Preserving Nintendo's History
Asterix & Obelix (Europe) (Prototype)
- - togemet2

This is a prototype of Asterix & Obelix by Infogrames. It contains a different publisher screen from the final release of the game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy         
File:               obelix.gb
BitSize:            2 Mbit
Size (Bytes):       262144
CRC32:              BFA1D7BE
MD5:                7850D8AA9F97272F359500FB7BE66383
SHA1:               70472CBE59CFD426B0969150085CC97D31BD6470
SHA256:             C0B5A0474BD6872F54DB138AC032A54E9BA915989ECC932CDA25434B97DECD2C
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              OBELIX          
New Licensee Code:  70 (Infogrames)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x03 (Ok; 2 Mbit; 262144 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x82 (Ok)
Global Checksum:    0x772C (Ok)
Turok 3 (Prototype) (June 26th 2000)
- - togemet2

This is a prototype of Turok 3 by Acclaim. This build contains debug information/menus on the screen. Please note: There are two ROMs included in the zip. The ROM labelled as “turok3 ABCD - j.Z64” was modified to properly support emulators.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64           
File:               turok3 [ABCD] - original dump.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              58C4C0AB
MD5:                F5738C4B804B0260B99AD39D49DDD43C
SHA1:               F3CDDFC1BFCE0348C41217F9F4E053F8AB3DD4CA
SHA256:             3489E1B20DAF77E67A5FC6A20973A8BC2FD4ED83C35AC512BE5D7BCFE9909DF0
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x7869A9A1 (Ok)
CRC2:               0x5F431B5B (Ok)
Reserved 1:         0x0000000000000000
Title:              turok3              
Reserved 2:         0x0000000000000000
Serial:             ABCD (Germany)
Version:            0x00 (v1.0)

Cartridge Images

Cart Front

Special Thanks

Massive thanks to operativelm for sending this in for release!

Pokemon The First Movie - Wanadoo Free Internet Access Disc
- - togemet2

This is a Pokemon tie-in CD-ROM which was released by French internet service provider “Wanadoo”. It features a bunch of old and crusty Pokemon wallpapers, screensavers, and more.

Screenshots

Screenshot Screenshot Screenshot

Disc Images

Disc Front

Special Thanks

Massive thanks to Den Hette for sending this in for release!

Mechanic Mechanica (Japan) (Prototype)
- - togemet2

Today we have released an unreleased game for the Nintendo Game Boy Advance titled Mechanic Mechanica. It’s an action fighting game where you are able to customize your mech, similar in content to Custom Robo. You may recall a copy of this game being found, but it was not shared.

The other owner of this game was unable to figure out who the publisher or developer was, as no info appears on the titlescreen. We have reason to suspect the game was developed by Art Co., Ltd. This is because it shares the header title with their “Britney’s Dance Beat” game. Although we’re unable to prove that it was the same developer beyond a reasonable doubt, there is quite a high chance.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance    
File:               DANCE BEAT  _ABYE78_0.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              64251E43
MD5:                608121040215B0F108AD3CA1E3C9CB61
SHA1:               A02C9FBCD430D6A0E3295642D5AEDFA853B0C74A
SHA256:             B23F651C5F235025B296E3D8D2681BA1F49A426EA7B924CA245AB758FC5940F5
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              DANCE BEAT  
Serial:             ABYE (USA)
Maker Code:         78 (THQ)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xEA (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               EEPROM_V122
Size:               4/64 Kbit

Board / Cartridge Images

Cart Front
Cart Back
3D Terrain Demo
- - togemet2

This is a 3D Terrain Demo for the GBA created in 2001 by Skyworks Technologies. There is a sticker on the back of the cartridge which lists the controls, however, they’re not entirely accurate. This would suggest the cartridge was reflashed with an updated version of the demo at some point. The demo itself consists of two courses (both deserts) where you can race other drivers to the finish line.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance           
File:               256k Dump.GBA
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              7BBE7CD7
MD5:                CD97AD29838BD349226AFCCC7B252588
SHA1:               1E52E2483D9F57838EC925EDF7D3BBDCE504A017
SHA256:             4CB6BB329B0C396EB0A64F9E07994814807FEBDD1EA4EA857C901F4FEC675996
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:                          
Serial:                  (Unknown)
Maker Code:         01 (Nintendo)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xF0 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               None
Size:               N/A

Board / Cartridge Images

Cart Front
Cart Back

Playthrough Video

A gameplay video play through played by Hard4Games:

Special Thanks

Massive thanks to Sinclair for sending this in for release!

