Preserving Nintendo's History
Saban's Power Rangers Samurai (USA) (Prototype)
- - togemet2

This is a prototype of Saban’s Power Rangers Samurai by Bandai Namco. The prototype contains no publisher logo screens upon boot, and the “Press A to Start” font is different and does not flash. The title also does not contain copyrights as well as a scrolling background like the retail release. Pressing A brings the player straight into a level as opposed to the retail version where you are first taken to a menu.

Another smaller difference to note is that the game icon is slightly different, with the prototype being more detailed.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               PRS_DS_B3NEAF_00.nds
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              71A81B19
MD5:                75EB2CBFB1F7DCCF11ABFE10ACCD1B60
SHA1:               5F48B1C621D44A32AD0C4E4B3ECA76956ED66C30
SHA256:             FD1180D192F186F35EB6517DC72FCDF7F1420A4A8471C2CAF68B24606BD1D071
----| Header Data |------------------------------------------------
Game Title:         PRS_DS      
Game Serial:        B3NE (USA)
Maker Code:         AF (Namco)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x09 (Ok; 512 Mbit; 67108864 Bytes; 256 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02004800
ARM9 RAM Offset:    0x02004000
ARM7 ROM Offset:    0x0003D800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00066000
FNT Size:           0x000000C9
FAT Offset:         0x00066200
FAT Size:           0x000000C0
ARM9 Overlay Offset:0x0003C400
ARM9 Overlay Size:  0x00000120
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000120
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00066400
Secure CRC16:       0xBD55 (Bad; 0x9866; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02004A74
ARM7 Autoload Address:0x02380184
Secure Disable:     0x0000000000000000
Used Rom Size:      0x012BAB69 (19639145 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x7208 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xE1E3 (Ok)
Japanese Title:
POWER RANGERS
SAMURAI
NAMCO BANDAI GAMES
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0xBD55 (Ok)
Encrypted CRC32:    F7E92EFE
Encrypted MD5:      0126FA45DA11759F217309143D608A6D
Encrypted SHA1:     706144BF5E01FB434615FA685675BE4AB25D49E2
Encrypted SHA256:   3B0F88C0F4DFE44F986C6B99C063CB55E30F4AE66EBD233041025606AED64C10

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GerbilSoft for sending this in for release!

Prince of Persia - The Forgotten Sands (USA) (Prototype) (Dec 17th 2009)
- - togemet2

Prototype of Prince of Persia: The Forgotten Sands by Ubisoft. Some minor differences that could be noted are as follows: The “Choose Language” font is different, the color on the startup screen is gray (compared to the final’s orange), the title background room has less special effects when compared to the final game, as well as a slightly different room layout.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS         
File:               POP_TFS_VPPE41_00.nds
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              2C318A98
MD5:                0C9DC1FC0ACEB27DE41D4DC9306703CF
SHA1:               AFF44287462DC40D071AF6EDD66CC3897295D3C2
SHA256:             361434023F9C8AEB11C4D76C4C8D6D822EDF743A13375B785B5D0305B73877CF
----| Header Data |------------------------------------------------
Game Title:         POP TFS     
Game Serial:        VPPE (USA)
Maker Code:         41 (Ubi Soft Entertainment)
Unit Code:          0x02
Encryption Seed:    0x00
Device Size:        0x08 (Ok; 256 Mbit; 33554432 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000300
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02004850
ARM9 RAM Offset:    0x02004000
ARM7 ROM Offset:    0x001BC400
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x001E5400
FNT Size:           0x00019946
FAT Offset:         0x001FEE00
FAT Size:           0x0000CD78
ARM9 Overlay Offset:0x00139600
ARM9 Overlay Size:  0x000001C0
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x000001C0
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x0020BC00
Secure CRC16:       0x21BE (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02004EF8
ARM7 Autoload Address:0x023803D4
Secure Disable:     0x0000000000000000
Used Rom Size:      0x01F64E00 (32919040 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xC0B7 (Bad; 0x72D2)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0103
Icon CRC16:         0x7447 (Ok)                                                               
English Title:
Prince of Persia
The Forgotten Sands™
Ubisoft Entertainment

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GerbilSoft for sending this in for release!

