Preserving Nintendo's History
JRA-PAT (Japan) (Famicom Network System)
- - togemet2

This is a dump of a very rare piece of software for the Famicom Network System. JRA-PAT was used to bet on horse races from the comfort of your own home. It was said to have 100,000 units sold.

Please note that this is currently unplayable on emulator.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System          
File:               JRA-PAT.nes
BitSize:            1 Mbit
Size (Bytes):       131088
CRC32:              36346E53
MD5:                45E00A783DF2A4F54F0A285EB9529D8A
SHA1:               94A738BEBA66DCA23D663E155CD5C1530B694A11
SHA256:             8F2AFA94F604073795BA136BEEDF00144A308928DCF25707E7CBD09F8B1D19F0
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x00 (0 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           0 (No)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         1 (Nintendo MMC1)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ? , ?, ?,[email protected]
PRG-ROM Checksum:   0x10FB (Bad; 0xB464)
CHR-VROM Checksum:  0xEEF2 (Bad; 0x0000)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x4 (Horizontal)
Board Type:         0x12
Unknown 1:          0x00C0D9FF
Maker Code:         0xD9 (Banpresto)
Unknown 2:          0xFF
Vectors:            0x0FF3D9FF4AF3
----| Headerless Data |--------------------------------------------
Size (Bytes):       131072
CRC32:              E4F4FAFA
MD5:                90E2B479A3A9C6BA3A41D60FE1E3F99F
SHA1:               3951FC1BB2BD44C2E9525D50BDF97B7C5D9F0B9F
SHA256:             0C6EB91EA117049DC43A4B2306FE8E3909BEC270084C72088C5FC5BFB5BB6295

Board / Cartridge Images

Cart Front

Playthrough Video

A gameplay video play through played by Hard4Games:

New Super Luigi U (DLC) (Japan) (Prototype)
- - togemet2

Pre-release DLC version of New Super Luigi U for Wii U. Most of the files seem to have minor differences when put in comparison with the released version. Please note that to run correctly, the DLC must be applied to the retail Japanese New Super Mario Bros. U with the latest updates applied.

Screenshots

Screenshot

Tony Hawk's Pro Skater (USA) (Prototype)
- - togemet2

This is a prototype of Tony Hawk’s Pro Skater by Activision. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64            
File:               TONY HAWK PRO SKATER [NTFE].z64
BitSize:            192 Mbit
Size (Bytes):       25165824
CRC32:              F50204DA
MD5:                035C0700406197104D977C379E410CB7
SHA1:               839BE141AF2F5CD717B264C8167C72CEBD87EF29
SHA256:             F176D2698222758E67A8DDDD5F0FAA902A9B79A3415845A769CF0A59652027F6
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x1762C9FF (Ok)
CRC2:               0xE221BFE3 (Ok)
Reserved 1:         0x0000000000000000
Title:              TONY HAWK PRO SKATER
Reserved 2:         0x0000000000000000
Serial:             NTFE (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
Cart Back

Playthrough Video

A gameplay video play through played by Hard4Games:

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Tony Hawk's Pro Skater 2 (USA) (Prototype)
- - togemet2

This is a prototype of Tony Hawk’s Pro Skater 2 by Activision. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64         
File:               TonyHawk2.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              BCF178C5
MD5:                6440A67E2C27BD9ADEDFC60939C2BF1B
SHA1:               134289253CCCCBCABBF52660F28A49449C399EDE
SHA256:             05946AF0BCC0CA1E9C8B17675C24DF98038E66864A934B5182FF858993B0D0AE
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x404E8D71 (Ok)
CRC2:               0x7A07DD64 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
Cart Back

Playthrough Video

A gameplay video play through played by Hard4Games:

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Tony Hawk's Pro Skater 2 (USA) (Prototype) (Apr 20th 2001)
- - togemet2

This is a prototype of Tony Hawk’s Pro Skater 2 by Activision. This build is listed as an alpha and is dated as being from April 20th, 2001. Some differences that were noted are as follows: A shorter copyright screen, no developer/publisher logos on the title, cheats are automatically enabled, character models are reused from the PlayStation version, and there are numerous bugs and glitches.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64           
File:               TonyHawk2Alpha.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              98D0D335
MD5:                317A4E89618B8B7955632C5F70177690
SHA1:               FAB693F9DA784837D10A3281D16EC5A1D3D733C9
SHA256:             39DF4D15FFDB081A29D399F0DF935DAD667080B9FFC255F44DCBF559871F2586
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0xE7641245 (Ok)
CRC2:               0xDB045341 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Playthrough Video

A gameplay video play through played by Hard4Games:

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Touch! Kirby (Japan) (Demo)
- - togemet2

This is a store kiosk demo cartridge for Touch! Kirby. Some differences that could be noted are: There is no starting intro, a completely different main menu, no file select, and only three stages are able to be played by the user (including the tutorial stage).

