Checksum:   0x92D8 (Ok)
Checksum:           0x6D27 (Ok)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Zoda-Y13 for sending this in for release!

Porky Pig's Haunted Holiday (USA) (Prototype)
- - togemet2

We’ve preserved a prototype of Porky Pig’s Haunted Holiday for the SNES, developed Phoenix Interactive Entertainment! This build seems relatively close to the retail game when compared to it’s other found prototypes.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System     
File:               Porky_Pigs_Haunted_Holiday_prototype.sfc
BitSize:            32 Mbit
Size (Bytes):       4194304
CRC32:              469F10BD
MD5:                9AA3FFBC26EBD9EB3C4FE2EF6135E94C
SHA1:               F68254561E5797213C9C6F609D4B31BD09E61916
SHA256:             A6D9871CE67190C59EC996F09A8D71D483613177090B921699058F3287347B72
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:     BB (Sunsoft)
Serial:             APPE (USA)
SFX SRAM Size:      0x00
Title:              Porky Pigs HauntVGAM 
Map Type:           0x30 (FastROM-120ns; LoROM-32KB Banks)
ROM Type:           0x00 (ROM)
ROM Size:           0x0B (16 Mbit; Bad)
SRAM Size:          0x00 (None)
Country:            0x01 (USA)
Old Maker Code:     0x33 (N/A)
Version:            0x00 (v1.0)
Inverse Checksum:   0xFFFF (Bad; 0xD81E)
Checksum:           0x0000 (Bad; 0x27E1)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Anonymous and iniche for sending this in for release!

Michael Owen's WLS 2000 (Europe) (Prototype)
- - togemet2

The following is a prototype of Michael Owen’s WLS 2000, developed by Silicon Dreams Studio. In this release, a patched ROM file is included (as well as the unmodified dump as always). Many emulators and flashcarts look at the GUID in the header to guess the region. Setting 0x3E to 0x50 (“P”) automates that, thus making it run without the original hardware.

Differences

  • Appears to be quite different from the retail release.
  • The header does not contain the game’s ID.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64         
File:               Mike Owen's WLS 2000.n64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              16CB30AF
MD5:                033D72E91B2AD5C47835BE02DA38A6E4
SHA1:               083EE244E4199972FFB763F88DE6A1DA27CBD679
SHA256:             695886B29E5B69E498E474A2A380BDAB988EF7ECDA7AE7C5A8FD1A4F9A1134E7
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x6B6E4DB1 (Ok)
CRC2:               0xA64296C9 (Ok)
Reserved 1:         0x0000000000000000
Title:              Michael Owens Soccer
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Anonymous, ehw, and iniche for sending this in for release!