National Geographic - Panda (USA) (Prototype)
- - togemet2

Prototype of National Geographic: Panda by Bandai Namco. Despite being completely in English, the game serial identifies it as being a Japanese build. The cartridge also appears to have been rewritten at some point, as a sticker on the cartridge poking out from below indicates that it once held a copy of a game that could not be identified.

The prototype only contains one publisher logo screen with both logos from Bandai Namco and National Geographic upon boot. Compared to the retail version, a slide containing “Licensed by Nintendo” is first shown, and then another publisher logo screen containing Bandai Namco and Ubisoft. Language options don’t seem to have been completed, thus they do not show up in the build.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS         
File:               PANDASAN_YU6JAF_00.nds
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              CA65A2FD
MD5:                2D78A1EF1B35844F98AE6F4AE6896239
SHA1:               C980F681A5658FC0695484C52CA0B923DE8A9405
SHA256:             6FFFE7E8E1CCD5A80BE847DA3133E610F29BE24E798689B9DCB62334AB6B468D
----| Header Data |------------------------------------------------
Game Title:         PANDASAN    
Game Serial:        YU6J (Japan)
Maker Code:         AF (Namco)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x08 (Ok; 256 Mbit; 33554432 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x00085A00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x000ACA00
FNT Size:           0x0001394A
FAT Offset:         0x000C0400
FAT Size:           0x00006940
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416017
Key1 CMD Setting:   0x001808F8
Icon Address:       0x000C6E00
Secure CRC16:       0x4BB2 (Bad; 0x6074; Decrypted)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000AAC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x01D7FC40 (30932032 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x4D7C (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x9BE3 (Ok)                                                                                       
English Title:
National Geographic Panda
NBGI
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x4BB2 (Ok)
Encrypted CRC32:    5C12AE55
Encrypted MD5:      6243F9BA160462A7FFFAB80BE438509D
Encrypted SHA1:     E24EEEC607702F6E2FFBA8D650D73570437D9A81
Encrypted SHA256:   111BDE2489B19EAE10A55BF7BB4E440030F0D459EF6D4FB7AB02D19063DA4838

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GerbilSoft for sending this in for release!

Dragon Ball - Origins 2 (USA) (Debug)
- - togemet2

Prototype of Dragon Ball: Origins 2 by Bandai Namco. This build contains a debug menu which can be accessed directly from the titlescreen. The “TOWER” option brings the player to a minigame where they must scale to the top of a giant tower and avoid any obstacles in the way. “SIDE BT” appears to be an animation test. Similarly, “SP EV” seems to be for testing cutscenes. It also includes the ability to check cutscenes for each region of the game. Last but not least, there’s the “STAGE” option, which is a simple stage select.

Screenshot Screenshot Screenshot

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               DRAGON_BALL2_BDBEAF_00.nds
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              C6C351DE
MD5:                92B31D06547E7C7F99E1483D3DED76F7
SHA1:               BB654598523F5F44DB60C8226D367C9A0035E21D
SHA256:             ABDA48BB15FABDD098C051B4D3839448408A3AEF6B690D9E939FBCDBB058C0F2
----| Header Data |------------------------------------------------
Game Title:         DRAGON BALL2
Game Serial:        BDBE (USA)
Maker Code:         AF (Namco)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x09 (Ok; 512 Mbit; 67108864 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x000C4800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x000EBA00
FNT Size:           0x0000501F
FAT Offset:         0x000F0C00
FAT Size:           0x00002038
ARM9 Overlay Offset:0x0008E200
ARM9 Overlay Size:  0x000000E0
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x000000E0
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x000F2E00
Secure CRC16:       0xD893 (Bad; 0x82C1; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AAC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x039E18E9 (60692713 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xDC41 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x48DE (Ok)
Japanese Title:
Dragon Ball: Origins 2
NAMCO BANDAI Games Inc.
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0xD893 (Ok)
Encrypted CRC32:    C3EBDBEA
Encrypted MD5:      8A4911C078E26C0080999068C86CA40F
Encrypted SHA1:     9E2CC3A9BF1BFCEE88DF4AFB4690EA75123190F9
Encrypted SHA256:   2F0D92D2DE5A99C384DD153102F3FDBD87DF1BBEB4E50EE5D674AB2569AF9C5B

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GerbilSoft for sending this in for release!

