Preserving Nintendo's History
Sansuu Puzzle Game - Equal Card DS (Japan) (Prototype)
- - togemet2

The following is a prototype of Sansuu Puzzle Game: Equal Card DS, developed by Denyusha. The game was distributed elsewhere be Natsume under the title “Math Play”.

Differences

  • Quite a few files within the data folder contain differences.
  • The sound data file does not match retail.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS    
File:               NINTENDO_____NTRJ01_00.nds
BitSize:            2 Gbit
Size (Bytes):       268435456
CRC32:              79494FC5
MD5:                862A8849700B99F67ACE4A16EB77CFF0
SHA1:               4C05EC543F2D603F94C41071F0B43631EAD4B1C0
SHA256:             CBD1480B596C22D13278588DD2F64C0125472A5549C46F4823C15A0F0E527457
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x0B (Ok; -2147483648 bit; 268435456 Bytes; 64 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x40 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000850
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x000A5600
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x000CDE00
FNT Size:           0x0000101E
FAT Offset:         0x000CF000
FAT Size:           0x000006F8
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x000CF800
Secure CRC16:       0xFFDF (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AB8
ARM7 Autoload Address:0x02380158
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00616EC0 (6385344 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x5CC2 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x595A (Ok)
Japanese Title:
イコールカード DS

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Unirally (Europe) (Prototype)
- - togemet2

The following is a prototype of Unirally, developed by DMA Design for the Super Nintendo Entertainment System! This build is dated November 29th, 1994 (roughly five months before the game’s retail PAL release).

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System         
File:               Unirally.6216.sfc
BitSize:            16 Mbit
Size (Bytes):       2097152
CRC32:              C362C7B1
MD5:                DAD6658FBA469309DB2A8D0ED86551F5
SHA1:               14E7574AC2DACDF8A736DF26414CB2F772684CFB
SHA256:             BBFBCF24E36B297710C1CC88948814AC651336C19FF8EC67B6CDFE64496BD627
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:      N/A
Serial:              N/A
SFX SRAM Size:      0xFF
Title:              UNIRALLY             
Map Type:           0x30 (FastROM-120ns; LoROM-32KB Banks)
ROM Type:           0x02 (ROM + Save RAM)
ROM Size:           0x0B (16 Mbit; Ok)
SRAM Size:          0x03 (64 Kbit)
Country:            0x02 (Europe)
Old Maker Code:     0x01 (Nintendo)
Version:            0x00 (v1.0)
Inverse Checksum:   0x9DE9 (Ok)
Checksum:           0x6216 (Ok)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Zoda-Y13 for sending this in for release!

Controller Test Ver 2.4a (Japan)
- - togemet2

The following is a factory test cartridge to test various Nintendo 64 controller buttons as well as the joystick. To get past the “Controller is not connected!” screen, ensure you have a controller on port one and another on port four to initiate the test.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64      
File:               ControllerTestV2.4a.z64
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              D09DBB9D
MD5:                EE0B9920B9303A64E68E2F00FBC7247B
SHA1:               B47EA0A899355094F62A333CBCB5BE2531331C09
SHA256:             ACA11B55C6F870C4D06879C2FDA8A368E29C6D92BB3F591E2BC51A82650E9FEC
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x50002080
Fixed Value 3:      0x000014
Unknown Value:      0x46
Boot Chip:          CIC-NUS-6102
CRC1:               0xE4CE8D27 (Ok)
CRC2:               0x9EB088C3 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

South Park Rally (Europe) (Prototype) (2)
- - togemet2

The following is a press review prototype of South Park Rally by Acclaim for the Nintendo 64, intended for use in PAL regions. In this release, a patched ROM file is included (as well as the unmodified dump as always). Many emulators and flashcarts look at the GUID in the header to guess the region. Setting 0x3E to 0x50 (“P”) automates that, thus making it run without the original hardware.

