Preserving Nintendo's History
Populous (Europe) (Prototype)
- - togemet2

This is a prototype of Populous by Electronic Arts. The header of this build incorrectly identifies it as Super Kick Off.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy          
File:               populous.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              ECF2DD6F
MD5:                25FBB082DC9BB9E86C0ABB03CA5CC168
SHA1:               76A08B4A0448641A263CE4DC65A2181192A0A621
SHA256:             A5B778BAB9DE5ADD5AD947F3024B5B891CFDA119B5905F8901FF1D9485DB5F22
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              SUPER KICK OFF  
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x9C (Imagineer)
Version:            0x00 (v1.0)
Header Checksum:    0x7B (Ok)
Global Checksum:    0x7300 (Bad; 0x9D4C)
Pang (Europe) (Prototype)
- - togemet2

This is a prototype of Pang by Hudson Soft. This build contains a scrapped multiplayer mode that did not appear in the retail release.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy          
File:               pang.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              54D2754A
MD5:                DF5835E45B4540087133AF202F7D67F6
SHA1:               B57D436D8A83F2FB1E42BAD3150893EF8FFAB0D4
SHA256:             E78193224A2F6832F6BF1370EA000F6DC96425BA026F002B69F3D80A43F75B77
----| Header Data |------------------------------------------------
Entry Point:        0x0195C300
Logo Code:          Ok
Title:              PANG            
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x18 (Hudson Soft)
Version:            0x00 (v1.0)
Header Checksum:    0xA5 (Ok)
Global Checksum:    0x71AC (Ok)
Out of Gas (Europe) (Prototype)
- - togemet2

This is a prototype of Out of Gas by Realtime Associates. This build contains a different publisher screen and titlescreen logo.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy          
File:               out of gas.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              C3E365B4
MD5:                FE78F234327F0293C653A1E5846CC777
SHA1:               FF90B89B413437B5E3360E28B6A62573619B4558
SHA256:             927451A71C2344041C35AD1EAA4BD1E0D489200D6A944BCAD0D25ABDED3169FB
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              OUT OF GAS      
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0xCE (Pony Canyon(Japan)/FCI(USA))
Version:            0x00 (v1.0)
Header Checksum:    0x6D (Ok)
Global Checksum:    0x8AF3 (Ok)
Les Aventures de Tintin - Le Temple Du Soleil (Europe) (Prototype)
- - togemet2

This is a prototype of Les Aventures de Tintin: Le Temple Du Soleil by Infogrames. The differences within the data is currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy    
File:               tintin le temple du soleil.gb
BitSize:            2 Mbit
Size (Bytes):       262144
CRC32:              55FC585F
MD5:                8FDFFDE2DB7F8DA5CDB60A49D77A6B32
SHA1:               A26A769AAC6060705F24C3E0DDE367B62962E921
SHA256:             04456F9204B0ED9C17781212EA64956AA17AACECCB38CD490B55211BCB7F88E8
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              TINTIN TEMPLESUN
New Licensee Code:  70 (Infogrames)
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x03 (Ok; 2 Mbit; 262144 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x95 (Ok)
Global Checksum:    0xA0A4 (Ok)
Asterix & Obelix (Europe) (Prototype)
- - togemet2

This is a prototype of Asterix & Obelix by Infogrames. It contains a different publisher screen from the final release of the game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy         
File:               obelix.gb
BitSize:            2 Mbit
Size (Bytes):       262144
CRC32:              BFA1D7BE
MD5:                7850D8AA9F97272F359500FB7BE66383
SHA1:               70472CBE59CFD426B0969150085CC97D31BD6470
SHA256:             C0B5A0474BD6872F54DB138AC032A54E9BA915989ECC932CDA25434B97DECD2C
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              OBELIX          
New Licensee Code:  70 (Infogrames)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x03 (Ok; 2 Mbit; 262144 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x82 (Ok)
Global Checksum:    0x772C (Ok)
Turok 3 (Prototype) (June 26th 2000)
- - togemet2

This is a prototype of Turok 3 by Acclaim. This build contains debug information/menus on the screen. Please note: There are two ROMs included in the zip. The ROM labelled as “turok3 ABCD - j.Z64” was modified to properly support emulators.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64           
File:               turok3 [ABCD] - original dump.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              58C4C0AB
MD5:                F5738C4B804B0260B99AD39D49DDD43C
SHA1:               F3CDDFC1BFCE0348C41217F9F4E053F8AB3DD4CA
SHA256:             3489E1B20DAF77E67A5FC6A20973A8BC2FD4ED83C35AC512BE5D7BCFE9909DF0
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x7869A9A1 (Ok)
CRC2:               0x5F431B5B (Ok)
Reserved 1:         0x0000000000000000
Title:              turok3              
Reserved 2:         0x0000000000000000
Serial:             ABCD (Germany)
Version:            0x00 (v1.0)

Cartridge Images

Cart Front

Special Thanks

Massive thanks to operativelm for sending this in for release!

Pokemon The First Movie - Wanadoo Free Internet Access Disc
- - togemet2

This is a Pokemon tie-in CD-ROM which was released by French internet service provider “Wanadoo”. It features a bunch of old and crusty Pokemon wallpapers, screensavers, and more.

Screenshots

Screenshot Screenshot Screenshot

Disc Images

Disc Front

Special Thanks

Massive thanks to Den Hette for sending this in for release!

Mechanic Mechanica (Japan) (Prototype)
- - togemet2

Today we have released an unreleased game for the Nintendo Game Boy Advance titled Mechanic Mechanica. It’s an action fighting game where you are able to customize your mech, similar in content to Custom Robo. You may recall a copy of this game being found, but it was not shared.

The other owner of this game was unable to figure out who the publisher or developer was, as no info appears on the titlescreen. We have reason to suspect the game was developed by Art Co., Ltd. This is because it shares the header title with their “Britney’s Dance Beat” game. Although we’re unable to prove that it was the same developer beyond a reasonable doubt, there is quite a high chance.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance    
File:               DANCE BEAT  _ABYE78_0.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              64251E43
MD5:                608121040215B0F108AD3CA1E3C9CB61
SHA1:               A02C9FBCD430D6A0E3295642D5AEDFA853B0C74A
SHA256:             B23F651C5F235025B296E3D8D2681BA1F49A426EA7B924CA245AB758FC5940F5
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              DANCE BEAT  
Serial:             ABYE (USA)
Maker Code:         78 (THQ)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xEA (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               EEPROM_V122
Size:               4/64 Kbit

Board / Cartridge Images

Cart Front
Cart Back
3D Terrain Demo
- - togemet2

This is a 3D Terrain Demo for the GBA created in 2001 by Skyworks Technologies. There is a sticker on the back of the cartridge which lists the controls, however, they’re not entirely accurate. This would suggest the cartridge was reflashed with an updated version of the demo at some point. The demo itself consists of two courses (both deserts) where you can race other drivers to the finish line.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance           
File:               256k Dump.GBA
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              7BBE7CD7
MD5:                CD97AD29838BD349226AFCCC7B252588
SHA1:               1E52E2483D9F57838EC925EDF7D3BBDCE504A017
SHA256:             4CB6BB329B0C396EB0A64F9E07994814807FEBDD1EA4EA857C901F4FEC675996
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:                          
Serial:                  (Unknown)
Maker Code:         01 (Nintendo)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xF0 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               None
Size:               N/A

Board / Cartridge Images

Cart Front
Cart Back

Playthrough Video

A gameplay video play through played by Hard4Games:

Special Thanks

Massive thanks to Sinclair for sending this in for release!