Despicable Me - Minion Mayhem (USA) (Prototype)
- - togemet2

Prototype of Despicable Me: Minion Mayhem by WayForward. The differences within this build are currently unknown.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS           
File:               DESPICABLEME_BDWEG9_00.nds
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              56361E26
MD5:                49C317ED8CA2E373F966069F5B63A5A0
SHA1:               3138B5D3078A437F44E7E416E3C876B9FF034C66
SHA256:             DEC4BBD42BC3C57535102A3E05D628377A54A1A2272C3EE2D5BCA843E2B85272
----| Header Data |------------------------------------------------
Game Title:         DESPICABLEME
Game Serial:        BDWE (USA)
Maker Code:         G9 (D3 Publisher)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x08 (Ok; 256 Mbit; 33554432 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x000B3600
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x000D9C00
FNT Size:           0x00004B3C
FAT Offset:         0x000DE800
FAT Size:           0x00002018
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416017
Key1 CMD Setting:   0x001808F8
Icon Address:       0x000E0A00
Secure CRC16:       0x5690 (Bad; 0xE641; Decrypted)
Secure Timeout:     0x051E
ARM9 Autoload Address:0x02000A74
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x0159A0E0 (22651104 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x58CA (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xB00F (Ok)                                                                                
English Title:
Despicable Me:
Minion Mayhem
D3Publisher
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x5690 (Ok)
Encrypted CRC32:    970868A8
Encrypted MD5:      C8EC369B790EA5CF95126A2DBD69FABB
Encrypted SHA1:     70744CAAF5CE0CD14AF3E5FCBD47BF1CADC6B133
Encrypted SHA256:   DC71F16F8705EE46F5378131A8574BC44464C4546534FE343AD3E92ED4C19237

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GerbilSoft for sending this in for release!

Dragon Ball - Origins 2 (Japan) (Demo)
- - togemet2

This is (what appears to be) a store demo of Dragon Ball: Origins 2 by Bandai Namco. The title screen would appear to suggest that, however, a sticker on the top of the cartridge reads “Localization B-Line”. It is possible that the data was overwritten with a store or tradeshow demo at some point in it’s life.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               DRAGON_BALL2_NTRJAF_00.nds
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              88E93F24
MD5:                4D9277DAFB40DE38188206C778B65C5A
SHA1:               1267902BE4E7FD87F979B37D6FE1CCECD968B4AC
SHA256:             AFFD76D93163E444A4593C387443BD69818CDC6DC0E51D6890B4801B65F8EAED
----| Header Data |------------------------------------------------
Game Title:         DRAGON BALL2
Game Serial:        NTRJ (Japan)
Maker Code:         AF (Namco)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x09 (Ok; 512 Mbit; 67108864 Bytes; 32 Mbit Size-Fixed)
Asian Region:       0x02
Reserved 1:         0x000000000000000002
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000850
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x00218800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x0023FA00
FNT Size:           0x00000009
FAT Offset:         0x0023FC00
FAT Size:           0x00000000
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x0023FC00
Secure CRC16:       0x9EAE (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AFC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00240440 (2360384 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xCC56 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xD7B1 (Ok)
Japanese Title:
Dragon Ball: Origins 2
Namco Bandai Games Inc.

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to arcs for sending this in for release!

