Preserving Nintendo's History
CodeWarrior for Nintendo GameCube Version 2.5
- - togemet2

Today we have released Version 2.5 of CodeWarrior for Nintendo GameCube. This is a tool from the GameCube development kit which allows developers to create projects for the system. It can be used to create and edit source code, configure and manage build configurations, compare files, and it even contains a debugger.

Disc Images

Disc Front

Special Thanks

Massive thanks to Revo and Gonz for sending this in for release!

CodeWarrior for Nintendo GameCube Version 1.0
- - togemet2

Today we have released Version 1.0 of CodeWarrior for Nintendo GameCube. This is a tool from the GameCube development kit which allows developers to create projects for the system. It can be used to create and edit source code, configure and manage build configurations, compare files, and it even contains a debugger.

Disc Images

Disc Front

Special Thanks

Massive thanks to Revo and Gonz for sending this in for release!

MODEL GCP-2000 Manual (Nintendo GameCube)
- - togemet2

English and Japanese user manual for the GCP-2000 USB-Adapter for use with Nintendo Dolphin dev kits.

Screenshots

Screenshot Screenshot Screenshot

Special Thanks

Massive thanks to Hard4Games for sending this in for release!

All-Star Baseball 2001 (USA) (Prototype)
- - togemet2

This is a prototype of All-Star Baseball 2001 by Acclaim. Unfortunately it seem to be broken, thus this build is unbootable.

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64           
File:               baseball.z64
BitSize:            160 Mbit
Size (Bytes):       20971520
CRC32:              558CC96F
MD5:                3D2FE1AA80F3C47CE6FCA0501C79A829
SHA1:               7898332EB3B9339C18560500943C5C6B8B9BD655
SHA256:             AF5AD4CA8B76A4CDC6C31C453013BE82D50D38560D36957EF67AD9667F290F47
----| Header Data |------------------------------------------------
Fixed Value 1:      0xFFFF
Compression Flag:   0xFF
Fixed Value 2:      0xFFFFFFFFFF
EntryPoint:         0xFFFFFFFF
Fixed Value 3:      0xFFFFFF
Unknown Value:      0xFF
Boot Chip:          Unknown
CRC1:               0xFFFFFFFF (Bad; 0x556F350C)
CRC2:               0xFFFFFFFF (Bad; 0xD9BD6D80)
Reserved 1:         0xFFFFFFFFFFFFFFFF
Title:              
Reserved 2:         0xFFFFFFFFFFFFFFFF
Serial:             ???? (Unknown)
Version:            0xFF (v1.255)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Control Pak Test Program (USA) (V5.4)
- - togemet2

This is a development cart containing version 5.4 of the Controller Pak Test Program. This program allows the user to edit, delete, copy, and write data to their Controller Pak.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64          
File:               MemUtil.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              E822F5AD
MD5:                0D4AE0714F034C3B87A2BB64AD3CC68E
SHA1:               8B7F832FA9E68BE2F823A0F96350096BC86DF2AC
SHA256:             2638B9FE9F96D73D5D5EC272AEEB9FDF39E8056B1DA4EB1F351EF2DCACF5087B
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          CIC-NUS-6102
CRC1:               0xCA4C7A6E (Ok)
CRC2:               0x1B7CD626 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

ECW Hardcore Revolution (USA) (Prototype)
- - togemet2

This is a prototype of ECW Hardcore Revolution by Acclaim. Unfortunately it seem to be broken, thus this build is unbootable. It also contains an overdump of WWF Attitude within the data. The crash handler screen indicates a date of November 22nd, 1999.

Screenshots

Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64            
File:               ecw.z64
BitSize:            1 Gbit
Size (Bytes):       134217728
CRC32:              0A239818
MD5:                BC8C8EBE227A75E23FDC339D06AADE19
SHA1:               CF4130295DF9A7360339A477F1F670D755C45059
SHA256:             245A8859D079DD5425CC3847186E9FB8EE5D0A3A18ECD388749C74D77C839950
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x8107C330 (Ok)
CRC2:               0x64380CB7 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Toy Golf Extreme (Japan) (Prototype)
- - togemet2