Urban Extreme - Street Rage (Europe) (Prototype)
- - togemet2

Today we have released a late prototype of Urban Extreme: Street Rage on the Nintendo Wii, developed by Data Design Interactive. This build contains various debug cheats with the purpose of speeding up production of reviews for the game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: Urban Extreme SR (Disc 1, Revision 0)
Game ID: RUXPUG (0001000052555850)
Country: Europe
Maker: Data Design Interactive / Popcorn Arcade / Metro 3D (UG)
Apploader Date: 2007/10/03                                       

Disc Images, Artwork, and Inserts

Box Art
Disc Front

Manual Insert
Connie Talbot - Over the Rainbow (Europe) (Prototype)
- - togemet2

Connie Talbot: Over the Rainbow was a game which was being developed by Data Design Interactive. It made an appearance at E3 2009 and even got it’s own trailer, with the planned release date being Christmas of that year. The game ended up being cancelled as DDI could not obtain permission for all of the songs used within the game (such as Bob Marley’s “Three Little Birds” and John Lennon’s “Imagine”). Please keep note: you will not be able to progress past the title screen without having a Logitech USB microphone (which the game requires).

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: Connie Talbot OTR (Disc 1, Revision 0)
Game ID: ROIPUG (00010000524f4950)
Country: Europe
Maker: Data Design Interactive / Popcorn Arcade / Metro 3D (UG)
Apploader Date: 2007/10/03                                          

Disc Images, Artwork, and Inserts

Box Art
Disc Front

Manual Insert
NintendoVIP Star Catalog (Windows)
- - togemet2

Here are some really wacky official Nintendo live wallpapers from the 2006 European NintendoVIP Star Catalog (the predecessor of Club Nintendo). The same catalog also has an PC version of PictoChat which was used to send e-cards to others, however, it is no longer fully functional since it sends requests to a server which doesn’t exist anymore.

Please Note: The wallpapers cannot be used on anything newer than Windows XP, but can still be viewed by installing them and opening the HTML file.

Screenshots

Screenshot Screenshot Screenshot

Special Thanks

Massive thanks to Den Hette for sending this in for release!

Bolt (USA) (Prototype)
- - togemet2

This is a late prototype of Bolt by Disney Interactive Studios which was recovered from a Wii RVT-H Reader. The game content itself is identical to the retail version, however, it has been debug signed.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: Bolt (Disc 1, Revision 0)
Game ID: RLUE4Q (00010000524c5545)
Country: USA
Maker: Disney Interactive Studios / Buena Vista Games (4Q)
Apploader Date: 2007/10/03                                               

Special Thanks

Massive thanks to RedBees for sending this in for release!

Aero the Acro-Bat (USA) (Prototype)
- - togemet2

This is a prototype of Aero the Acro-Bat by Iguana Entertainment. This build is an early alpha and is very incomplete. Only about five days was spent creating it, so the stage is very empty and lacks all of the animation and life found within the retail build. It also contains slightly different controls, and resembles more of the Sega Genesis version of the game instead of the Game Boy Advance game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance         
File:               Aero.bin
BitSize:            7 Mbit
Size (Bytes):       1030244
CRC32:              BEED50F0
MD5:                8B68E98DA32FCEE8C235C3C283C20A4C
SHA1:               68C0A00275C7135CA1A116CCCED1ECEDE75819B8
SHA256:             F4E34F444A741B34226B0148D360B537D7333B030E988EBFD8ABECC1D7D6AC93
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              EWJ         
Serial:             AEJE (USA)
Maker Code:         5G (Majesco Sales Inc)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xDA (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               None
Size:               N/A

Playthrough Video

A gameplay video play through played by Hard4Games:

Special Thanks

Massive thanks to Gerry Martin for sending this in for release!

Bassmasters 2000 (USA) (Prototype)
- - togemet2

This is a prototype of Bassmasters 2000 by THQ. Some differences that could be noted are the following: There is no Controller Pak screen, the title has many differences such as the logo, text placement, font, etc. The landscape and water in the prototype have much simpler textures and there is no fog, there is also no demo at the titlescreen.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64           
File:               BassMaster2000_1.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              86F8E439
MD5:                684F4F7CEFCC0863710799C8A43DD882
SHA1:               AA5E9D5ECCD278BC59D995E31431715D67E93FE2
SHA256:             8C638F6D2E7AD367D7BD207FBDF4D62B12734DD23A54E195427EE6ADFE114CD0
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x67DD8AAB (Ok)
CRC2:               0xC7FBD3FF (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
PCB Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Shantae (USA) (Prototype)
- - togemet2

(This was a joint release between us and our good friends at Gaming Alexandria!). The following article was written by DillyDylan.