Saban's Power Rangers Samurai (USA) (Prototype) (QA)
- - togemet2

Late prototype of Saban’s Power Rangers Samurai by Bandai Namco which was submitted for Quality Assurance.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS           
File:               PRS_DS_B3NEAF_00.nds
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              053CDFDE
MD5:                8632D40316BBACD2D3D459611F0E0400
SHA1:               7C7A5FC01FAE9041248FE893DDE0DBF3D1B4B429
SHA256:             F1FDD6425FF0A77C151DE869D1585888DE76DB2ABDFF6691FC97089642ABDF40
----| Header Data |------------------------------------------------
Game Title:         PRS_DS      
Game Serial:        B3NE (USA)
Maker Code:         AF (Namco)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x08 (Ok; 256 Mbit; 33554432 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x0009B600
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x000C1C00
FNT Size:           0x00002836
FAT Offset:         0x000C4600
FAT Size:           0x000011F0
ARM9 Overlay Offset:0x0006A400
ARM9 Overlay Size:  0x000007A0
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x000007A0
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x000C5800
Secure CRC16:       0x9FDB (Bad; 0xBAE8; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000A74
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x01F2D169 (32690537 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x4F7C (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x6439 (Ok)                                                                                       
English Title:
Power Rangers Samurai
NAMCO BANDAI Games
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x9FDB (Ok)
Encrypted CRC32:    C317A86B
Encrypted MD5:      77017F69D94CF27BF089405862CA752C
Encrypted SHA1:     C9FC301422429F48CB1A82E9399E935EACB6B43C
Encrypted SHA256:   9D6D7A3E31EB14EC2C83FA870209619B2AA4B7383EDECB4459B4EEE8F3A49303

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to arcs for sending this in for release!

ThunderCats (USA) (Review Build)
- - togemet2

This is a press review build of ThunderCats by Bandai Namco. This build appears to be the same as the final US version of the game except for the header.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS          
File:               THUNDERCATS_THUEAF_00.nds
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              23185737
MD5:                935BC33D64DBB53C5DBED6D9636EB0E8
SHA1:               9BE172FB7D2E7397F7413F8DA2E6CF5C83B90289
SHA256:             9BBCFF866C9675B1A6906453135BBE7B97492FD3B5AF7993C60DBA10A5656FE8
----| Header Data |------------------------------------------------
Game Title:         THUNDERCATS 
Game Serial:        THUE (USA)
Maker Code:         AF (Namco)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x08 (Ok; 256 Mbit; 33554432 Bytes)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x000A4800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x000CAE00
FNT Size:           0x0000003F
FAT Offset:         0x000CB000
FAT Size:           0x00000018
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x000CB200
Secure CRC16:       0x774F (Bad; 0xD6D2; Decrypted)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000A74
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x018BF680 (25949824 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xCCB5 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0xDC4C (Ok)                                                                                              
English Title:
THUNDERCATS™
NAMCO BANDAI Games
----| Encrypted Data |---------------------------------------------
Encrypted Secure:   0x774F (Ok)
Encrypted CRC32:    39DB48DE
Encrypted MD5:      E225CA94315164E27454A2B430BE74E4
Encrypted SHA1:     8C0797CD2BF7EB099A8B843971667F1E2C1D69A5
Encrypted SHA256:   A52A32C7E5BBEC4E72A697F5363E6493416F38C58CC3A11101BDDE6DA193F526

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to arcs for sending this in for release!

Nintendo Power GB Memory Cartridge (Seminar 98) (Prototype)
- - togemet2

This is an early prototype Nintendo Power GB Memory Cartridge. The label on the front of the cartridge indicates that this was used at some sort of seminar during 1998.

It predates the final release by two years and is notable for containing an early menu with different music, and even a completely cut track. The cartridge also contains the following games, although please take note that these are of course the same as the final revisions: Tetris, Yakuman, Tennis, Dr. Mario, GB Wars, and Yoshi’s Cookie.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy        
File:               NP_DMG MULTI MENU .gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              087B10D0
MD5:                4FC5FA01A8F5A8A2AEFA45E83D3148B4
SHA1:               8F544738BAE9DD5D72243E49E3B305E641BF0872
SHA256:             03491443245A4008BD69EF19E38D2A1067DFAA782CB162D7A5F2A4F350DBCEA8
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              DMG MULTI MENU €
New Licensee Code:     (Unknown)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x36 (Ok)
Global Checksum:    0xC297 (Bad; 0xB02D)

Board / Cartridge Images

Cart Front
Cart Back

PCB Front PCB Back

Playthrough Video

A gameplay video play through played by LuigiBlood:

Special Thanks

Massive thanks to Mizuho and two other anonymous users for sending this in for release!