Today we have released an unreleased Nintendo DS port of the PS2 game “Toy Golf Extreme”. This was sourced from a Data Design Interactive (DDI) hard drive dump and was created to showcase the capabilities of the DS engine. Labelled as messitest.nds and dated as being from April 23rd, 2008.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS         
File:               messitest.nds
BitSize:            44 Mbit
Size (Bytes):       5846275
CRC32:              A25907B1
MD5:                BD531C103B9F6DDCD98950E0B0C65BE6
SHA1:               3195D8D9C4D329197F61D1E8AE791FFB93C3EE80
SHA256:             96454F07E31F2385EF4B7256968BDF4FD875760D9DC085B17CF3D0E868CFCB7D
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x0B (Underdump; -2147483648 bit; 268435456 Bytes; 64 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x40 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000850
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x0004AA00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00073200
FNT Size:           0x00000DDC
FAT Offset:         0x00074000
FAT Size:           0x000005A0
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00074600
Secure CRC16:       0xDD59 (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AC4
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00593503 (5846275 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xC4FD (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x4103 (Ok)
Japanese Title:
NINTENDO DS™
デモンストレーション

Special Thanks

Massive thanks to March42 for sending this in for release!

Jikkyou Powerful Pro Yakyuu 4 (Japan) (Prototype)
- - togemet2

This is a prototype of Jikkyou Powerful Pro Yakyuu 4 by Konami. Some differences we noted are as follows: There is no opening introduction, the titlescreen render has different colors and shadows, animations and colors in the menus are different, and there are completely different graphics in other menus.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64        
File:               dump.z64
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              25C18A2A
MD5:                02EE7C88C76C86BADBBFC278A5FCB60D
SHA1:               47C798B98C94A06350703BD97E200D150C9822DC
SHA256:             549B61C9C2E5A21ADCDBADD67CCFD80BF59A5CC99C3C1325696D909469349453
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x47
Boot Chip:          CIC-NUS-6102
CRC1:               0xC56BC5F8 (Ok)
CRC2:               0xEB4ED65D (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
South Park Rally (Europe) (Prototype) (1)
- - togemet2

This is a prototype of South Park Rally by Acclaim. Some differences that could be noted are as follows: Scrolling through the character menu is slower, checkpoints are referred to as “grids”, Mayor McDaniels introduces each race in the top left corner of the screen (much like the Windows version), and the countdown is translucent and green instead of red. In addition to these, there are also minor graphic, text, and menu differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64  
File:               SouthParkRally(PAL).z64
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              44F035F0
MD5:                5A5361D17FD71D69C22BAB8CC6446328
SHA1:               844AD9380EED2386FF0CE27B10A84DDD723AC8AE
SHA256:             7C4A61C50AEBADCC9AB7D478AC58058FEC5DFE98A3577D887E5ED974FC348645
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x7E42287C (Ok)
CRC2:               0x00B9E8EF (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

The Legend of Zelda - Ocarina of Time (USA) (Prototype) (Oct 18th 1998)
- - togemet2

This is a prototype of The Legend of Zelda: Ocarina of Time very near its release. It pre-dates the game’s first final build by merely three days containing some minor differences. It has a build date of Oct 18th, 1998 and it comes from a former Nintendo employee. For further information on the differences in this particular version, there is a page created by various speedrunners which can be found here.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64         
File:               OOT.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              6C348AA8
MD5:                21F7B4A4FF463464BFC23498C1AB9DA1
SHA1:               70537A3144C8813B115252C40065C117CB139DCD
SHA256:             68BBDD74169510D128E193B93047CAD9197E689C33DBBD52BA7414F5B2FFB1CA
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          CIC-NUS-6105
CRC1:               0x48CA05F4 (Ok)
CRC2:               0xF7E96D83 (Ok)
Reserved 1:         0x0000000000000000
Title:              THE LEGEND OF ZELDA 
Reserved 2:         0x0000000000000000
Serial:             CZLE (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
Cart Back
F-Zero X (Zelda 64 Overdump)
- - togemet2

This is a development cartridge containing a retail build of F-Zero X, however what makes this cartridge special is that it contained an overdump for a very early version of The Legend of Zelda: Ocarina of Time from around the time of Nintendo’s SpaceWorld 1997 tradeshow. The data for Ocarina of Time contains maps, textures and text, were are all fully intact. Unfortunately, all character models, code, and audio were overwritten by F-Zero X. This cartridge was acquired from a former Nintendo employee.

Zelda 64 data begins at 0x1000000 in hex.

Screenshots

Screenshot

Screenshot

Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64           
File:               F-ZERO X [CFZE].z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              68FE1CEC
MD5:                95BF2153AAAD6FAFF3FB42FECD2F0200
SHA1:               6AA870EC53602650638B50D7C89CAC026BE481F0
SHA256:             8CEF0E399C0524052B758109ABE894C709A72540A42C4A2118064A5CDDF01B6D
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00702680
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          CIC-NUS-6106
CRC1:               0xB30ED978 (Ok)
CRC2:               0x3003C9F9 (Ok)
Reserved 1:         0x0000000000000000
Title:              F-ZERO X            
Reserved 2:         0x0000000000000000
Serial:             CFZE (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

CartDev Conftest Software
- - togemet2

Today we have released the Conftest software for the Sega Saturn CartDev! The CartDev is a development kit that was released in 1995 by Sega of America and would’ve been used alongside a specially modified Sega Saturn. It allowed for the execution of COFF files, binary files, source viewing, debugging, memory viewing, and much more.

HELP.DAT

# This is the on-line help file for HSITOOL32
#
# Written by:    Geoff Caras
#                The Igneous Group
#                Santa Cruz, CA
#                408.475.8194 (Voice)
#                408.475.8193 (FAX)
#                [email protected]
#
# There are only a few special characters for the help file:
# '#' is a comment character, the line is ignored
# '*' is the end of page indicator, the rest of this line is ignored
# '!' is the command description start point
# '.' is the command to end the '!' command block text
# these characters must the first on the line, the first
# character on each line is NEVER printed....
#
# Tips:
# keep screens under 22 lines (bounded by * commands) for
# best looking output.
# put the . command on the last displayed line of a command description.
#
#
 HSITOOL32: Sega CARTDEV/Game    Written by The Igneous Group, Geoff Caras.

 >>> Press the ESC key to exit help at any time. <<<

Screenshots

Screenshot

2K Sports - Major League Baseball 2K7 (Europe) (Prototype)
- - togemet2

This is a prototype of 2K Sports - Major League Baseball 2K7 by Skyworks Interactive. The header of the ROM identifies it as “MONSTERTRUCK_BYMP00”. It also lacks the health and safety warning, publisher screens, and even the title screen that are seen within the retail release of the game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance         
File:               MONSTERTRUCK_BYMP00.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              EA51532D
MD5:                D5CD7FB3F7BDECCCDDB431DDDDBCC9F4
SHA1:               776E084AC31336114F23230BDE4ADFC1F231934B
SHA256:             16C6F4779E4EF34C6EECED1E6EF99B846BF6E00E582333CA560D520E7B75B70F
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              MONSTERTRUCK
Serial:             BYMP (Europe)
Maker Code:         5G (Majesco Sales Inc)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xEC (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               None
Size:               N/A

Special Thanks

Massive thanks to theskipster and March42 for sending this in for release!

Outlaw Golf Source Code (Hypnotix)
- - togemet2

Here is the source code for Hypnotix’s Outlaw Golf for PC, PS2, Xbox and GameCube. Unfortunately it appears to be missing assets, and only contains raw code.

Special Thanks

Massive thanks to March42 for sending this in for release!

Taz-Mania (Europe) (Prototype)
- - togemet2

This is a prototype of Taz-Mania by NuFX. This build contains different item placement and doesn’t have the dialogue implemented yet.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy           
File:               tazmania.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              C3D85EF6
MD5:                0D3D2B3BBCA0A8D6F43968E12940B356
SHA1:               B31F8EC2A330D57EC7736E405833508CA8A98700
SHA256:             935135AEBC69A54A63771ADE330617C5C76CFD7467DEC6240845B4325C0BEC55
----| Header Data |------------------------------------------------
Entry Point:        0x0158C300
Logo Code:          Ok
Title:              TAZMANIA        
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x6B (Laser Beam)
Version:            0x00 (v1.0)
Header Checksum:    0x23 (Ok)
Global Checksum:    0x55C9 (Bad; 0x553F)