Preserving Nintendo's History
Jeep Jamboree - Off Road Adventure (Europe) (Prototype)
- - togemet2

The following is a prototype of Jeep Jamboree: Off Road Adventure, developed by Gremlin and Virgin Interactive. This build contains minor differences, most of which being graphical related.

Differences

  • The illustration on the name entry screen is completely different, with the prototype featuring a person inside the vehicle.
  • The background for the “Player Options” screen has far more detail in the prototype.
  • A grammatical error is present within the options menu (2 player link game).
  • Game header is incorrect.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy
File:               jeep.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              4DA15B28
MD5:                7EA3EC15056D993DCEDCA95249F2BD3D
SHA1:               9E58A8553D7405A13F282B46FC0BBFE23594D3CF
SHA256:             75B093FA0F32D04FEF7C11D53A09680BB6934007E82D67ED9A81BE4244CD553C
----| Header Data |------------------------------------------------
Entry Point:        0x018BC300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Bad; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0x7C8F)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to square_wave for sending this in for release!

Mario Kart XXL (Tech Demo) (Apr 17th 2004)
- - togemet2

The following demo was created in early 2004 by Denaris Entertainment Software (founded by Manfred Trenz, creator of the Turrican series). It ended up getting pitched to Nintendo of Europe in order to showcase their dynamic and adjustable perspective view engine featuring dual playfields. Unsurprisingly, it didn’t end up going anywhere.

It primarily consists of a single track featuring various Mario Kart assets. Despite there being a lap counter, the player cannot reach the next lap after crossing the finish line. Similarly, the coins are also unobtainable and the various different terrains do not affect Mario’s speed.

Screenshots

Screenshot Screenshot Screenshot

Not only do we have the original binary file for the demo, but we’ve also included the readme file written by Manfred Trenz himself, which includes bits and pieces of information regarding the game’s content as well as an explanation on its controls.

MarioKartXXL-ReadMe.txt

*********************************************************************
*   Mario Kart Demo V1.0                                            *
*   17.04.2004 Manfred Trenz                                        *
*********************************************************************

Content:
~~~~~~~~~
Demonstration of a dynamic adjustable perspective view on dual
playfields for a Mario Kart racing game.

The mainmenu contains this selectable options:
Demo: Selfrunning demo, which shows some features of the engine.
Play: Full playable track.


Controls:
~~~~~~~~~
Adress screen:
A / START          - Proceed

Mainmenu:
UP / DOWN / SELECT - Select item
A / START          - Enter selected option

Demo:
SELECT             - Abort demo and return to mainmenu

Play:
A / UP             - Accelerate
B / DOWN           - Slowdown / Move backwards
LEFT               - Rotate kart to the left (Only when moving)
RIGHT              - Rotate kart to the right (Only when moving)
R                  - Move camera closer to kart
L                  - Move camera away from kart
SELECT             - Abort track and return to mainmenu

Something else interesting to note is that Mario Kart XXL originally started development under a different titled simply called “R3D-Demo”. This demo doesn’t feature any Mario assets at all, instead opting for a much more plain pre-rendered monster truck. The gameplay itself is virtually identical to Mario Kart XXL, except with a different track layout and other minor differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance     
File:               MarioKartXXL.gba
BitSize:            32 Mbit
Size (Bytes):       4194304
CRC32:              E3075601
MD5:                766094925834DC617650CD0A5387C545
SHA1:               BA1E75F780C41E737922F090DCB17526F1FD7A01
SHA256:             701E354E60F3CF4DEDC8884434879BB6D860562642ECBAA0614C48B5B26527B0
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:                          
Serial:                  (Unknown)
Maker Code:         01 (Nintendo)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xF0 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               None
Size:               N/A

Playthrough Video

An overview video created by Hard4Games:

R3D-Demo V1 (Tech Demo)
- - togemet2

The following demo was created in early 2004 by Denaris Entertainment Software (founded by Manfred Trenz, creator of the Turrican series), and was at some point repurposed into the infamous Mario Kart XXL tech demo before being pitched to Nintendo of Europe.

R3D-Demo is a 3D racer consisting of a single repeating map. Before starting, the player is also able to choose between two pre-rendered cars, unlike Mario Kart XXL where you’re unable to select other characters.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance         
File:               3-R3D_Demo_V1.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              3E7F9100
MD5:                D4A18392C43F57F57224132324B7ACBB
SHA1:               48261A7984808F573A1B07BE647C02B941AF6247
SHA256:             9CBAC31F7ED968D988D646A85B77DB6BAF24591E1D63EBA73B537D3BE0186CBB
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:                          
Serial:                  (Unknown)
Maker Code:         01 (Nintendo)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xF0 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               None
Size:               N/A

Playthrough Video

An overview video created by Hard4Games:

LOGiN (1987 Complete)
- - togemet2

A while ago some magazine scans by Gaming Alexandria were taken offline due to copyright. These magazines are essential to those who document video game history, so they’re being redistributed via torrents! Here’s the sixteenth batch! If you prefer magnet links click here.