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS  
File:               kirby.nds
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              ED0C826F
MD5:                1046C31DE0D2E8710C861C913B191A1C
SHA1:               2739E56CD6875BB3F8947C8967B6FDA05C0E2270
SHA256:             90F8B430F909380E90BCEE8CDECD6F2546ED185E9D8E12C527D4902B0733DDEA
----| Header Data |------------------------------------------------
Game Title:         TOUCH!KIRBY 
Game Serial:        A32J (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x09 (Ok; 512 Mbit; 67108864 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x001AD800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x001D0E00
FNT Size:           0x0000BBB6
FAT Offset:         0x001DCA00
FAT Size:           0x00004598
ARM9 Overlay Offset:0x000DA600
ARM9 Overlay Size:  0x00000120
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000120
Normal CMD Setting: 0x00586000
Key1 CMD Setting:   0x001808F8
Icon Address:       0x001E1000
Secure CRC16:       0x2598 (Bad; 0x13F5; Decrypted)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000A10
ARM7 Autoload Address:0x02380118
Secure Disable:     0x0000000000000000
Used Rom Size:      0x032C6400 (53240832 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x84C1 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x5257 (Ok)
Japanese Title:
タッチ!カービィ
Nintendo
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x2598 (Ok)
Encrypted CRC32:    C05A65B0
Encrypted MD5:      5A3299E611E66EB15F5A38AA72D7F5DA
Encrypted SHA1:     BFB54ABEE70920DCFCEBD64FBE584C977F7B7E7B
Encrypted SHA256:   B66DDBDE36DDC930DD3AA235A0C371B4EAA23B62254446B31B59306DEBF42CD4                                                                                                    

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to Voodooween for sending this in for release!

TWL USG Sequencer Inspection (Mar 3rd 2010)
- - togemet2

This is a sequencer inspection cartridge with an unknown purpose. The menu layout is very similar to the previous NTR-AGING cartridges that were found, however, there are many more options. It’s possible that these could perhaps connect to a Wii judging from some of the options in the menu.

Many of the options that are selectable cause errors. I assume this is due to missing hardware which are essential for correct operation. This version is dated as being from Mar 3, 2010.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS           
File:               SEQUENCER_V12.2_Mar_3_2010.nds
BitSize:            23 Mbit
Size (Bytes):       3080192
CRC32:              EC9F3584
MD5:                71E4E188954F4BFB476D4732236F8268
SHA1:               A14E088F29E4D4BF0599CC9656A04934E407886E
SHA256:             00FBC64E78B84BE6B4FE69517C79C658180A8980A9BA6356B9A7A9BF8DBE7150
----| Header Data |------------------------------------------------
Game Title:         UJI CHECKER 
Game Serial:        AAAA (Unknown)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x0B (Underdump; -2147483648 bit; 268435456 Bytes; 32 Mbit Size-Fixed)
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x57F2 (Ok)
Encrypted CRC32:    89ACDCDA
Encrypted MD5:      8740D560B5D03CCB46D38B5E7F7813EF
Encrypted SHA1:     CA8413D4B22DF5378BBABC52C668AF631EE95A6E
Encrypted SHA256:   7A9AFF37245A9FB243BBDDA8BF415519BDF7F035935149BF8EED734941548B38                                                                                                                                      

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to j4m13c0 for sending this in for release!

TWL USG Sequencer Inspection (Jun 29th 2007)
- - togemet2

This is a sequencer inspection cartridge with an unknown purpose. The menu layout is very similar to the previous NTR-AGING cartridges that were found, however, there are many more options. It’s possible that these could perhaps connect to a Wii judging from some of the options in the menu.

