Preserving Nintendo's History
Japanese Game Brochures (Nintendo 64)
- - togemet2

High quality scans of early Japanese Nintendo 64 game brochures which gives a nice look at early revisions of launch games for the system.

Screenshots

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Gun (USA) (Prototype)
- - togemet2

This is an prototype of Gun by Neversoft dated April 7th, 2004 (based on timestamps in the executable). It is quite early and there are a range of various different debug features to mess around with. The build was found residing on an NPDP cartridge with two other programs, both being version 1.0.4 of the “Nintendo GameCube Memory Card Utility Program” tool from the SDK. Something interesting to see is that Activision seem to be injected over (possibly early) builds of Tony Hawk’s Underground 2, with just the main .dol being overwritten.

Please note: To run this build of Gun, Dolphin requires MEM1 to be set to 64MB to run.

Screenshots

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ROM Information

Gun (Slot 1)
Filename: G2TE52
Internal Name: Tony Hawk's Underground 2
MD5: D556B453CE46D0B521722F11EEE22FCC
SHA-1: 55999E5C50EDC82BB4ED93BEB1D6B51D641698D8
CRC32: C98922BB
Version: 1.00
Verified: No
Seconds: 1784    

Memory Card Utility Program (Slot 2)
Filename: G2TP52
Internal Name: Tony Hawk's Underground 2
MD5: 1ECFD29E8B723E7239E2B6755C7EB753
SHA-1: BA2050FDDB5BA172E8FAD55D357F8042A1430060
CRC32: EE959C7E
Version: 1.00
Verified: No
Seconds: 1784

Memory Card Utility Program (Slot 3)
Filename: G2TP52
Internal Name: Tony Hawk's Underground 2
MD5: EFA23737D1DF50A1A14FD329C6A9E943
SHA-1: 613ADF9E4C5FF341260FF1C1F6D0D11ED5D787CF
CRC32: 0C20DB86
Version: 1.00
Verified: No
Seconds: 1784

Playthrough Video

A gameplay video play through played by Hard4Games:

Special Thanks

Massive thanks to emu_kidid for sending this in for release!

Cooking Mama - Cook Off (USA) (Prototype)
- - togemet2

This is a prototype of Cooking Mama: Cook Off by Majesco Entertainment. The game content itself is identical to the retail version, however, it has been debug signed.

Screenshots

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ROM Information

Name: Cooking Mama (Disc 1, Revision 0)
Game ID: RCCE5G (0001000052434345)
Country: USA
Maker: Majesco Entertainment (5G)
Apploader Date: 2006/11/30                                               

Special Thanks

Massive thanks to emu_kidid for sending this in for release!

007 - The World is Not Enough (USA) (Prototype)
- - togemet2

This is a prototype of 007: The World is Not Enough by Eurocom. On boot, you will be greeted by a passcode screen. This can be bypassed by following this combination on the analogue stick: left, left, right, right, left. It seems to be quite an early build with many placeholder assets. There are many differences everywhere, from the music, menus, the title, stages, etc. Often times the player’s weapons are invisible, and there are many other glitches throughout the maps.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64         
File:               DEV-TWINE.n64
BitSize:            128 Mbit
Size (Bytes):       16777216
CRC32:              6C180FEF
MD5:                39ABE0C383A44C464B408BE3E1D6766E
SHA1:               376042DDEDFD4F738786500531D67D5C299577BE
SHA256:             5AB4AFFB162E2B4172ED0BBC766641B3F17417FD3619D2A048D8720D726EDB87
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x4B
Boot Chip:          CIC-NUS-6102
CRC1:               0x7BD65F9E (Ok)
CRC2:               0x76B6A083 (Ok)
Reserved 1:         0x0000000000000000
Title:              TWINE               
Reserved 2:         0x0000000000000000
Serial:             NM4E (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
Eurocom Data (40 Winks Alpha)
- - togemet2

This is a backup of various test ROMs, source code, logs, and assets used by developer Eurocom for their Nintendo 64 games. A very early copy of their cancelled game “40 Winks” is also present within the files and was fixed thanks to Zoinkity.

Screenshots

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The "rom" file on the Eurocom CD is a very early 40 Winks prototype.  It will not normally
run without coercion.  The provided file fixes a bug that prevents it from running and
also removes the RDB debug message printer so it can be used on flashcarts.

Bug Details:
The bug is, for the most part, a timing issue.  The gfxproc thread is started before the
SI queues are created during controller initialization.  The update command for gfxproc 
also updates controller input to ensure it happens every frame.  This isn't necessarily 
an issue, depending on event frequency and thread priority, but what's happening is 
within the controller init function the gfxproc thread grabs control and tries to 
use an SI queue that hasn't been created yet to read controllers that haven't gone 
through initialization. The fix just pushes the function that starts the thread after 
the controller init functions.