Screenshots

Screenshot Screenshot Screenshot

Nitro EVA. (USG) Ver10.0
- - togemet2

The purpose of the following cartridge was to test and diagnose various functions on Nintendo DSi systems during production. Judging from the title listed in the actual menu, this cartridge was originally designed for testing Nintendo DS Lite systems, as it specifies the product code “USG”. It was likely then slightly modified or simply repurposed for the “DS Mode” present on DSi units, as noted by the cartridge label which reads the following: NTR Mode Inspection Card TWL. In order to get access to the main option menu, hold the start and select buttons upon startup.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS        
File:               __AAAA01_00.nds
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              DCBACCB9
MD5:                2037A3C2D1F8EEB31898451FA16733FF
SHA1:               91BB4935DA06E9BAD8C5B45DD9C2CA94B826B0F5
SHA256:             E6F37CD858C3B4081F5116D97933A11F4EEB4C89B749EF325E9DCB26ECBA5CC6
----| Header Data |------------------------------------------------
Game Title:                     
Game Serial:        AAAA (Unknown)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x06 (Ok; 64 Mbit; 8388608 Bytes; 32 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x04 (Yes)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x0026FE00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00279800
FNT Size:           0x0000002B
FAT Offset:         0x00279A00
FAT Size:           0x00000008
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416017
Key1 CMD Setting:   0x001808F8
Icon Address:       0x00279C00
Secure CRC16:       0xDC3E (Bad; 0xF5A7; Decrypted)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000A74
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00292600 (2696704 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x3EFC (Bad; 0x1773)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x4103 (Ok)
Japanese Title:
NINTENDO DS™
デモンストレーション
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0xDC3E (Ok)
Encrypted CRC32:    182B0C0C
Encrypted MD5:      95E29E766E107EB6784B4C959C0F7D9A
Encrypted SHA1:     BA745C0F8861F9ED3A08636A2ED6A83E1DFB6592
Encrypted SHA256:   3085D5A7ECDBB1733BE28F8380B38016B276053C92285956AF255DEEA8D77635

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to MasChief for sending this in for release!

There is no program on this disc.
- - togemet2

The following is displayed when an Nintendo GameCube NPDP cartridge contains an empty slot. There’s not much to it except for this single screen!

Screenshots

Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube        
File:               NPDP Empty Slot.gcm
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              64ADDC63
MD5:                6F26E9779E57150182A5C8247A714B83
SHA1:               09FB6C2DC26FE66A52BF9A4B50AD6970851D98BC
SHA256:             A46582E2FE9D86EFE5E958E242DCE41AFCB8A37B892D98F913CFEE3A9A96AB82
----| Header Data |------------------------------------------------
Game Title:         Sample Game Name
Game Serial:        RELSAB (Japan)
Maker Code:         AB (Unknown)
Version:            0x01 (v1.1)
Disc Id:            2

Special Thanks

Massive thanks to emu_kidid for sending this in for release!

1996 Nintendo Co. Ltd Company Report
- - togemet2

In collaboration with Render Archive and user Nintoid, we’ve preserved the long-awaited 1996 Nintendo Company Report! It contains many interesting things such as sales information, but most importantly, early renders and brand new screenshots of prototype software!

Screenshots

Screenshot Screenshot Screenshot

My Melody - Negai ga Kanau Fushigi na Hako (Japan) (Prototype) (1)
- - togemet2

The following is an early prototype of My Melody - Negai ga Kanau Fushigi na Hako for the Nintendo 3DS, developed by Nippon Columbia and Sanrio.

Differences

  • Publisher/developer logo introduction screen is using placeholder assets.
  • The titlescreen is completely different from the retail version and doesn’t use the final name.
  • Various debugging features are able to be used upon boot.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

== Reading file '0004000000181000_v00.3ds'...
-- Nintendo 3DS ROM Image detected
----- SMDH -----
Title:           'mymelody'
Full Title:      'mymelody
                  mymelody'
Publisher:       'NIPPON COLUMBIA Co.,LTD.'
Region Code:     [*] Japan     [ ] USA   [ ] Europe
                 [ ] Australia [ ] China [ ] South Korea
                 [ ] Taiwan
Age Ratings:     CERO=A
----- NCSD -----
Media ID:        '00040000-00181000'
Product Code:    'CTR-P-BM7J'
Logo:            'Licensed by Nintendo'
Media Type:      'Card1'
Card Device:     'NOR Flash'
Card Revision:   '00'
Issuer:          'Debug'
Partitions:
|#| Type | Encryption | Version  |  Size   |
|-|------|------------|----------|---------|
|0|Game  |Fixed (Zero)|0.0.2 (v2)|18.6 MiB |
|1|Manual|Fixed (Zero)|0.0.0 (v0)|612.0 KiB|
----- ExHeader -----
Process Name:    'mymelody'
Type:            'Application'
Flags:           [*] CompressExefsCode [ ] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Legacy (64 MiB)'
New3DS CPU Mode: [ ] L2 Cache [ ] 804 MHz

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to Haifisch for sending this in for release!

Zoo Tycoon - Marine Mania Dinosaur Digs (Marketing Beta)
- - togemet2

The following is the “Marketing Beta” build of Zoo Tycoon, developed by Blue Fang Games and published by Microsoft Game Studios.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

Disc Serials

Q-MEDIA SERVICES (Mastering Code)
2-1069694 01 (Mastering Code)

Disc Images

Installer Disc Front

Special Thanks

Massive thanks to Horse14t for sending this in for release!

Zoo Tycoon (Beta 2)
- - togemet2

The following is the “Beta 2” build of Zoo Tycoon, developed by Blue Fang Games and published by Microsoft Game Studios. The titlescreen and disc art both list this build as 10.08.00.0001.

Differences

  • The game installer is different from the retail release.
  • Debug is enabled, it contains an additional debug executable and features within the config file.
  • Contains developer mode.

Screenshots

Screenshot Screenshot Screenshot

Disc Serials

Q-MEDIA SERVICES (Mastering Code)
2-1052066 01 (Mastering Code)

IFPI L841 (Mould SID Code)

Disc Images

Installer Disc Front

Special Thanks

Massive thanks to March42 for sending this in for release!

Zoo Tycoon (Beta 1)
- - togemet2

The following is the “Beta 1” build of Zoo Tycoon, developed by Blue Fang Games and published by Microsoft Game Studios. The titlescreen and disc art both list this build as 10.07.00.0003.

Differences

  • The installer is extremely early and doesn’t feature the game’s title.
  • Install folder contains multiple “test” zoo map files.
  • Game assets aren’t compressed like the retail builds, but are instead just in zip files.
  • Contains developer mode.

Screenshots

Screenshot Screenshot Screenshot

Disc Serials

Q-MEDIA SERVICES (Mastering Code)
2-1047974 01 (Mastering Code)

Disc Images

Installer Disc Front

Special Thanks

Massive thanks to March42 for sending this in for release!

Zoo Tycoon 2 (Marketing Gold)
- - togemet2

The following is the “Marketing Gold” build of Zoo Tycoon 2, developed by Blue Fang Games and published by Microsoft Game Studios. The titlescreen lists this build as 20.10.00.0026.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

Disc Serials

41782161 13 0678 (Mastering Code)

Disc Images

Installer Disc Front

Special Thanks

Massive thanks to March42 for sending this in for release!

Zoo Tycoon 2 (Beta 1)
- - togemet2

The following is the “Beta 1” build of Zoo Tycoon 2, developed by Blue Fang Games and published by Microsoft Game Studios. The titlescreen lists this build as 20.09.00.0004.

Differences

  • Installer is different from the retail release.
  • The build is quite unstable.
  • Debug is enabled and many features are listed within the config files.
  • A debugging console is available by pressing the F8 key, which allows the user to enter commands that are referenced within devconsole.xml.

Screenshots

Screenshot Screenshot Screenshot

Disc Serials

9802/9803
4135 2112 1256 (Mastering Code)

Disc Images

Installer Disc Front

Special Thanks

Massive thanks to March42 for sending this in for release!

Star Trek - Deep Space Nine - The Fallen (Press Release Beta)
- - togemet2

The following is a press-release beta build of Star Trek: Deep Space Nine - The Fallen, developed by The Collective and published by Simon & Schuster. In addition to the game itself, an art disc as well as various other documents which were distributed to the press are included within this release.

Differences

  • Debug features can be enabled by pressing the F10 key, which allows the user to switch between a total of ten different debugging options.

Screenshots

Screenshot Screenshot Screenshot

Disc Serials

Installer Disc 1 -

KODAK CD-R 74 (Mastering Code)
0209 3301 4166 (Mastering Code)

Installer Disc 2 -

KODAK CD-R 74 (Mastering Code)
0251 3301 1048 (Mastering Code)

Disc Images

Installer Disc 1 Front
Installer Disc 2 Front

Packaging

Special Thanks

Massive thanks to March42 for sending this in for release!

Dungeon Siege (Limited Content Build January 2002)
- - togemet2

The following is a “Limited Content” build of Dungeon Siege, developed by Gas Powered Games and published by Microsoft Game Studios. This build is dated January 2002.

Differences

  • The installer still contain differences when compared to the retail version.
  • The logo during the introduction is close to the retail version, however lacks sound.
  • Various graphical changes.

Screenshots

Screenshot Screenshot Screenshot

Disc Serials

Installer Disc 1 -

Q-MEDIA SERVICES (Mastering Code)
2-1061599 01 (Mastering Code)

Installer Disc 2 -

Q-MEDIA SERVICES (Mastering Code)
2-1061673 01 (Mastering Code)

Disc Images

Installer Disc 1 Front
Installer Disc 2 Front

Special Thanks

Massive thanks to March42 for sending this in for release!