Many of the options that are selectable cause errors. I assume this is due to missing hardware which are essential for correct operation. This version is dated as being from Jun 29, 2007.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS           
File:               SEQUENCER_V7.2_Jun_29_2007.nds
BitSize:            22 Mbit
Size (Bytes):       2884096
CRC32:              633CE373
MD5:                BD1E83C824161C5B93ABCEC3D2C633BE
SHA1:               95943417B7E7D04BB2DF0D1574E19D3870A68AC9
SHA256:             25824A4083C030C9B41520293D9316F5558EB729A4E8BB36666F123EE92EA871
----| Header Data |------------------------------------------------
Game Title:         UJI CHECKER 
Game Serial:        AAAA (Unknown)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x0B (Underdump; -2147483648 bit; 268435456 Bytes; 32 Mbit Size-Fixed)
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0xDB04 (Ok)
Encrypted CRC32:    301A273A
Encrypted MD5:      4992E713B6E20E082B5DC1C6DB4C78D3
Encrypted SHA1:     74149C8421BD1AB435BF106A8F0766ACC0AF56D6
Encrypted SHA256:   0AF5E0725E9ABDB316D46DEBEFCB0E67DD923CA7B43174D614D171CDBB6A155D                                                                                                                                        

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to j4m13c0 for sending this in for release!

TWL USG Sequencer Inspection (Feb 4th 2010)
- - togemet2

This is a sequencer inspection cartridge with an unknown purpose. The menu layout is very similar to the previous NTR-AGING cartridges that were found, however, there are many more options. It’s possible that these could perhaps connect to a Wii judging from some of the options in the menu.

Many of the options that are selectable cause errors. I assume this is due to missing hardware which are essential for correct operation. This version is dated as being from Feb 4, 2010.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS         
File:               SEQUENCER_V3.0_Feb_4_2010.nds
BitSize:            2 Gbit
Size (Bytes):       268435456
CRC32:              729FDCD6
MD5:                A646BA692001B61A7B79EBEE5A0C32A1
SHA1:               006ABC44108BD9B684A78CB7D8F86D4DC9E500E5
SHA256:             36B736D72EA69A55AA9AB841A1A2D4A85FABFDAA99F421A80126B2AAD4086EC3
----| Header Data |------------------------------------------------
Game Title:         UJI CHECKER 
Game Serial:        AAAA (Unknown)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x0B (Ok; -2147483648 bit; 268435456 Bytes; 32 Mbit Size-Fixed)
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x9DD9 (Ok)
Encrypted CRC32:    0CB86330
Encrypted MD5:      32A8944880AC515792EFC640386E3B46
Encrypted SHA1:     15153BAD9BEB9C121B80E18EE81F3F1F814833B7
Encrypted SHA256:   9815D947F60D9B149A66A4E6F65810700D9273B27825EC5FF96EAB31F1806EDE                                                                                                                                        

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to j4m13c0 for sending this in for release!

Japanese Game Brochures (Nintendo 64)
- - togemet2

High quality scans of early Japanese Nintendo 64 game brochures which gives a nice look at early revisions of launch games for the system.

Screenshots

Screenshot

Gun (USA) (Prototype)
- - togemet2

This is an prototype of Gun by Neversoft dated April 7th, 2004 (based on timestamps in the executable). It is quite early and there are a range of various different debug features to mess around with. The build was found residing on an NPDP cartridge with two other programs, both being version 1.0.4 of the “Nintendo GameCube Memory Card Utility Program” tool from the SDK. Something interesting to see is that Activision seem to be injected over (possibly early) builds of Tony Hawk’s Underground 2, with just the main .dol being overwritten.

Please note: To run this build of Gun, Dolphin requires MEM1 to be set to 64MB to run.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Gun (Slot 1)
Filename: G2TE52
Internal Name: Tony Hawk's Underground 2
MD5: D556B453CE46D0B521722F11EEE22FCC
SHA-1: 55999E5C50EDC82BB4ED93BEB1D6B51D641698D8
CRC32: C98922BB
Version: 1.00
Verified: No
Seconds: 1784    

Memory Card Utility Program (Slot 2)
Filename: G2TP52
Internal Name: Tony Hawk's Underground 2
MD5: 1ECFD29E8B723E7239E2B6755C7EB753
SHA-1: BA2050FDDB5BA172E8FAD55D357F8042A1430060
CRC32: EE959C7E
Version: 1.00
Verified: No
Seconds: 1784

Memory Card Utility Program (Slot 3)
Filename: G2TP52
Internal Name: Tony Hawk's Underground 2
MD5: EFA23737D1DF50A1A14FD329C6A9E943
SHA-1: 613ADF9E4C5FF341260FF1C1F6D0D11ED5D787CF
CRC32: 0C20DB86
Version: 1.00
Verified: No
Seconds: 1784

Playthrough Video

A gameplay video play through played by Hard4Games:

Special Thanks

Massive thanks to emu_kidid for sending this in for release!