Differences

  • The game shares it’s product ID with Turok: Dinosaur Hunter.
  • Header title is listed as “p003.rom”.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64       
File:               SouthParkRalleyReviewCart [NTUE].z64
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              E8C7EEB0
MD5:                E53438B215AF42780F2E0A70C07166EE
SHA1:               A8750557E5678FE43D0F46FC0D3A07E5EC76D8DE
SHA256:             B93A33A54170CF485382A39FC14A7C14E2381E91532EE0244AC708A94112D9B2
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0xB300156C (Ok)
CRC2:               0xD9A6FBEF (Ok)
Reserved 1:         0x0000000000000000
Title:              p003.rom            
Reserved 2:         0x0000000000000000
Serial:             NTUE (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Nicola Kanshuu - Model Oshare Audition (Japan) (Distribution Cartridge)
- - togemet2

The following is a data distribution cartridge for the game Model Oshare Audition. It was used across various McDonald’s locations within Japan on April 16th to May the 6th, 2010, and would gift the player a free McDonald’s employee outfit in-game. Something interesting is that the data seems to be self destructing, and after running the game once, it cannot be run again. Due to this, it will not be useable without the included savefile. Even more odd, for the data to actually be distributed, while on the final prompt you must “hotswap” to the retail game cartridge and power back off the system.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS         
File:               MODELOSYARE_NTRJKA_01.nds
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              40FB8937
MD5:                F0E62653A24FF6297E6AFDE843537BBE
SHA1:               8FC07B25D7BDEE99BAFF9B0AD7DE49CF3B79DA31
SHA256:             7C42A89546EC8B595C6B2E4F102A95BE9C3C456F43C3514061A3F290CFC0CEDB
----| Header Data |------------------------------------------------
Game Title:         MODELOSYARE 
Game Serial:        NTRJ (Japan)
Maker Code:         KA (Unknown)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x08 (Ok; 256 Mbit; 33554432 Bytes; 4 Mbit Size-Fixed)
Asian Region:       0x02
Reserved 1:         0x000000000000000002
Version:            0x01 (v1.1)
Autostart:          0x00 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000850
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x00040000
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00067200
FNT Size:           0x00000009
FAT Offset:         0x00067400
FAT Size:           0x00000000
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size:  0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size:  0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00067400
Secure CRC16:       0x306E (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AFC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x00067C40 (425024 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0x7936 (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x948C (Ok)
Japanese Title:
モデル☆おしゃれ
オーディション
アルケミスト 

Board / Cartridge Images

Cart Front
Cart Back

Special Thanks

Massive thanks to eigenrush for sending this in for release!

Super Punch-Out!! (Europe) (Prototype)
- - togemet2

The following is a prototype of Super Punch-Out!!, developed by Nintendo R&D3. It appears to be a near final build (as most PAL prototypes tend to be), however there are some sort of differences within the binary.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System     
File:               SuperPunch-out.6D27.sfc
BitSize:            16 Mbit
Size (Bytes):       2097152
CRC32:              C4972F07
MD5:                DC1375E9961217FFA35D51E413B23431
SHA1:               D9F415AA31D7528358C7AED5B9057303998BDCF6
SHA256:             B9717901A615762D2809EBCCF2CB4A548AE563F0BEF40560722ED89112E7BEE8
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:     01 (Nintendo)
Serial:             4Q   (Unknown)
SFX SRAM Size:      0x00
Title:              Super Punch-Out!!    
Map Type:           0x20 (SlowROM-200ns; LoROM-32KB Banks)
ROM Type:           0x02 (ROM + Save RAM)
ROM Size:           0x0B (16 Mbit; Ok)
SRAM Size:          0x03 (64 Kbit)
Country:            0x02 (Europe)
Old Maker Code:     0x33 (N/A)
Version:            0x00 (v1.0)
Inverse Checksum:   0x92D8 (Ok)
Checksum:           0x6D27 (Ok)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Zoda-Y13 for sending this in for release!

Porky Pig's Haunted Holiday (USA) (Prototype)
- - togemet2

We’ve preserved a prototype of Porky Pig’s Haunted Holiday for the SNES, developed Phoenix Interactive Entertainment! This build seems relatively close to the retail game when compared to it’s other found prototypes.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System     
File:               Porky_Pigs_Haunted_Holiday_prototype.sfc
BitSize:            32 Mbit
Size (Bytes):       4194304
CRC32:              469F10BD
MD5:                9AA3FFBC26EBD9EB3C4FE2EF6135E94C
SHA1:               F68254561E5797213C9C6F609D4B31BD09E61916
SHA256:             A6D9871CE67190C59EC996F09A8D71D483613177090B921699058F3287347B72
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:     BB (Sunsoft)
Serial:             APPE (USA)
SFX SRAM Size:      0x00
Title:              Porky Pigs HauntVGAM 
Map Type:           0x30 (FastROM-120ns; LoROM-32KB Banks)
ROM Type:           0x00 (ROM)
ROM Size:           0x0B (16 Mbit; Bad)
SRAM Size:          0x00 (None)
Country:            0x01 (USA)
Old Maker Code:     0x33 (N/A)
Version:            0x00 (v1.0)
Inverse Checksum:   0xFFFF (Bad; 0xD81E)
Checksum:           0x0000 (Bad; 0x27E1)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Anonymous and iniche for sending this in for release!

Michael Owen's WLS 2000 (Europe) (Prototype)
- - togemet2

The following is a prototype of Michael Owen’s WLS 2000, developed by Silicon Dreams Studio. In this release, a patched ROM file is included (as well as the unmodified dump as always). Many emulators and flashcarts look at the GUID in the header to guess the region. Setting 0x3E to 0x50 (“P”) automates that, thus making it run without the original hardware.

Differences

  • Appears to be quite different from the retail release.
  • The header does not contain the game’s ID.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64         
File:               Mike Owen's WLS 2000.n64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              16CB30AF
MD5:                033D72E91B2AD5C47835BE02DA38A6E4
SHA1:               083EE244E4199972FFB763F88DE6A1DA27CBD679
SHA256:             695886B29E5B69E498E474A2A380BDAB988EF7ECDA7AE7C5A8FD1A4F9A1134E7
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x6B6E4DB1 (Ok)
CRC2:               0xA64296C9 (Ok)
Reserved 1:         0x0000000000000000
Title:              Michael Owens Soccer
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Anonymous, ehw, and iniche for sending this in for release!

Aidyn Chronicles - The First Mage (USA) (Prototype)
- - togemet2

The following is a prototype of Aidyn Chronicles: The First Mage, developed by H2O Entertainment.

Differences

  • The header does not contain the game’s ID.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64         
File:               Aidyn Chronicles The First Mage.n64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              2B39F8E3
MD5:                1AC9DEC95AD700412A7295DA39237155
SHA1:               330CC37425909022BAEA9AAE58AB49CDD903EED5
SHA256:             468EFE1AF342F60B93461C50CBCC471F41F48F4E54C81EF622B69820A9D00C32
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x8EAA1A2C (Ok)
CRC2:               0x61C09930 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Anonymous, ehw, and iniche for sending this in for release!

Iggy's Reckin' Balls (Europe) (Prototype)
- - togemet2

The following is a prototype of Iggy’s Reckin’ Balls, developed by Iguana Entertainment, Inc.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64     
File:               Iggy's Reckin' Balls.n64
BitSize:            64 Mbit
Size (Bytes):       8388608
CRC32:              87DC2FBF
MD5:                43E7662F4C6C24CA490FB4F7DB1A279B
SHA1:               CE9612E646214FEF2BFF78D6302BC89505AFAB2B
SHA256:             B199563EFF0F0D87DA740BAEE8A90E01F3129D6A836CC7518340E32EDC36BB71
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x1984156C (Ok)
CRC2:               0xA8BE4F3C (Ok)
Reserved 1:         0x0000000000000000
Title:              reckinballs         
Reserved 2:         0x0000000000000000
Serial:             NTUE (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Anonymous, ehw, and iniche for sending this in for release!

Duck Dodgers (USA) (Prototype) (2)
- - togemet2

The following is a prototype of Duck Dodgers, developed by Paradigm Entertainment.

Differences

  • The header does not contain the game’s ID.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64    
File:               Duck Dodgers Starring Daffy Duck.n64
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              904AA1A2
MD5:                31C5657BA4B7556E2440F8BDACB34E5A
SHA1:               BD295A0636D42DCE8349E97FCD9E83369265DB9F
SHA256:             9CB97FB46D4C8B7444C024E8EAB7718C9C639C870D5F4E56907E7CB24AA4D760
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x4A
Boot Chip:          CIC-NUS-6102
CRC1:               0x8E06B6A1 (Ok)
CRC2:               0xFE486035 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Anonymous, ehw, and iniche for sending this in for release!

Duke Nukem - Zero Hour (USA) (Prototype)
- - togemet2

The following is a prototype of Duke Nukem: Zero Hour, developed by Eurocom.

Differences

  • The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64 
File:               Duke Nukem Zero Hour.n64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              21E4DE3A
MD5:                73BBD95CD877D6C9C923547DA1BA76BD
SHA1:               0FE108C66384DCFEBB395F767AC5FA6A842D07F0
SHA256:             9A679928314EF211C9BF1F5E28E680133D73CD7D0CAB0768122BE4673CB3E66C
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          CIC-NUS-6102
CRC1:               0x16F6D326 (Ok)
CRC2:               0x271D113F (Ok)
Reserved 1:         0x0000000000000000
Title:              DUKE NUKEM ZERO HOUR
Reserved 2:         0x0000000000000000
Serial:             NDZE (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Anonymous, ehw, and iniche for sending this in for release!

Road Rash 64 (USA) (Prototype)
- - togemet2

The following is a prototype of Road Rash 64, developed by Pacific Coast Power & Light.

Differences

  • Appears to be missing a few features and graphics that appear within the retail version.
  • The header does not contain the game’s ID.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64         
File:               Road Rash 64.n64
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              2986DEC8
MD5:                78AC7B7F3D9540B603C6963F83DA8921
SHA1:               0AD0392CBDF8BE5024CA3AE50DD776887466AEB7
SHA256:             6CDC43F03A88FACE39BDE25B76D9372115A6B16482D33944D194CC9E9899C515
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0xC18DCDD2 (Ok)
CRC2:               0x9603173C (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Anonymous, ehw, and iniche for sending this in for release!

Nuclear Strike 64 (USA) (Prototype) (2)
- - togemet2

The following is a prototype of Nuclear Strike 64, developed by Electronic Arts. As of writing, it appears to be the earliest known version of the game.

Differences

  • Contains a different titlescreen.
  • The header does not contain the game’s ID.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64       
File:               Nuclear Strike.n64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              B213152C
MD5:                DB01748F770DB0085A80D8C9D3D2EFA2
SHA1:               B0F30FADF076C8EA9AB34A4D19834D86EAC8487C
SHA256:             49074F2BA1B9010D35BCF437E0338A90033E5089D4E04BAB98FFAD07E7CED499
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x7A222A3B (Ok)
CRC2:               0x032CFF25 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Anonymous, ehw, and iniche for sending this in for release!

Star Soldier - Vanishing Earth (Japan) (Prototype)
- - togemet2

The following is a prototype of Star Soldier: Vanishing Earth, developed by Hudson Soft. The cartridge’s label lists this build as VER.98031002.

Differences

  • The header does not contain the game’s ID.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64           
File:               Star Soldier Vanishing Earth.n64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              80B53810
MD5:                8EEC36DBFBCCBCDA1488B010A45FC153
SHA1:               C7BF56FBBD60FC5BDC5615E0BC8B5FB7D70A1E29
SHA256:             0A5C45E0A6FA6105EBA1DCD1E4C3086B5EE0F6A874E3E2DECF298DA56F5D1F18
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          CIC-NUS-6102
CRC1:               0x95DD459F (Ok)
CRC2:               0x4A9DC24D (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Anonymous, ehw, and iniche for sending this in for release!