Preserving Nintendo's History
MySims Kingdom (Europe) (Prototype)
- - togemet2

This is a prototype of MySims Kingdom by EA. The differences within the data are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS     
File:               MYSIMS_KINGD_CK5P69_00.nds
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              E3B74E1F
MD5:                2D9F58C159F48936F10ECB936757C985
SHA1:               E05F867687902E036686AA3B5CF154EA561EC12C
SHA256:             3625F1B4ED5B4AD5B3AB22C77C6FE4E402AEFBC0243EDAFE4E81FF60065ED8BA
----| Header Data |------------------------------------------------
Game Title:         MYSIMS KINGD
Game Serial:        CK5P (Europe)
Maker Code:         69 (Electronic Arts)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x09 (Ok; 512 Mbit; 67108864 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x00244200
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x0026B200
FNT Size:           0x0002BB9C
FAT Offset:         0x00296E00
FAT Size:           0x00012A18
Normal CMD Setting: 0x00416017
Key1 CMD Setting:   0x001808F8
Icon Address:       0x002A9A00
Secure CRC16:       0x2E8F (Bad; 0xCA4B; Decrypted)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000AAC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x037BB17C (58438012 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x737F (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xA95C (Ok)                                                                                   
English Title:
MySims™ Kingdom
©2008 Electronic Arts Inc.                                                                                      
French Title:
MySims™ Kingdom
©2008 Electronic Arts Inc.                                                                                      
German Title:
MySims™ Kingdom
©2008 Electronic Arts Inc.                                                                                      
Spanish Title:
MySims™ Kingdom
©2008 Electronic Arts Inc.                                                                                      
Italian Title:
MySims™ Kingdom
- C'era una volta…
©2008 Electronic Arts Inc.
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x2E8F (Ok)
Encrypted CRC32:    6C24168C
Encrypted MD5:      43192324D58426B5AC31EF79ECA13C89
Encrypted SHA1:     4C522F269B42B8C2B5ECEF4007B1C9DA69B5568E
Encrypted SHA256:   D7E862CAB9DD601742B0B46BFC955A85A170505AA86EF1E403561E6454742E4A                                                                         

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to March42 for sending this in for release!

Spectrobes - Beyond the Portals (Europe) (Prototype)
- - togemet2

This is a prototype of Spectrobes: Beyond the Portals by Disney Interactive. This build contains quite a few differences which include: Different publisher logo screens, graphical differences, a different introduction video, and is missing a bit content which is present in the final game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS       
File:               SPECTROBE2EU_YV4P4Q_00.nds
BitSize:            1 Gbit
Size (Bytes):       134217728
CRC32:              06B0E5DD
MD5:                A0BB30F0A0D596B2617DAFDC7839E8DA
SHA1:               9DB14311E8627EDBF0076DFBEFB38079D81BFD21
SHA256:             331BEFB517860E04CD7A98559EA148C34817CD2B4158D0A4A982FD50879F83B0
----| Header Data |------------------------------------------------
Game Title:         SPECTROBE2EU
Game Serial:        YV4P (Europe)
Maker Code:         4Q (Disney Interactive)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x0A (Ok; 1 Gbit; 134217728 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x00440E00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00467E00
FNT Size:           0x00000598
FAT Offset:         0x00468400
FAT Size:           0x000003C0
ARM9 Overlay Offset:0x0005BA00
ARM9 Overlay Size:  0x00000700
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000700
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00468800
Secure CRC16:       0x9B7B (Bad; 0x306E; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AAC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x05AE1365 (95294309 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xEA70 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xEE72 (Ok)
Beyond the Portals
Disney Interactive Studios                                                                        
English Title:
Spectrobes
Beyond the Portals
Disney Interactive Studios                                                                        
French Title:
Spectrobes
Les portes de la galaxie
Disney Interactive Studios                                                                  
German Title:
Spectrobes
Jenseits der Portale
Disney Interactive Studios                                                                      
Spanish Title:
Spectrobes
a las puertas de la galaxia
Disney Interactive Studios                                                               
Italian Title:
Spectrobes
oltre i portali
Disney Interactive Studios
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x9B7B (Ok)
Encrypted CRC32:    7012EDBC
Encrypted MD5:      138FFA065C2F74BCB50076DE06880E5A
Encrypted SHA1:     569808265A4E8515393348E44B47275009868D7E
Encrypted SHA256:   0823284ABFCC3A4DACC59005E1CAB79899411EE49EFA23B004ABB7CEAA6BDF77                                                                               

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to March42 for sending this in for release!

Pictionary (USA) (Prototype)
- - togemet2

This is a prototype of Pictionary by THQ. This build contains quite a few differences and those include: Different fonts, no language options, graphical differences, a lack of music, and a different game icon.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               PICTIONARY_VPIE78_224.nds
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              99E92F83
MD5:                4B755E24A2EC955B76F1F94B328C862C
SHA1:               C80B67DE36DE44EA2FF1F82C9A2FF25DC027DE6C
SHA256:             4AC1467FE93CBF23A57DF700755C5ECDA4738EEC6BFBE27D3BDB2A9F4CF5D486
----| Header Data |------------------------------------------------
Game Title:         PICTIONARY  
Game Serial:        VPIE (USA)
Maker Code:         78 (THQ)
Unit Code:          0x02
Encryption Seed:    0x00
Device Size:        0x08 (Ok; 256 Mbit; 33554432 Bytes; 128 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000300
Version:            0xE0 (v1.224)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02004800
ARM9 RAM Offset:    0x02004000
ARM7 ROM Offset:    0x00153A00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x0017CA00
FNT Size:           0x00000022
FAT Offset:         0x0017CC00
FAT Size:           0x00000010
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x0017CE00
Secure CRC16:       0xCA6F (Bad; 0x472E; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02004EA8
ARM7 Autoload Address:0x023803D4
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00BFEE00 (12578304 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x9433 (Bad; 0x4526)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0103
Icon CRC16:         0x606C (Ok)                                                                                                              
English Title:
Pictionary®
THQ
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0xCA6F (Ok)
Encrypted CRC32:    52ED6694
Encrypted MD5:      30EE318D523E47CFB72B3444B8919817
Encrypted SHA1:     CA1F72FAFE79626C2F102A9992FB8B0FCDD26F68
Encrypted SHA256:   20ECD0A63481EF0354BDA5207E2DA809C2F8DCB7FA36AABB13466085DF1ADB62                                                                            

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to March42 for sending this in for release!

Star Trek (USA) (Prototype)
- - togemet2

This is an early pitch for a Star Trek on the Game Boy Color by Aqua Pacific. It was never released in any capacity. It just consists of a spaceship shooting asteroids and other spaceships. The player lacks collision, there is no music or sound, and it is extremely barebones.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color           
File:               startrek.gb
BitSize:            512 Kbit
Size (Bytes):       65536
CRC32:              4D423347
MD5:                5896AA268A344D2B65A70C983AD78C3F
SHA1:               8F708EF7249A72F27A7037651F588FB5DAF4C8FB
SHA256:             C38E46C56FE5EAAB16CA0C6E6A4665E03072C5F71EF26429D90AC0FDA2F2B392
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              KLINGON    
Serial:                  (Unknown)
GBC Flag:           0x80 (GBC & GB Compatible)
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x19 (ROM + MBC5)
ROM Size:           0x01 (Ok; 512 Kbit; 65536 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0x3C (Ok)
Global Checksum:    0xACD0 (Ok)

Playthrough Video

A gameplay video play through played by Hard4Games:

Special Thanks

Massive thanks to Gerry Martin for sending this in for release!

Pokemon Rumble World (USA) (Prototype) (Jul 16th 2015) (1)
- - togemet2

This is a prototype of Pokemon Rumble World. This build is identified as being from Jul 16, 2015 and contains a debug menu as well as debug text printed along the bottom of the screen. Other gameplay differences within the data are currently unknown.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

== Reading file '0004000000164600_v00_2.cia'...
-- Nintendo 3DS Application Package detected
----- SMDH -----
Title:           'Pokテゥmon Rumble World'
Full Title:      'Pokテゥmon Rumble World'
Publisher:       'Nintendo'
Region Code:     [*] Japan     [*] USA   [*] Europe
                 [*] Australia [*] China [*] South Korea
                 [*] Taiwan
Age Ratings:     CERO=A, ESRB=E10+, USK=6, PEGI=7, PEGI-PT=6, BBFC=7, ACB=PG, GRB=RP, CGSRR=RP
----- CIA -----
Title ID:        '00040000-00164600'
Product Code:    'CTR-N-KCFA'
Logo:            'Nintendo'
Version:         '0.0.0 (v0)'
Issuer:          'Retail'
Console ID:      '00000000'
Contents:
|#| Type |Encryption| Version  |  Size   |
|-|------|----------|----------|---------|
|0|CXI   |NoCrypto  |0.0.2 (v2)|107.0 MiB|
|1|Manual|NoCrypto  |0.0.0 (v0)|2.37 MiB |
----- ExHeader -----
Process Name:    'CaviarF'
Type:            'Application'
Flags:           [ ] CompressExefsCode [*] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Prod (124 MiB)'
New3DS CPU Mode: [*] L2 Cache [*] 804 MHz

Board / Cartridge Images

Cart Back

Pokemon Rumble World (USA) (Prototype) (Jul 16th 2015) (2)
- - togemet2

This is a prototype of Pokemon Rumble World. This build is identified as identical to the other Jul 16th build, with the exception of a differing key. This is due to Nintendo’s software generating a unique one for each cartridge.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

== Reading file '0004000000164600_v00_3.cia'...
-- Nintendo 3DS Application Package detected
----- SMDH -----
Title:           'Pokテゥmon Rumble World'
Full Title:      'Pokテゥmon Rumble World'
Publisher:       'Nintendo'
Region Code:     [*] Japan     [*] USA   [*] Europe
                 [*] Australia [*] China [*] South Korea
                 [*] Taiwan
Age Ratings:     CERO=A, ESRB=E10+, USK=6, PEGI=7, PEGI-PT=6, BBFC=7, ACB=PG, GRB=RP, CGSRR=RP
----- CIA -----
Title ID:        '00040000-00164600'
Product Code:    'CTR-N-KCFA'
Logo:            'Nintendo'
Version:         '0.0.0 (v0)'
Issuer:          'Retail'
Console ID:      '00000000'
Contents:
|#| Type |Encryption| Version  |  Size   |
|-|------|----------|----------|---------|
|0|CXI   |NoCrypto  |0.0.2 (v2)|107.0 MiB|
|1|Manual|NoCrypto  |0.0.0 (v0)|2.37 MiB |
----- ExHeader -----
Process Name:    'CaviarF'
Type:            'Application'
Flags:           [ ] CompressExefsCode [*] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Prod (124 MiB)'
New3DS CPU Mode: [*] L2 Cache [*] 804 MHz 

Board / Cartridge Images

Cart Back

Pokemon Rumble World (USA) (Prototype) (34961M)
- - togemet2

This is a prototype of Pokemon Rumble World. This build is identified as “34961M” and contains a debug menu as well as debug text printed along the bottom of the screen. Other gameplay differences within the data are currently unknown.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

== Reading file '0004000000164600_v00_1.cia'...
-- Nintendo 3DS Application Package detected
----- SMDH -----
Title:           'Pokémon Rumble World'
Full Title:      'Pokémon Rumble World'
Publisher:       'Nintendo'
Region Code:      [*] Japan     [*] USA   [*] Europe     
                  [*] Australia [*] China [*] South Korea
                  [*] Taiwan   
Age Ratings:     CERO=A, ESRB=0, USK=0, PEGI=0, PEGI-PT=0, BBFC=0, ACB=G, GRB=0, CGSRR=0
----- CIA -----
Title ID:        '00040000-00164600'
Product Code:    'CTR-P-KCFA'
Logo:            'Nintendo'
Version:         '0.0.0 (v0)'
Issuer:          'Retail'
Console ID:      '00000000'
Contents:        
|#| Type |Encryption| Version  |  Size   |
|-|------|----------|----------|---------|
|0|CXI   |NoCrypto  |0.0.2 (v2)|109.9 MiB|
|1|Manual|NoCrypto  |0.0.0 (v0)|148.0 KiB|
----- ExHeader -----
Process Name:    'CaviarF'
Type:            'Application'
Flags:            [ ] CompressExefsCode [*] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Prod (124 MiB)'
New3DS CPU Mode:  [*] L2 Cache [*] 804 MHz  

Board / Cartridge Images

Cart Back

Pokemon Rumble World (USA) (Prototype) (34356M)
- - togemet2

This is a prototype of Pokemon Rumble World. This build is identified as “34356M” and contains a different application icon and title id. In addition to these, there are also many gameplay differences and the build itself is quite buggy, thus suffers from crashes. It is also debug-enabled and the debug menu can be opened by pressing L + Y. You can choose from various options such as a map select, sound settings, screen display settings, savedata settings, any much more.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

== Reading file '000400000013CF00_v00.3ds'...
-- Nintendo 3DS ROM Image detected
----- SMDH -----
Title:           'Pokémon Rumble World'
Full Title:      'Pokémon Rumble World'
Publisher:       'Nintendo'
Region Code:      [*] Japan     [*] USA   [*] Europe     
                  [*] Australia [*] China [*] South Korea
                  [*] Taiwan   
Age Ratings:     CERO=A, ESRB=0, USK=0, PEGI=0, PEGI-PT=0, BBFC=0, ACB=G, GRB=0, CGSRR=0
----- NCSD -----
Media ID:        '00040000-0013CF00'
Product Code:    'CTR-P-KCFJ'
Logo:            'Nintendo'
Media Type:      'Card1'
Card Device:     'NOR Flash'
Card Revision:   '00'
Issuer:          'Debug'
Partitions:      
|#| Type | Encryption | Version  |  Size   |
|-|------|------------|----------|---------|
|0|Game  |Fixed (Zero)|0.0.2 (v2)|113.7 MiB|
|1|Manual|Fixed (Zero)|0.0.0 (v0)|148.0 KiB|
----- ExHeader -----
Process Name:    'CaviarF'
Type:            'Application'
Flags:            [ ] CompressExefsCode [ ] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Prod (124 MiB)'
New3DS CPU Mode:  [*] L2 Cache [*] 804 MHz 

Board / Cartridge Images

Cart Back

Rocket - Robot on Wheels (Europe) (Prototype)
- - togemet2

This is a prototype of Rocket: Robot on Wheels by Ubisoft. This build contains a fully intact debug menu and debug display information.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64        
File:               ROCKETROBOTONWHEELS [NSUP](11.10.2020).z64
BitSize:            192 Mbit
Size (Bytes):       25165824
CRC32:              7D766772
MD5:                C33561D58DC04CEE752A3A4BD1FB4797
SHA1:               0786E5BE0EA6522A1E9F1A9052DACAF01169298E
SHA256:             1AB8AC8C5F7C904F2202B5F820BE5F782B4A5485FBF588A46E566C34E9C36373
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x77233244 (Ok)
CRC2:               0xE374BB0F (Ok)
Reserved 1:         0x0000000000000000
Title:              ROCKETROBOTONWHEELS 
Reserved 2:         0x0000000000000000
Serial:             NSUP (Europe)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

US CTR Update 0.15.19
- - togemet2

This is a Nintendo 3DS development cartridge designed to update the system firmware to version 0.15.19. Please do not attempt to use this cartridge unless you’re absolutely sure what you’re doing as it may result in a brick. For development units only.

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to HudU for sending this in for release!

WWF WrestleMania - The Arcade Game (USA) (Prototype)
- - togemet2

This is a prototype of WWF WrestleMania: The Arcade Game by Acclaim. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System        
File:               WWF-CoinUp.sfc
BitSize:            24 Mbit
Size (Bytes):       3145728
CRC32:              4EBED2E2
MD5:                2B29A107EFE37BE6693FFFCC407F54A5
SHA1:               0AA57286C2B513581E912A395F28118184E17BE6
SHA256:             39B14CC852760EFC921DF6AF7F5AD01A5144B2CF37A423C22D9C659F959626E8
----| Detection Data |---------------------------------------------
ROM Type:           HiROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:     51 (Acclaim)
Serial:             AWBE (USA)
SFX SRAM Size:      0x00
Title:              WRESTLMANIA     CNIN 
Map Type:           0x31 (FastROM-120ns; HiROM-64KB Banks)
ROM Type:           0x00 (ROM)
ROM Size:           0x0C (32 Mbit; Bad)
SRAM Size:          0x00 (None)
Country:            0x01 (USA)
Old Maker Code:     0x33 (N/A)
Version:            0x00 (v1.0)
Inverse Checksum:   0x32CB (Bad; 0x3223)
Checksum:           0xCD34 (Bad; 0xCDDC)

Board / Cartridge Images

Cart Front
Cart Back
World Wide Soccer (Japan) (Prototype)
- - togemet2

This is a prototype of World Wide Soccer by Sculptured Software. This build appears to be quite early with many graphical differences, a different publisher screen, and it is missing various things that appear in the retail release of the game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System         
File:               WorldSoccer.sfc
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              70935C01
MD5:                8FD8C828D2ED7192403177E9F448C509
SHA1:               27473DC403105B4238B78859488ADD1BAE6CAA2D
SHA256:             60B8F63423F636DC3B56E8944C0B786A033371C5504C1342280B85FBCBEF3506
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:      N/A
Serial:              N/A
SFX SRAM Size:      0x00
Title:              soccer               
Map Type:           0x00 (SlowROM-200ns; LoROM-32KB Banks)
ROM Type:           0x00 (ROM)
ROM Size:           0x00 (8 Kbit; Bad)
SRAM Size:          0x00 (None)
Country:            0x00 (Japan)
Old Maker Code:     0x00 (Unknown)
Version:            0x00 (v1.0)
Inverse Checksum:   0xFFA3 (Bad; 0x6071)
Checksum:           0x005C (Bad; 0x9F8E)

Board / Cartridge Images

Cart Board

World Wide Soccer (Europe) (Prototype)
- - togemet2

This is a prototype of World Wide Soccer by Sculptured Software. This build contains many graphical differences when compared to the final game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System           
File:               WorldWideSoccer.sfc
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              DBEA7C40
MD5:                7974867EECC85A379D1BAAF554F99821
SHA1:               F9453D3429B79477D91E5DF236081F14C8F5ECC8
SHA256:             4D735690885E478A05A9EDC19F0DEC161CD083BF272D3AC8AEC86C6E7593D00A
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:      N/A
Serial:              N/A
SFX SRAM Size:      0xFF
Title:              WORLD WIDE SOCCER    
Map Type:           0x30 (FastROM-120ns; LoROM-32KB Banks)
ROM Type:           0x00 (ROM)
ROM Size:           0x0A (8 Mbit; Ok)
SRAM Size:          0x00 (None)
Country:            0xFF (Unknown)
Old Maker Code:     0xFF (Unknown)
Version:            0xFF (v1.255)
Inverse Checksum:   0xF087 (Ok)
Checksum:           0x0F78 (Ok)

Board / Cartridge Images

Cart Board

World Heroes 2 (USA) (Prototype)
- - togemet2

This is a prototype of World Heroes 2 by Takara. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System    
File:               WorldHeroes.sfc
BitSize:            24 Mbit
Size (Bytes):       3145728
CRC32:              098D7EAA
MD5:                264BE750139CFED8DBE6474842961D88
SHA1:               A4E97DD3589749F355CFAB8F436BBE30A19DF8DD
SHA256:             159D5341D13D6801324E8271F7191C0223617C9D30984676319B2DF7937C78C0
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:     A7 (Takara)
Serial:             JI   (Unknown)
SFX SRAM Size:      0x00
Title:              WORLD HEROES 2       
Map Type:           0x20 (SlowROM-200ns; LoROM-32KB Banks)
ROM Type:           0x00 (ROM)
ROM Size:           0x0C (32 Mbit; Bad)
SRAM Size:          0x00 (None)
Country:            0x01 (USA)
Old Maker Code:     0x33 (N/A)
Version:            0x00 (v1.0)
Inverse Checksum:   0x08E1 (Ok)
Checksum:           0xF71E (Ok)

Board / Cartridge Images

Cart PCB
We're Back! A Dinosaur's Story (Europe) (Prototype)
- - togemet2

This is a prototype of We’re Back! A Dinosaur’s Story by Hi Tech Expressions. Some small differences that were noted are as follows: There is less information on the copyright/publisher screen, and the header has not yet been finalized (no country or maker code were set).

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System       
File:               DinosaurStory.sfc
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              B3925716
MD5:                B1CF44CAC54FD4EC14B040D10D20A544
SHA1:               F918AA709C685E2D278447F712030A8260F1CDC9
SHA256:             488FBBAD052D46A3ECC91867C050B1E20831E9DCC8BB567324D1AE57B0494C6D
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:      N/A
Serial:              N/A
SFX SRAM Size:      0x00
Title:                                   
Map Type:           0x00 (SlowROM-200ns; LoROM-32KB Banks)
ROM Type:           0x00 (ROM)
ROM Size:           0x00 (8 Kbit; Bad)
SRAM Size:          0x00 (None)
Country:            0x00 (Japan)
Old Maker Code:     0x00 (Unknown)
Version:            0x00 (v1.0)
Inverse Checksum:   0x0000 (Bad; 0x2C33)
Checksum:           0x0000 (Bad; 0xD3CC)

Board / Cartridge Images

Cart Board