Nintendo Power GB Memory Cartridge (CS175) (Prototype)
- - togemet2

This is a prototype version of the Nintendo Power GB Memory Cartridge. This particular one is labelled “CS175” and is housed on a development PCB containing the following games: Dragon Slayer 1, Dragon Slayer Gaiden: Nemuri no Oukan, and Bakuchou Retrieve Master.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy     
File:               NP_1MB_ROM_Backup_2021-05-11_17-49-06.gb
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              9AFA9506
MD5:                A64B278498940F5157B5CBF3A9F27034
SHA1:               4096B616691AA8C80BC5133D914982CC00B40A6E
SHA256:             1ED0905357DECC9B100F1045E6391E3BDFDEFCA40B786BBBCBA87F4A47DEDD60
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              NP M-MENU  MENU€
New Licensee Code:  01 (Nintendo)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x19 (ROM + MBC5)
ROM Size:           0x02 (Bad; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0xD3 (Ok)
Global Checksum:    0x19E8 (Bad; 0xE370)

Board / Cartridge Images

Cart Front
Cart Top

PCB Front PCB Back

Special Thanks

Massive thanks to Mizuho and two other anonymous users for sending this in for release!

Nintendo Power GB Memory Cartridge (CS174) (Prototype)
- - togemet2

This is a prototype version of the Nintendo Power GB Memory Cartridge. This particular one is labelled “CS174” and is housed on a development PCB containing a copy of Yu-Gi-Oh! Monster Capsule GB.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy       
File:               NP_1MB_ROM_Backup_2021-06-08_12-29-48.gb
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              1371E872
MD5:                B980DA92693762BD3A7A4791FE08766E
SHA1:               4ED5607DD83EBE7975C492B08D36870F8DD6E302
SHA256:             DAF4055A1E873944130B0E3E4A61ED9991831FB66A7C91AE52FCA7DA0E2D61DB
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              YU-GI MCGB AYCJ€
New Licensee Code:  A4 (Konami)
SGB Support:        0x03 (Yes)
Cartridge Type:     0x1B (ROM + MBC5 + RAM + BATTERY)
ROM Size:           0x05 (Ok; 8 Mbit; 1048576 Bytes)
RAM Size:           0x03 (256 Kbit)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0xCE (Ok)
Global Checksum:    0x40B0 (Ok)

Board / Cartridge Images

Cart Front
Cart Top

PCB Front PCB Back

Special Thanks

Massive thanks to Mizuho and two other anonymous users for sending this in for release!

World Port (Unlicensed)
- - togemet2

This is a copy of the “World Port” software for the Game Boy Color. It’s an unlicensed peripheral made by Code Junkies, the same people that make Action Replay devices. It’s essentially a modem for your GB/GBC and can be used to do stuff such as send emails, use a calculator, and more.

In addition to the unmodified dump, a hacked version created by ZestyDev is also included. This hack removes the need to register the cartridge. To bypass the registration, fill the entire bar with anything until it’s full.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Color          
File:               GB_World_Port_-_Hard4Games_Dump.GB
BitSize:            2 Mbit
Size (Bytes):       262144
CRC32:              D4DF856F
MD5:                498A332679B9CE4392AF8D9B0567BF24
SHA1:               004DEB1E75FFA08080028CB4C08A7C981C313EB8
SHA256:             5F22B311117DE4A8DD8947CB3A6819504468C4444D6754FFC94DA53442F4CED6
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Bad
Title:               GBMail    
Serial:                  (Unknown)
GBC Flag:           0x80 (GBC & GB Compatible)
New Licensee Code:     (Unknown)
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x03 (Ok; 2 Mbit; 262144 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x33
Version:            0x00 (v1.0)
Header Checksum:    0x03 (Ok)
Global Checksum:    0x0221 (Bad; 0x3B9B)

Playthrough Video

A gameplay video play through played by Hard4Games:

Aggressive Inline (Europe) (Prototype) (7/29/02)
- - togemet2

This is a prototype of Aggressive Inline by Acclaim. This build is dated as 7/29/02 and is near final, it predate the final release by around a month.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube        
File:               INLINE-GCAIPRII_7-29-02.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              CD008D1A
MD5:                D47367B60E05FCB26928C30CE96ED89E
SHA1:               169540C1931EFDFCDE8494852D940F578E44B646
SHA256:             9C80F4DAC4499CB56B62BDBD38866B5C2879E07FF11A0B568C6C79C2E41BCE09
----| Header Data |------------------------------------------------
Game Title:         Aggressive Inline
Game Serial:        GILP (Europe)
Maker Code:         51 (Acclaim Entertainment)
Version:            0x00 (v1.0)
Disc Id:            1                                                            

Disc Images

Disc Front

Special Thanks

Massive thanks to March42 for sending this in for release!

The King of Fighters EX 2 (USA) (Prototype)
- - togemet2

This is a prototype of The King of Fighters EX 2 by Acclaim. The back of the cartridge indicates a date of April 3, 2003, a few months before the final release. It seems to be quite buggy, with random crashes at points.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance      
File:               KOFEX2HOWLIN.gba
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              7704FF39
MD5:                579B17924207E422490E5A1FE4A52AAA
SHA1:               B859122C1813A5EC9FB565DCCA815A9F0A52BF18
SHA256:             CB5C697614C925722B87B71AE617A6D1732434243CC5465A4CC1084DFE1301CF
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:              KOFEX2HOWLIN
Serial:             AEXE (USA)
Maker Code:         51 (Acclaim)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x48 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               EEPROM_V122
Size:               4/64 Kbit

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to March42 for sending this in for release!

Satellaview 8M (Picross/SatellaQ/Machi Magazine)
- - togemet2

Finding content that dates back to around the first few months of the Satellaview service is truly surprising since this is a system where it is pretty much encouraged to download new content over old ones, therefore statistically there was more chance to find content from around the end than the beginning.

Finding undumped content entirely is also getting rarer, as the Tamori no Picross one is actually new and seems to be between two of them that were dumped in terms of date.

Satella-Q is also really cool to find, as it is quite uncommon to know that it was originally an offline quiz game where you answer questions and then you send a password in postal letter to St. GIGA to win prizes. There was also a real time soundlink quiz show that was called Waiwai de Q, and has Toad as the main protagonist, eventually the show would be renamed to Satella-Q later on.

The third one is Machi Magazine, which could be translated as “Town Magazine”. This is not a brand new dump but it is 100% functional compared to the other one where we couldn’t be sure of the data’s integrity, but it contains BS-X town lore, specifically it says around the first 138 rumors among 2000 about the town itself, where the first ones talks about how to restore the town’s stolen name and culprit by gathering rumors. Apparently it is filled with fun references and puns.

Unfortunately, according to people who have played the Satellaview firsthand, the BS-X lore had suddenly rebooted at one point, and none of them have ever reached a point where you could solve the stolen town name and culprit. It is truly a mystery that it is kept to this day.

Thanks to our patrons for helping us secure this one!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System       
File:               8M_2.SFC
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              26A6D609
MD5:                B8EDF62CB0F97B73658AFE9492BA9242
SHA1:               18A582AF6603EE0D60FEBF3A07B7796FB3151958
SHA256:             DBC6161119A2A8BA86DDFA0083A9C3D5C966D5909875FD83DC5C223C4EBB1FF4
----| Detection Data |---------------------------------------------
ROM Type:           HiROM
Cartridge Type:     BSX
----| Header Data |------------------------------------------------
New Maker Code:        (Unknown)
Serial:                  (Unknown)
SFX SRAM Size:      0x00
Title:               タモリのピクロス 7/14    
Map Type:           0x00 (SlowROM-200ns; LoROM-32KB Banks)
BS Month:           0x70 (112)
BS Day:             0x71 (113)
BS MapType:         0x21
BS Type:            0x20
Old Maker Code:     0x33 (N/A)
Version:            0x02 (v1.2)
Inverse Checksum:   0x4A60 (Bad; 0x852E)
Checksum:           0xB59F (Bad; 0x7AD1)

Board / Cartridge Images

Cart Front

Playthrough Video

A gameplay video play through played by Hard4Games: