Preserving Nintendo's History
Home Run King (USA) (Prototype)
- - togemet2

This is a prototype of Home Run King by Sega. The files match identically to the retail release of the game, however, this version has been debug signed.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube          
File:               GLBE8P.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              E76B8A96
MD5:                AD59341C4767E039C9CEFD6C916E9774
SHA1:               D5A3EF8F401B43935010B9997A5BB89087BBF7E6
SHA256:             BA504C97B47F2CD7CCFF5A14490325206B1AB8BAE2A8FCC36D5EDD08056ED59D
----| Header Data |------------------------------------------------
Game Title:         HomeRunKING
Game Serial:        GLBE (USA)
Maker Code:         8P (Sega)
Version:            0x00 (v1.0)
Disc Id:            1                                                                

Special Thanks

Massive thanks to SuperGameJoy for sending this in for release!

ESPN MLS ExtraTime 2002 (USA) (Prototype)
- - togemet2

This is a prototype of ESPN MLS ExtraTime 2002 by Konami. The differences within are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube          
File:               GMLEA4.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              D16F9ED3
MD5:                9B09BA9FAF2739E0CB6A0B6D6E2AB135
SHA1:               B0F76A6236ACB9B8BC24AE0D3C4B4A7469E3BBF7
SHA256:             08413B4BD289157070A79850566DFA4CFEAB739248605D903E8CD61FC817A8DB
----| Header Data |------------------------------------------------
Game Title:         ESPN MLS ExtraTime 2002
Game Serial:        GMLE (USA)
Maker Code:         A4 (Konami)
Version:            0x00 (v1.0)
Disc Id:            1                                                              

Special Thanks

Massive thanks to SuperGameJoy for sending this in for release!

ESPN MLS ExtraTime 2002 (Jan 31) (USA) (Prototype)
- - togemet2

This is a prototype of ESPN MLS ExtraTime 2002 by Konami. This build is dated as Jan 31, 2002 and it contains differences within the sound, opening cutscenes, and main executables.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube          
File:               GMLEA4.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              C3C41936
MD5:                2B40A80B9DA7C07E0B547776F5A781BE
SHA1:               9692E60D5F74DC6FF7A4D5906D8EE132AFACC75F
SHA256:             DE7D034F36F04ACA554053FC411D6CB0867631B8760353FF0A64CF305017288B
----| Header Data |------------------------------------------------
Game Title:         ESPN MLS ExtraTime 2002
Game Serial:        GMLE (USA)
Maker Code:         A4 (Konami)
Version:            0x01 (v1.1)
Disc Id:            1                                                                

Disc Images

Disc Front

Special Thanks

Massive thanks to SuperGameJoy for sending this in for release!

Driven (USA) (Prototype)
- - togemet2

This is a prototype of Driven by BAM! Entertainment. There are differences within some of the textures as well as the main executables.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Filename: GDVE6L
Internal Name: Driven
MD5: B1215272232F86C5B4F9042E127DCC80
SHA-1: 02DC6DEB91116A40E8B232F4C1A7D978B16711F8
CRC32: 9E54FB9F
Version: 1.00
Verified: No
Seconds: 571

== Reading file 'GDVE6L.iso'...
-- Nintendo GameCube Disc Image detected
Title:       'Driven'
Game ID:     'GDVE6L'
Publisher:   'BAM! Entertainment'
Disc #:      '1'
Revision:    '00'
Region Code: 'USA'
Game Info:   'Driven
              BAM Studios europe
              
              (c) 2002 BAM! Entertainment'                                                                

Disc Images

Disc Front

Special Thanks

Massive thanks to SuperGameJoy for sending this in for release!

Burnout (USA) (Prototype)
- - togemet2

This is a prototype of Burnout by Criterion Games. This build is dated Mar 6, 2002. The differences within are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Filename: BOER51
Internal Name: Burnout
MD5: D45681B66B3AA69F06A285CE68D7F5D9
SHA-1: E7B9368FF60EC765828C9422DFA8FCE1736A9A30
CRC32: 70BE6BAE
Version: 1.00
Verified: No
Seconds: 569

== Reading file 'BOER51.iso'...
-- Nintendo GameCube Disc Image detected
Title:       'Burnout'
Game ID:     'BOER51'
Publisher:   'Acclaim'
Disc #:      '1'
Revision:    '00'
Region Code: 'USA'
Game Info:   'Burnout
              Criterion Games                                                                  

Disc Images

Disc Front

Special Thanks

Massive thanks to SuperGameJoy for sending this in for release!

Bloody Roar - Primal Fury (USA) (Prototype)
- - togemet2

This is a prototype of Bloody Roar: Primal Fury by Hudson Soft. This build is dated Jan 8, 2002 and predates the final release by a few months. Some differences that could be noted were a few text differences and the lack of intros before fights during arcade mode.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Filename: GBLEAV
Internal Name: BLOODY ROAR(R): PRIMAL FURY
MD5: 4BBCD3A716F6B7ED3D2AF1A4A72A034D
SHA-1: 4A3439F6915658CFAD3B4B404B549A7545820922
CRC32: FBBF079E
Version: 1.00
Verified: No
Seconds: 595

== Reading file 'GBLEAV.iso'...
-- Nintendo GameCube Disc Image detected
Title:       'BLOODY ROAR(R): PRIMAL FURY'
Game ID:     'GBLEAV'
Publisher:   'Unknown (AV)'
Disc #:      '1'
Revision:    '00'
Region Code: 'Japan'
Game Info:   'BLOODY ROAR(R): PRIMAL FURY
              (C)2002 HUDSON SOFT / (C)EIGHTING 2002
              
              Fast and fluid hyper-beast fighting action'                                                                   

Disc Images

Disc Front

Special Thanks

Massive thanks to SuperGameJoy for sending this in for release!

James Bond 007 - Agent Under Fire (USA) (Prototype)
- - togemet2

This is a prototype of James Bond 007: Agent Under Fire by Electronic Arts. This build is dated Jan 25, 2002 and it contains minor differences within the map data and cutscenes.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Filename: GW7E69
Internal Name: Agent Under Fire
MD5: 4217B9ABCB9E4AE55F206441AF9DE9FC
SHA-1: 328DFB4DE584ADF340F7306D775390EFB0D09150
CRC32: 64886672
Version: 1.00
Verified: No
Seconds: 576

== Reading file 'GW7E69.iso'...
-- Nintendo GameCube Disc Image detected
Title:       'Agent Under Fire'
Game ID:     'GW7E69'
Publisher:   'Electronic Arts'
Disc #:      '1'
Revision:    '00'
Region Code: 'USA'
Game Info:   'James Bond 007 in...Agent Under Fire™
              ©2002 Electronic Arts Inc. All rights reserved.'                                                                   

Disc Images

Disc Front
Disc Back

Special Thanks

Massive thanks to SuperGameJoy for sending this in for release!

Tales of Symphonia (USA) (Prototype) (Mar 30th 2004)
- - togemet2

This is an early localization prototype of Tales of Symphonia by Namco Bandai Games. It contains a debug menu which is selectable via the titlescreen. Pressing the debug option immediately sends you to a test room of sorts filled with random npcs that the player can interact with. As well as the various debug menus and options, there appears to be differences within the sound data, music data, and map data.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube          
File:               TALES OF SYMPHONIA 1.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              1CF48DAD
MD5:                82D213605277364CA36902BDFDF5E78C
SHA1:               B3028A9ADE9331C317C69EFC53A6FBA6283620F9
SHA256:             47A2F672F8AA5C80FC211E258921ADDFBEE56DF6AC45ADDF7632E8FD297CD66B
----| Header Data |------------------------------------------------
Game Title:         TALES OF SYMPHONIA 1
Game Serial:        GQSE (USA)
Maker Code:         AF (Namco Bandai Games)
Version:            0x00 (v1.0)
Disc Id:            1           

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube           
File:               TALES OF SYMPHONIA 2.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              C247653E
MD5:                A771DD4B12993C524BF61929C98A91F3
SHA1:               671A88DA2ECCEABF9F013D6E5FAFA1D3961042B6
SHA256:             0FB78B1145E5D2F68246F34FB10CBD2A9BAEB5D6635FB141978087EEAB8E8982
----| Header Data |------------------------------------------------
Game Title:         TALES OF SYMPHONIA 2
Game Serial:        GQSE (USA)
Maker Code:         AF (Namco Bandai Games)
Version:            0x00 (v1.0)
Disc Id:            2

Disc Images

Disc Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

RVL_UJI_DIAG (121J)
- - togemet2

This program was obtained from an RVT-H Reader and was dumped using rvthtool, created by Gerbilsoft. It includes multiple diagnostics programs for use during Wii system initialization in factories, it runs through various tests to see if a system is functioning correctly. The results of said tests are then written to testlog.txt. It is currently unknown if this would’ve been used in retail system production.

Please note that it does not run correctly on an emulator. Use on retail systems at your own risk, as it may cause irreparable damage.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: RVL_UJI_DIAG_Ver1_0 (Disc 1, Revision 0)
Game ID: 121J01 (000100003132314a)
Country: Unknown
Maker: Nintendo (01)
Apploader Date: 2006/07/12                                              

Playthrough Video

A gameplay video play through played by RedBees:

Tomato Adventure (iQue) (Prototype)
- - togemet2

This is a prototype of Tomato Adventure by AlphaDream. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance         
File:               TOMATO_ADV_AGLC00.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              5116A665
MD5:                70A33B660D40FAEB7B43766CEA189030
SHA1:               51AB57E6B414BAE66F3E3EF4335DC0D68DF2ED5E
SHA256:             2BF6DEC20D7DC52459B381B3CB069F37DCE28DE80C32EC6D57550BBE6458BC62
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              TOMATO_ADV  
Serial:             AGLC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x95 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               EEPROM_V122
Size:               4/64 Kbit
Polarium Advance (iQue) (Prototype)
- - togemet2

This is a prototype of Polarium Advance by Mitchell Corporation. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance       
File:               HITOFUDEGBA_BIIC00.gba
BitSize:            32 Mbit
Size (Bytes):       4194304
CRC32:              D57F7B40
MD5:                76E7DAC53DB04F2B4FBC792659954C7D
SHA1:               2D5F1B6DF4CB355E1C3B27CCB83584B9B56EB67F
SHA256:             26393A5D6A694C775D911CEBA7C29FB37414C748FEE1528CB9B9E315A8DCD6D2
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              HITOFUDEGBA 
Serial:             BIIC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x81 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               FLASH512_V131
Size:               512 Kbit
Mario & Luigi - Superstar Saga (iQue) (Prototype)
- - togemet2

This is a prototype of Mario & Luigi: Superstar Saga by Nintendo. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance       
File:               MARIO_LUIGIJ_A88C00.gba
BitSize:            128 Mbit
Size (Bytes):       16777216
CRC32:              5574B73E
MD5:                54AC1DEF7820BEED364A38EDB65E22F0
SHA1:               CFD0BFF1B0CA5576A58012D1BA02FFE6B9E91FA2
SHA256:             D856C55FACF477FB175AF786BFB531E4F63B9855CC6E8AE4FC4FB99B258D3AA8
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              MARIO&LUIGIJ
Serial:             A88C (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x64 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               EEPROM_V122
Size:               4/64 Kbit
Mario Kart - Super Circuit (iQue) (Prototype)
- - togemet2

This is a prototype of Mario Kart: Super Circuit by Nintendo. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance         
File:               MARIO_KART_AMKC00.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              36201D7C
MD5:                54A1EA59C39FF418AF3B009CD1ECC6D6
SHA1:               C3D02578DBD7F465BDFA177ED111F0DD74205C69
SHA256:             97724C9141E74A66D8B8B118D265312E2EB145698C0C9AC633F4A66908E23F97
----| Header Data |------------------------------------------------
ROM Entry Point:    EA1FF456
Logo Code:          Ok
Title:              MARIO KART  
Serial:             AMKC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xD4 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               FLASH_V124
Size:               512 Kbit
Kururin Paradise (iQue) (Prototype)
- - togemet2

This is a prototype of Kururin Paradise by Eighting. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance  
File:               KURUPARA_A9QC00.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              6065E963
MD5:                43849ED3425271E56E183D6B6999DFB7
SHA1:               5CF7F27378668B4DDD28E084A7C15299ACDD6774
SHA256:             F755BD508EA93B43BE20EA96D7DF23A493BC1E12D00B2A02ED49AED447AE96F5
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              KURUPARA    
Serial:             A9QC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x41 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               SRAM_V112
Size:               265 Kbit
Kuru Kuru Kururin (iQue) (Prototype)
- - togemet2

This is a prototype of Kuru Kuru Kururin by Eighting. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance           
File:               KURURIN_AKRC00.gba
BitSize:            32 Mbit
Size (Bytes):       4194304
CRC32:              E9FED103
MD5:                93539207BE7D05E2EF8E3E9B44A82C2E
SHA1:               32E8274989C717128CD40DC2E8AFD9922C52F9EA
SHA256:             89D06785D9FCDF2D5E5CF34D1628F7598993001A125FFA431A9088CD2278923D
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              KURURIN     
Serial:             AKRC (China)
Maker Code:         FQ (iQue)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x69 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               SRAM_V110
Size:               265 Kbit