The RDB print function is avoided by simply branching over it.  If you have a Partner64 or
are emulating one you will still receive messages as normal.

Note this uses the "sdk" bootstrap which does not use checksum during IPL3.


Fixes in Detail:
80001704	0x2304
	0C008E7C 02002021 0C0008D9 00000000 0C0069A0 00000000
	->
	0C0008D9 00000000 0C0069A0 00000000 0C008E7C 02002021
80028550	0x29150
	10400005 -> 1040000C


Controls:
  In game, pressing the R Button toggles collisions on and off.  Hold the L Button
  to halt gameplay. Normal game controls also apply.  A jumps, B attacks, Z in
  midair ground pounds, B+Z uses a magic scream, etc.

  Start pauses the game and opens a menu that allows changing your character,
  stage, etc. Use up and down to select an option.  A and B cycle forward and back
  through each option. Start exits. Changes take effect on exiting the menu.

  Animation viewer controls:
  3D stick		rotate
  C-Up, C-Down		zoom
  C-Left, C-Right	change model
  R & L Button		advance forward & back through animation frames
  A Button		display model details
  Start			exit

-Zoinkity
Commandos 2 (USA) (Prototype)
- - togemet2

This is a prototype of Commandos 2 by Toyonaka Studios. It was pitched by a company called Toyonaka Studios but was rejected, thus, it never saw the light of day. This build is from November 28th, 2002.

Screenshots

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ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance   
File:               Commandos.gba
BitSize:            20 Mbit
Size (Bytes):       2644724
CRC32:              DD58AECD
MD5:                03C4C5409D77C03A5E35A8ADAFF70158
SHA1:               3750E5704AE5EE240C273A68D36001F36348BB48
SHA256:             D1938E527F1E564079B1F0E7AB4E20EB0BC63E4E9ADBAA40F511F48517F6493B
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              Comandos GBA
Serial:                  (Unknown)
Maker Code:            (Unknown)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x33 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               None
Size:               N/A

Special Thanks

Massive thanks to DillyDylan for sending this in for release!

TDEV User's Manual (Nintendo GameCube)
- - togemet2

European user manual for the Nintendo GameCube TDEV developer hardware.

Screenshots

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Nintendo GameCube Memory Card Guidelines (Version 2.1)
- - togemet2

Version 2.1 of Memory Card Guidelines for the Nintendo GameCube. This documented is dated as Jan 17, 2002.

Screenshots

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Partner-N64PC Interface Board Installation Manual (Nintendo 64)
- - togemet2

Installation manual for the Partner-N64PC Interface Board. Dated January 27, 1999.

Screenshots

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Nintendo 64 '96 ~ '97 Shinsaku Software Intro Video
- - togemet2

This tape was created by Nintendo to show off and promote various titles that were set to release in 1996 and 1997. Some of the titles shown in this tape include pre-release versions of: Mario Kart 64, Star Fox 64, Zelda 64, Mother 3, and many more!

Screenshots

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Tape Images

Tape Case

Playthrough Video

NINTENDO64 - 64 Appearance (Trailer Revision) N102A3 30sec
- - togemet2

Pre-release Japanese Nintendo 64 trailer sourced from an internal VHS tape. It also contains some early footage of Super Mario 64.

Original Label:

任天堂株式会社
NINTENDO64「64登場」篤 (予告改訂)
N102A3 30秒×2回繰り返し

Screenshots

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Tape Images

Tape Front

Playthrough Video

Nintendo WAVERACE64 TV-CF 30 (Notice Revision)
- - togemet2

Japanese Wave Race 64 commercial sourced from an internal VHS tape.

Original Label:

任天堂 WAVERACE64 TV-CF 30" 【予告改訂】

Screenshots

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Tape Images

Tape Front

Playthrough Video

Nintendo 64 Pre-Launch Promotional Tape
- - togemet2

Promotional tape created in 1996 to promote the Nintendo 64 in the USA. The tape features pre-release footage from various games which include: Super Mario 64, Star Fox 64, Wave Race 64, Pilotwings 64, and many more.

Screenshots

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Tape Images

Tape Front

Playthrough Video

NINTENDO 64 - 64 Software Notice Revision N103A3
- - togemet2

Pre-release Japanese Nintendo 64 trailer sourced from an internal VHS tape. It also contains some early footage of Super Mario 64.

Original Label:

任天堂株式会社
NINTENDO 64「64ソフト篇」
予告改訂 N103A3

Screenshots

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Tape Images

Tape Front

Playthrough Video

NINTENDO 64 64 Mario Notice
- - togemet2

Japanese Super Mario 64 commercial sourced from an internal VHS tape.

Original Label:

任天堂株式会社 NINTENDO 64
64 マリオ篇(本告)

Screenshots

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Tape Images

Tape Front

Playthrough Video