This is an early prototype for the original Game Boy Color version of Shantae, presumably used by developer WayForward while pitching the game to publishers. The ROM was found on a DVD backup used by Interplay Entertainment, eventually sold to researcher Gerry Martin in a private auction. Looking to preserve what was found, Martin has sent us the ROM to release!

As shown off in the video below, the prototype contains many differences compared to the final release. Only three levels are playable. All of them are without music and sound effects and even lack some enemies. The prototype also includes many graphics that ultimately went unused, such as an early title screen and scrapped sprites for Shantae and other characters.

A gameplay video play through played by Hard4Games:

Game Details

The development of Shantae goes back as far as 1994 when animator Erin Bozon designed the character while studying at CalArts. The character, then a brown-haired genie, was later reused as a game concept by Erin’s husband Matt, a fellow CalArts student and a designer at WayForward Technologies. “Erin created her character, and I fleshed out the details,” Matt told 1up.com. “We pitched her around a lot with Jimmy Huey back in the SNES days, but nothing much came of it.”

By 2000, Erin and Matt had begun work on bringing Shantae to the Game Boy Color. Using a powerful graphics engine developed for WayForward’s Xtreme Sports, the game they created achieved many things not normally seen in a Game Boy Color game: parallax scrolling, transparency, and night/day transitions.

But these features came at a cost. The technical wizardry Shantae provided meant it would require a 32MB battery back-up cartridge to work an add-on that was expensive to produce. Many publishers didn’t want to spend money on a cartridge of that size and opted not to publish the game. Despite many rejections from many publishers, WayForward continued on pitching their expensive little game with a brief demo they created.

The demo (labeled as “j_shell.gb” in the file list) begins with a debug menu that presents the player with four options. The first option (“Intro”) takes one to the opening level where Shantae avoids cannonballs while running through the Scuttle Town bridge. The cannonball code has not been implemented yet, so most of the ones fired will pass by and not explode. None of the dialogue between Shantae and Risky Boots in the retail intro has been implemented yet either, so all of the characters are silent.

The second option (“Laby1”) brings the player to the temple inside Dribble Fountain. It begins with another cutscene between Shantae and Risky Boots that, while present in the retail version, uses slightly different dialogue.

Here’s the dialogue in the retail version:

Shantae: There you are!! Hold it you rat!

Risky Boots: Huh? It’s that silly girl again! Try if you like, but you’ll never keep up with me! Ta-ta!

And here’s the dialogue in the demo:

Shantae: Hold it you rat!

Risky Boots: What?!? Oh, it’s you. You’re a silly little girl if you think you can stop me from wrecking this demo! Ta-ta!

What follows is the Dribble Fountain labyrinth. There are many notable differences in this section — an absence of Warp Squids, a small empty room that was completely cut in the final game, an unused crab enemy design, among many other minor changes. Just like the rest of the demo, there are no music or sound effects. The labyrinth is dead quiet.

The final two options are not as notable as the previous ones but still deserve to be mentioned. The third option (“TS1”) is a shorter, unfinished version of Scarecrow Fields with a good portion of enemies not added in yet. The fourth option (“Title”) brings you to the demo’s title screen, which can be seen above. This demo was created years before Capcom became the game’s publisher, so many differences are to be expected. If you spot any that we missed, feel free to let us know. Please enjoy!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color          
File:               j_shell.gb
BitSize:            32 Mbit
Size (Bytes):       4194304
CRC32:              3B4D6C50
MD5:                AFD4AE2F42DA36DDB740FA6A5B06D74E
SHA1:               141DC57955E84D51F0099C0709A0626D43AB8FA7
SHA256:             F687FB183C78B4E42516B27306B4906AE50E6F018C53B3146C871A876C9B29D6
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              Shantae!   
Serial:                  (Unknown)
GBC Flag:           0x80 (GBC & GB Compatible)
New Licensee Code:  4X (GT Interactive)
SGB Support:        0x00 (No)
Cartridge Type:     0x1B (ROM + MBC5 + RAM + BATTERY)
ROM Size:           0x07 (Ok; 32 Mbit; 4194304 Bytes)
RAM Size:           0x02 (64 Kbit)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x9E (Ok)
Global Checksum:    0x0545 (Ok)
Major League Baseball 2K6 (USA) (Prototype)
- - togemet2