Urban Extreme - Street Rage (Europe) (Prototype)
- - togemet2

Today we have released a late prototype of Urban Extreme: Street Rage on the Nintendo Wii, developed by Data Design Interactive. This build contains various debug cheats with the purpose of speeding up production of reviews for the game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: Urban Extreme SR (Disc 1, Revision 0)
Game ID: RUXPUG (0001000052555850)
Country: Europe
Maker: Data Design Interactive / Popcorn Arcade / Metro 3D (UG)
Apploader Date: 2007/10/03                                       

Disc Images, Artwork, and Inserts

Box Art
Disc Front

Manual Insert
Connie Talbot - Over the Rainbow (Europe) (Prototype)
- - togemet2

Connie Talbot: Over the Rainbow was a game which was being developed by Data Design Interactive. It made an appearance at E3 2009 and even got it’s own trailer, with the planned release date being Christmas of that year. The game ended up being cancelled as DDI could not obtain permission for all of the songs used within the game (such as Bob Marley’s “Three Little Birds” and John Lennon’s “Imagine”). Please keep note: you will not be able to progress past the title screen without having a Logitech USB microphone (which the game requires).

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: Connie Talbot OTR (Disc 1, Revision 0)
Game ID: ROIPUG (00010000524f4950)
Country: Europe
Maker: Data Design Interactive / Popcorn Arcade / Metro 3D (UG)
Apploader Date: 2007/10/03                                          

Disc Images, Artwork, and Inserts

Box Art
Disc Front

Manual Insert
NintendoVIP Star Catalog (Windows)
- - togemet2

Here are some really wacky official Nintendo live wallpapers from the 2006 European NintendoVIP Star Catalog (the predecessor of Club Nintendo). The same catalog also has an PC version of PictoChat which was used to send e-cards to others, however, it is no longer fully functional since it sends requests to a server which doesn’t exist anymore.

Please Note: The wallpapers cannot be used on anything newer than Windows XP, but can still be viewed by installing them and opening the HTML file.

Screenshots

Screenshot Screenshot Screenshot

Special Thanks

Massive thanks to Den Hette for sending this in for release!

Bolt (USA) (Prototype)
- - togemet2

This is a late prototype of Bolt by Disney Interactive Studios which was recovered from a Wii RVT-H Reader. The game content itself is identical to the retail version, however, it has been debug signed.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

Name: Bolt (Disc 1, Revision 0)
Game ID: RLUE4Q (00010000524c5545)
Country: USA
Maker: Disney Interactive Studios / Buena Vista Games (4Q)
Apploader Date: 2007/10/03                                               

Special Thanks

Massive thanks to RedBees for sending this in for release!

Aero the Acro-Bat (USA) (Prototype)
- - togemet2

This is a prototype of Aero the Acro-Bat by Iguana Entertainment. This build is an early alpha and is very incomplete. Only about five days was spent creating it, so the stage is very empty and lacks all of the animation and life found within the retail build. It also contains slightly different controls, and resembles more of the Sega Genesis version of the game instead of the Game Boy Advance game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance         
File:               Aero.bin
BitSize:            7 Mbit
Size (Bytes):       1030244
CRC32:              BEED50F0
MD5:                8B68E98DA32FCEE8C235C3C283C20A4C
SHA1:               68C0A00275C7135CA1A116CCCED1ECEDE75819B8
SHA256:             F4E34F444A741B34226B0148D360B537D7333B030E988EBFD8ABECC1D7D6AC93
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              EWJ         
Serial:             AEJE (USA)
Maker Code:         5G (Majesco Sales Inc)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xDA (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               None
Size:               N/A

Playthrough Video

A gameplay video play through played by Hard4Games:

Special Thanks

Massive thanks to Gerry Martin for sending this in for release!

Bassmasters 2000 (USA) (Prototype)
- - togemet2

This is a prototype of Bassmasters 2000 by THQ. Some differences that could be noted are the following: There is no Controller Pak screen, the title has many differences such as the logo, text placement, font, etc. The landscape and water in the prototype have much simpler textures and there is no fog, there is also no demo at the titlescreen.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64           
File:               BassMaster2000_1.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              86F8E439
MD5:                684F4F7CEFCC0863710799C8A43DD882
SHA1:               AA5E9D5ECCD278BC59D995E31431715D67E93FE2
SHA256:             8C638F6D2E7AD367D7BD207FBDF4D62B12734DD23A54E195427EE6ADFE114CD0
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x67DD8AAB (Ok)
CRC2:               0xC7FBD3FF (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
PCB Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!