Cooking Mama - Cook Off (USA) (Prototype)
- - togemet2

This is a prototype of Cooking Mama: Cook Off by Majesco Entertainment. The game content itself is identical to the retail version, however, it has been debug signed.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: Cooking Mama (Disc 1, Revision 0)
Game ID: RCCE5G (0001000052434345)
Country: USA
Maker: Majesco Entertainment (5G)
Apploader Date: 2006/11/30                                               

Special Thanks

Massive thanks to emu_kidid for sending this in for release!

007 - The World is Not Enough (USA) (Prototype)
- - togemet2

This is a prototype of 007: The World is Not Enough by Eurocom. On boot, you will be greeted by a passcode screen. This can be bypassed by following this combination on the analogue stick: left, left, right, right, left. It seems to be quite an early build with many placeholder assets. There are many differences everywhere, from the music, menus, the title, stages, etc. Often times the player’s weapons are invisible, and there are many other glitches throughout the maps.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64         
File:               DEV-TWINE.n64
BitSize:            128 Mbit
Size (Bytes):       16777216
CRC32:              6C180FEF
MD5:                39ABE0C383A44C464B408BE3E1D6766E
SHA1:               376042DDEDFD4F738786500531D67D5C299577BE
SHA256:             5AB4AFFB162E2B4172ED0BBC766641B3F17417FD3619D2A048D8720D726EDB87
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x4B
Boot Chip:          CIC-NUS-6102
CRC1:               0x7BD65F9E (Ok)
CRC2:               0x76B6A083 (Ok)
Reserved 1:         0x0000000000000000
Title:              TWINE               
Reserved 2:         0x0000000000000000
Serial:             NM4E (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
Eurocom Data (40 Winks Alpha)
- - togemet2

This is a backup of various test ROMs, source code, logs, and assets used by developer Eurocom for their Nintendo 64 games. A very early copy of their cancelled game “40 Winks” is also present within the files and was fixed thanks to Zoinkity.

Screenshots

Screenshot Screenshot Screenshot

The "rom" file on the Eurocom CD is a very early 40 Winks prototype.  It will not normally
run without coercion.  The provided file fixes a bug that prevents it from running and
also removes the RDB debug message printer so it can be used on flashcarts.

Bug Details:
The bug is, for the most part, a timing issue.  The gfxproc thread is started before the
SI queues are created during controller initialization.  The update command for gfxproc 
also updates controller input to ensure it happens every frame.  This isn't necessarily 
an issue, depending on event frequency and thread priority, but what's happening is 
within the controller init function the gfxproc thread grabs control and tries to 
use an SI queue that hasn't been created yet to read controllers that haven't gone 
through initialization. The fix just pushes the function that starts the thread after 
the controller init functions.

The RDB print function is avoided by simply branching over it.  If you have a Partner64 or
are emulating one you will still receive messages as normal.

Note this uses the "sdk" bootstrap which does not use checksum during IPL3.


Fixes in Detail:
80001704	0x2304
	0C008E7C 02002021 0C0008D9 00000000 0C0069A0 00000000
	->
	0C0008D9 00000000 0C0069A0 00000000 0C008E7C 02002021
80028550	0x29150
	10400005 -> 1040000C


Controls:
  In game, pressing the R Button toggles collisions on and off.  Hold the L Button
  to halt gameplay. Normal game controls also apply.  A jumps, B attacks, Z in
  midair ground pounds, B+Z uses a magic scream, etc.

  Start pauses the game and opens a menu that allows changing your character,
  stage, etc. Use up and down to select an option.  A and B cycle forward and back
  through each option. Start exits. Changes take effect on exiting the menu.

  Animation viewer controls:
  3D stick		rotate
  C-Up, C-Down		zoom
  C-Left, C-Right	change model
  R & L Button		advance forward & back through animation frames
  A Button		display model details
  Start			exit

-Zoinkity
Commandos 2 (USA) (Prototype)
- - togemet2

This is a prototype of Commandos 2 by Toyonaka Studios. It was pitched by a company called Toyonaka Studios but was rejected, thus, it never saw the light of day. This build is from November 28th, 2002.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance   
File:               Commandos.gba
BitSize:            20 Mbit
Size (Bytes):       2644724
CRC32:              DD58AECD
MD5:                03C4C5409D77C03A5E35A8ADAFF70158
SHA1:               3750E5704AE5EE240C273A68D36001F36348BB48
SHA256:             D1938E527F1E564079B1F0E7AB4E20EB0BC63E4E9ADBAA40F511F48517F6493B
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              Comandos GBA
Serial:                  (Unknown)
Maker Code:            (Unknown)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x33 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               None
Size:               N/A

Special Thanks

Massive thanks to DillyDylan for sending this in for release!