A prototype of the unreleased Major League Baseball 2K6 for the Nintendo DS. The game was not finished until late in 2006, so it was shelved and reworked as Major League Baseball 2K7 and released the following year. The build is very similar to Major League Baseball 2K7, with small differences such as missing and different animations, the adjusted difficulty of hitting the ball, and other small changes.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS       
File:               MLB_2K6_AL6E20_00.nds
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              32EB7F0E
MD5:                BD3309DD820C4B98D2CBC2AC5E046C14
SHA1:               CB502B32F09FDB70257A626AE774163C23ED14CE
SHA256:             2BF191B84FBBF942B2980CDD663CD1E0187D5BC127625B3DA6BD2C954302E107
----| Header Data |------------------------------------------------
Game Title:         MLB 2K6     
Game Serial:        AL6E (USA)
Maker Code:         20 (Destination Software/KSS)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x06 (Ok; 64 Mbit; 8388608 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x0012CC00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00155400
FNT Size:           0x0000E999
FAT Offset:         0x00163E00
FAT Size:           0x00005D98
Normal CMD Setting: 0x00416017
Key1 CMD Setting:   0x001808F8
Icon Address:       0x00169C00
Secure CRC16:       0xEC41 (Bad; 0x54EA; Decrypted)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000A68
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00723D29 (7486761 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x8844 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x6445 (Ok)
Take2 Interactive Inc                                                                                                   
English Title:
MLB 2K6
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0xEC41 (Ok)
Encrypted CRC32:    3A06053B
Encrypted MD5:      D609C1EB85CAC51E0DBB60E4623959F8
Encrypted SHA1:     3857AD651BEB3ECB11687D78BA70E13D84C28CF1
Encrypted SHA256:   04603C0B4FE4BE265B544B23806DF4513CF0DFCF89E138888FF2E8A7620AC60D                                                                                                         

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to MrPinball64 for sending this in for release!

Mitsumi Electric Debug Tool (Japan)
- - togemet2

The following is a debug tool for the Nintendo DS by Mitsumi Electric. It was used to communicate directly with the DS wifi chip for diagnostics purposes.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               MITSUMI_PROTOTYPE_NTRJ01_00.nds
BitSize:            128 Mbit
Size (Bytes):       16777216
CRC32:              6B8538E3
MD5:                3D867BFF021CAC4097BD526857976559
SHA1:               64D6E4809302AB32A46D2B50F134532ECEF64B81
SHA256:             BA6AD05A0B495D3B2DF2AD694A75B7DE0CFC4A821808BFEA389F8DAE46317032
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x07 (Ok; 128 Mbit; 16777216 Bytes; 16 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x04 (Yes)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02004850
ARM9 RAM Offset:    0x02004000
ARM7 ROM Offset:    0x00045200
ARM7 Entry Address: 0x037F8000
ARM7 RAM Offset:    0x037F8000
FNT Offset:         0x0011A400
FNT Size:           0x00000009
FAT Offset:         0x0011A600
FAT Size:           0x00000008
Normal CMD Setting: 0x00586000
Key1 CMD Setting:   0x001808F8
Icon Address:       0x00000000
Secure CRC16:       0x7C6E (Bad; 0xFF33)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02004A60
ARM7 Autoload Address:0x037F8118
Secure Disable:     0x0000000000000000
Used Rom Size:      0x0011A608 (1156616 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x5941 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x494E
Icon CRC16:         0x544E (Bad; 0x45F2)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to March42 for sending this in for release!

TWL SysUpdater 1.0C
- - togemet2

System Updater and manual for Nintendo DSi development hardware. This is one of the very first system firmware updaters created for the system and is dated as being from Nov 13, 2008.

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS         
File:               SystemUpdater.srl
BitSize:            602 Mbit
Size (Bytes):       78979072
CRC32:              69D9E168
MD5:                1E268F124ABD05264A1C0D0509A743F8
SHA1:               0D95E22B14BEFA76F95FB72527025EB8520A9282
SHA256:             D5C5842BF104B69A5224659840A1700AD37228543301E162767FDCB86AC21B8B
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x03
Encryption Seed:    0x00
Device Size:        0x0B (Underdump; -2147483648 bit; 268435456 Bytes; 1 Gbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000F00
Version:            0x00 (v1.0)
Autostart:          0x40 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02004850
ARM9 RAM Offset:    0x02004000
ARM7 ROM Offset:    0x00045800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00046000
FNT Size:           0x000002F8
FAT Offset:         0x00046400
FAT Size:           0x00000140
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00046800
Secure CRC16:       0x1CD9 (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02009118
ARM7 Autoload Address:0x023801B0
Secure Disable:     0x0000000000000000
Used Rom Size:      0x04AD6400 (78472192 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x91D0 (Bad; 0xEC7E)                                               

Special Thanks

Massive thanks to March42 for sending this in for release!