Preserving Nintendo's History
Super Copa (USA) (Prototype)
- - togemet2

This is a prototype of Super Copa by American Softworks Corp. Some of the differences we were able to note are as follows: It contains a slightly different publisher screen and other graphical differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System           
File:               SuperCopa.sfc
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              5F3AD10E
MD5:                6F61E62377567F60C2DAE3D005D288FE
SHA1:               B2756203B99997CEF2ACC629C1743E873DBBFF5C
SHA256:             82924DF9A8D73BCC34A438824138A152D2E31E49ED0CFADCC40543771AF8618A
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:      N/A
Serial:              N/A
SFX SRAM Size:      0x00
Title:              SUPER COPA           
Map Type:           0x30 (FastROM-120ns; LoROM-32KB Banks)
ROM Type:           0x00 (ROM)
ROM Size:           0x0A (8 Mbit; Ok)
SRAM Size:          0x00 (None)
Country:            0x01 (USA)
Old Maker Code:     0x5F (American Softworks)
Version:            0x00 (v1.0)
Inverse Checksum:   0x2C59 (Ok)
Checksum:           0xD3A6 (Ok)

Board / Cartridge Images

Cart Board

The Sporting News - Power Baseball (USA) (Prototype)
- - togemet2

This is a prototype of The Sporting News: Power Baseball by Hudson Soft. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System      
File:               PowerBaseball.sfc
BitSize:            8 Mbit
Size (Bytes):       1048576
CRC32:              9854063B
MD5:                999F80A3C6058A3B988459938896D01E
SHA1:               7C625203C0E29B91542B249FE86B95EF5A6363C8
SHA256:             507262E36070FBACD0C9BAACA704201CCF2D251003894301B674EB71326E9ADC
----| Detection Data |---------------------------------------------
ROM Type:           HiROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:     18 (Hudson Soft)
Serial:             AHGE (USA)
SFX SRAM Size:      0x00
Title:              POWER BASEBALL       
Map Type:           0x31 (FastROM-120ns; HiROM-64KB Banks)
ROM Type:           0x02 (ROM + Save RAM)
ROM Size:           0x0A (8 Mbit; Ok)
SRAM Size:          0x03 (64 Kbit)
Country:            0x01 (USA)
Old Maker Code:     0x33 (N/A)
Version:            0x00 (v1.0)
Inverse Checksum:   0x3F71 (Ok)
Checksum:           0xC08E (Ok)

Board / Cartridge Images Cart Board

Pocky & Rocky 2 (USA) (Prototype)
- - togemet2

This is a prototype of Pocky & Rocky 2 by Natsume. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System    
File:               Pocky&Rocky2.sfc
BitSize:            12 Mbit
Size (Bytes):       1572864
CRC32:              3B94B032
MD5:                86A2336880D00CCADD149061B12A79E7
SHA1:               7F52136CD5D28B7A90CB7A46289160DBD494494C
SHA256:             BAEA1F96E3EE9970FEA8FAF87A8A18DE0A19A6F2BDB23DF1B51E5BA6D90FB5AC
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:      N/A
Serial:              N/A
SFX SRAM Size:      0x00
Title:              POCKY&ROCKY2         
Map Type:           0x20 (SlowROM-200ns; LoROM-32KB Banks)
ROM Type:           0x00 (ROM)
ROM Size:           0x0B (16 Mbit; Bad)
SRAM Size:          0x00 (None)
Country:            0x01 (USA)
Old Maker Code:     0xE9 (Natsume)
Version:            0x00 (v1.0)
Inverse Checksum:   0x2C15 (Ok)
Checksum:           0xD3EA (Ok)

Board / Cartridge Images Cart Board

Hammerlock Wrestling (USA) (Prototype)
- - togemet2

This is a prototype of Hammerlock Wrestling by Jaleco. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System        
File:               HammerLock.sfc
BitSize:            16 Mbit
Size (Bytes):       2097152
CRC32:              AD949134
MD5:                B4D544E4A4C0FC100FE3A482CF12F01D
SHA1:               28F77BE0EF1C7B9DAEE349EC531A0386B979ED33
SHA256:             97FA2F46C23001F326C610A6222726FC06575CAF3FC8B324F2C6E5B75A98F92F
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:      N/A
Serial:              N/A
SFX SRAM Size:      0xBF
Title:              HAMMER LOCK          
Map Type:           0x30 (FastROM-120ns; LoROM-32KB Banks)
ROM Type:           0x00 (ROM)
ROM Size:           0x0B (16 Mbit; Ok)
SRAM Size:          0x00 (None)
Country:            0x01 (USA)
Old Maker Code:     0x0A (Jaleco)
Version:            0x00 (v1.0)
Inverse Checksum:   0xF8DB (Ok)
Checksum:           0x0724 (Ok)

Board / Cartridge Images

Hammerlock Wrestling (USA) (Prototype) - Cart Front

Hammerlock Wrestling (USA) (Prototype) - PCB

Fatal Fury 2 (USA) (Prototype)
- - togemet2

This is a prototype of Fatal Fury 2 by Takara. One small difference that was noticed is that the title and copyright screen display the copyright year as 1993 instead of 1994 in the retail release.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System         
File:               FatalFury2-27c4001.sfc
BitSize:            20 Mbit
Size (Bytes):       2621440
CRC32:              CB8480DE
MD5:                5B7D26C6BF0BF21FA8EC425A3517E46E
SHA1:               E14C682947E398DDD9AD2121A01F1E0B72D1AD9C
SHA256:             79281C736F14E8935EE8F6428CF45BDC2C1A158E6AE18FFD6625D4D502CB7583
----| Detection Data |---------------------------------------------
ROM Type:           HiROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:      N/A
Serial:              N/A
SFX SRAM Size:      0x00
Title:              FATAL FURY2          
Map Type:           0x31 (FastROM-120ns; HiROM-64KB Banks)
ROM Type:           0x00 (ROM)
ROM Size:           0x0C (32 Mbit; Bad)
SRAM Size:          0x00 (None)
Country:            0x01 (USA)
Old Maker Code:     0xA7 (Takara)
Version:            0x00 (v1.0)
Inverse Checksum:   0x81B5 (Ok)
Checksum:           0x7E4A (Ok)

Board / Cartridge Images Cart Board

College Slam (USA) (Prototype)
- - togemet2

This is a prototype of College Slam by Acclaim. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Super Nintendo Entertainment System  
File:               CollegeSlam-27c4001.sfc
BitSize:            24 Mbit
Size (Bytes):       3145728
CRC32:              1A4D2366
MD5:                B428007A4CC5344C18DE547A5212AC22
SHA1:               E03E2557189AB83D16F62CCBFE04AC12EFFF2D22
SHA256:             71A09D05246668E399D053500A86E1E63F09D3D24579F0E6E14D2B0EE50783C1
----| Detection Data |---------------------------------------------
ROM Type:           LoROM
Cartridge Type:     Normal
----| Header Data |------------------------------------------------
New Maker Code:      N/A
Serial:              N/A
SFX SRAM Size:      0x00
Title:              ANYE            CLUB 
Map Type:           0x30 (FastROM-120ns; LoROM-32KB Banks)
ROM Type:           0x02 (ROM + Save RAM)
ROM Size:           0x0C (32 Mbit; Bad)
SRAM Size:          0x03 (64 Kbit)
Country:            0x01 (USA)
Old Maker Code:     0x51 (Acclaim)
Version:            0x00 (v1.0)
Inverse Checksum:   0xF373 (Bad; 0x1411)
Checksum:           0x0C8C (Bad; 0xEBEE)

Board / Cartridge Images

College Slam (USA) (Prototype) - PCB Front

College Slam (USA) (Prototype) - PCB Back

Demo Update 0622015 (Europe) (Kiosk)
- - togemet2

This is a Wii U kiosk demo disc containing demos of Splatoon, Kirby and the Rainbow Paintbrush and Yoshi’s Woolly World. Unfortunately the main file for the Yoshi demo is corrupted and a good dump of it couldn’t be obtained.

Screenshots

Screenshot

Screenshot

Disc Images

Disc Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

3D Challenge (Tech Demo)
- - togemet2

3D Challenge was a tech demo created by Nintendo to demonstrate the capability of the 3DS at E3 2010. It consists of various basic minigames where the player must identify which object is truly 3D, and which is a 2D cutout. This was discovered within a lot of 37 systems and after many delays and bricks, it was finally able to be recovered and preserved. It appears to be an earlier version than what was shown to the press at E3, as unused files within the game corroborate what was explained by people who played the demo.

The game also shares the same Title ID as the Japanese version of Face Raiders, thus it shares the same home menu icon and banner. Please be warned that installing this title on a Japanese system may overwrite the Face Raiders application.

Screenshots

Screenshot Screenshot

ROM Information

== Reading file '3D_Challenge.cia'...
-- Nintendo 3DS Application Package detected
----- SMDH -----
Title:           'Face Raiders'
Full Title:      'Face Raiders'
Publisher:       'Nintendo'
Region Code:      [*] Japan     [ ] USA   [ ] Europe     
                  [ ] Australia [ ] China [ ] South Korea
                  [ ] Taiwan   
Age Ratings:     CERO=A
----- CIA -----
Title ID:        '00040010-00020D00'
Product Code:    'CTR-N-HCHJ'
Logo:            'Nintendo'
Version:         '0.0.0 (v0)'
Issuer:          'Retail'
Console ID:      '00000000'
Contents:        
|#|Type|  Encryption   | Version  |  Size  |
|-|----|---------------|----------|--------|
|0|CXI |Standard (0x2C)|0.0.2 (v2)|11.7 MiB|
----- ExHeader -----
Process Name:    'NTRQ'
Type:            'Application'
Flags:            [*] CompressExefsCode [*] SDApplication
Old3DS Sys Mode: 'Prod (64 MiB)'
New3DS Sys Mode: 'Legacy (64 MiB)'
New3DS CPU Mode:  [ ] L2 Cache [ ] 804 MHz                                                                       

A gameplay video play through played by Akfamilyhome:

Special Thanks

Massive thanks to Paul Kelly for sending this in for release!

Demo Update 02/2015 (Europe) (Kiosk)
- - togemet2

The following is a Wii U kiosk demo disc (CAT-I) for Super Smash Bros and Mario Party 10, created during Feb of 2015. Please note that this disc was intended to be run on European systems, you may run into problems if attempting to boot using another region.

Screenshots

Screenshot

Screenshot

Disc Images

Disc Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Manhattan Project (Prototype) (6.12.97)
- - togemet2

This is a prototype of Manhattan Project by Radical Entertainment. This build is dated as 6.12.97. The game ended up being rebranded as “Blood Lines” and released in 1998.

Screenshots

Screenshot Screenshot

ROM Information

== Reading file 'Manhattan_Project_6.12.97_-_PSX.bin'...
-- ISO-9660 Disc Image detected
System ID:          ''
Volume ID:          'MANHATTAN_PROJECT_6_12_97_PSX'
Volume Size:        '13.3 MiB'
Volume Set:         'UNDEFINED'
Publisher:          ''
Data Preparer:      ''
Application:        'IMGBURN V2.5.8.0 - THE ULTIMATE IMAGE BURNER!'
Copyright File:     ''
Abstract File:      ''
Bibliographic File: ''
Creation Time:      14/10/20 17:09:29
Modification Time:  14/10/20 17:09:29
Expiration Time:    Unknown
Effective Time:     Unknown                                                                  

Disc Images

Cart Board

Playthrough Video

A gameplay video play through played by Obscure Gamers:

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Super Mario Club (Japan) (Famicom Network System)
- - togemet2

This is a dump of a very rare piece of software for the Famicom Network System. Super Mario Club was used for use in stores and would be able to receive new information for the latest Famicom games. Customers would also be able to submit their own reviews and feedback for each game listed. This is the second revision of Super Mario Club, which was pushed out in 1991.

Please note that this is currently unplayable on emulator.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System            
File:               Super-Mario-Club.nes
BitSize:            1 Mbit
Size (Bytes):       131088
CRC32:              FA6F1C3F
MD5:                90D5606A18244245B5FCA4E8B2C6762C
SHA1:               10CE392B3EA0203D813119AA0848579775C63F3B
SHA256:             601EDAE222F89BA10F445E3E59B778F3D6FAF2CCFC58057F370AA46D101566F8
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x00 (0 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           0 (No)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         1 (Nintendo MMC1)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ? , ?, ?,[email protected]
PRG-ROM Checksum:   0x10FB (Bad; 0x635E)
CHR-VROM Checksum:  0xEEF2 (Bad; 0x0000)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x4 (Horizontal)
Board Type:         0x12
Unknown 1:          0xC0FCD9FF
Maker Code:         0xD9 (Banpresto)
Unknown 2:          0xFF
Vectors:            0x8CD3D9FF9DD3
----| Headerless Data |--------------------------------------------
Size (Bytes):       131072
CRC32:              28AF8896
MD5:                41270C17731E10C9FB7B7CE8A7ECDB38
SHA1:               75FDD5D1DC2B158D7FC27E7A5EEFF7289A4D8459
SHA256:             D68A39EFF19FD1B32E1FDA46DA188122067F4E702C54974D853C14F521D51292

Board / Cartridge Images

Cart Front

Playthrough Video

A gameplay video play through played by Hard4Games:

JRA-PAT (Japan) (Famicom Network System)
- - togemet2

This is a dump of a very rare piece of software for the Famicom Network System. JRA-PAT was used to bet on horse races from the comfort of your own home. It was said to have 100,000 units sold.

Please note that this is currently unplayable on emulator.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo Entertainment System          
File:               JRA-PAT.nes
BitSize:            1 Mbit
Size (Bytes):       131088
CRC32:              36346E53
MD5:                45E00A783DF2A4F54F0A285EB9529D8A
SHA1:               94A738BEBA66DCA23D663E155CD5C1530B694A11
SHA256:             8F2AFA94F604073795BA136BEEDF00144A308928DCF25707E7CBD09F8B1D19F0
----| iNES Header Data |-------------------------------------------
Num ROM Banks:      0x08 (128 KBytes)
Num VROM Banks:     0x00 (0 KBytes)
Mirroring:          0 (Horizontal)
Save RAM:           0 (No)
Trainer:            0 (No)
4-Screen VRAM:      0 (No)
VS-System Cartridge:0 (No)
ROM Mapper:         1 (Nintendo MMC1)
Num RAM Banks:      0x00 (None or 8 KBytes)
Display:            0 (NTSC)
----| NES Header Data |--------------------------------------------
Title:              ? , ?, ?,[email protected]
PRG-ROM Checksum:   0x10FB (Bad; 0xB464)
CHR-VROM Checksum:  0xEEF2 (Bad; 0x0000)
PRG Size:           0x15 (33554432 KBytes)
CHR Size:           0x15 (16777216 KBytes)
Mirroring:          0x4 (Horizontal)
Board Type:         0x12
Unknown 1:          0x00C0D9FF
Maker Code:         0xD9 (Banpresto)
Unknown 2:          0xFF
Vectors:            0x0FF3D9FF4AF3
----| Headerless Data |--------------------------------------------
Size (Bytes):       131072
CRC32:              E4F4FAFA
MD5:                90E2B479A3A9C6BA3A41D60FE1E3F99F
SHA1:               3951FC1BB2BD44C2E9525D50BDF97B7C5D9F0B9F
SHA256:             0C6EB91EA117049DC43A4B2306FE8E3909BEC270084C72088C5FC5BFB5BB6295

Board / Cartridge Images

Cart Front

Playthrough Video

A gameplay video play through played by Hard4Games:

New Super Luigi U (DLC) (Japan) (Prototype)
- - togemet2

Pre-release DLC version of New Super Luigi U for Wii U. Most of the files seem to have minor differences when put in comparison with the released version. Please note that to run correctly, the DLC must be applied to the retail Japanese New Super Mario Bros. U with the latest updates applied.

Screenshots

Screenshot

Tony Hawk's Pro Skater (USA) (Prototype)
- - togemet2

This is a prototype of Tony Hawk’s Pro Skater by Activision. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64            
File:               TONY HAWK PRO SKATER [NTFE].z64
BitSize:            192 Mbit
Size (Bytes):       25165824
CRC32:              F50204DA
MD5:                035C0700406197104D977C379E410CB7
SHA1:               839BE141AF2F5CD717B264C8167C72CEBD87EF29
SHA256:             F176D2698222758E67A8DDDD5F0FAA902A9B79A3415845A769CF0A59652027F6
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x1762C9FF (Ok)
CRC2:               0xE221BFE3 (Ok)
Reserved 1:         0x0000000000000000
Title:              TONY HAWK PRO SKATER
Reserved 2:         0x0000000000000000
Serial:             NTFE (USA)
Version:            0x00 (v1.0)

Board / Cartridge Images

Tony Hawk's Pro Skater (USA) (Prototype) - Cart Front

Tony Hawk's Pro Skater (USA) (Prototype) - Cart Back

Playthrough Video

A gameplay video play through played by Hard4Games:

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!

Tony Hawk's Pro Skater 2 (USA) (Prototype)
- - togemet2

This is a prototype of Tony Hawk’s Pro Skater 2 by Activision. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64         
File:               TonyHawk2.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              BCF178C5
MD5:                6440A67E2C27BD9ADEDFC60939C2BF1B
SHA1:               134289253CCCCBCABBF52660F28A49449C399EDE
SHA256:             05946AF0BCC0CA1E9C8B17675C24DF98038E66864A934B5182FF858993B0D0AE
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x404E8D71 (Ok)
CRC2:               0x7A07DD64 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

Tony Hawk's Pro Skater 2 (USA) (Prototype) - Cart Front

Tony Hawk's Pro Skater 2 (USA) (Prototype) - Cart Back

Playthrough Video

A gameplay video play through played by Hard4Games:

Special Thanks

Massive thanks to GamingLegend64 for sending this in for release!