This is a prototype of Floigan Bros by Visual Concepts. It contains watermarks of the build date (Jan 21, 2001) and the Visual Concepts logo. Instead of the game’s title in the header, it uses the default “THIS IS A SAMPLE DISK FOR USE INTHE OFFICE ONLY / DO NOT SELL / DO NOT CARRY OUT FROM THE OFFICE”. It also contains various bugs which do not appear in the retail version.
Screenshots
Disc Images
Special Thanks
Massive thanks to CombyLaurent for sending this in for release!
This is a prototype of Glover by Hasbro Interactive. The back of the cartridge reads “Sept Build 35” in worn down sharpie. It was later revealed by Ozidual (who works closely with the current rights holder for the game), that this specific build is from September 3rd. Curiously, this cartridge was obtained by someone who had attended a tradeshow where the game was shown off.
Differences within are very minor, with the most noticeable one being that the main menu is much brighter than it is in the final game, as seen below.
2-Up
Swipe
Onion Skin
Despite being a pre-release build, the brighter menu design in this prototype was used in every other version of Glover, excluding US rev 0.
Today we have released Version 2.5 of CodeWarrior for Nintendo GameCube. This is a tool from the GameCube development kit which allows developers to create projects for the system. It can be used to create and edit source code, configure and manage build configurations, compare files, and it even contains a debugger.
Disc Images
Special Thanks
Massive thanks to Revo and Gonz for sending this in for release!
Today we have released Version 1.0 of CodeWarrior for Nintendo GameCube. This is a tool from the GameCube development kit which allows developers to create projects for the system. It can be used to create and edit source code, configure and manage build configurations, compare files, and it even contains a debugger.
Disc Images
Special Thanks
Massive thanks to Revo and Gonz for sending this in for release!
This is a development cart containing version 5.4 of the Controller Pak Test Program. This program allows the user to edit, delete, copy, and write data to their Controller Pak.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Nintendo 64
File: MemUtil.z64
BitSize: 256 Mbit
Size (Bytes): 33554432
CRC32: E822F5AD
MD5: 0D4AE0714F034C3B87A2BB64AD3CC68E
SHA1: 8B7F832FA9E68BE2F823A0F96350096BC86DF2AC
SHA256: 2638B9FE9F96D73D5D5EC272AEEB9FDF39E8056B1DA4EB1F351EF2DCACF5087B
----| Header Data |------------------------------------------------
Fixed Value 1: 0x8037
Compression Flag: 0x12
Fixed Value 2: 0x400000000F
EntryPoint: 0x00040080
Fixed Value 3: 0x000014
Unknown Value: 0x49
Boot Chip: CIC-NUS-6102
CRC1: 0xCA4C7A6E (Ok)
CRC2: 0x1B7CD626 (Ok)
Reserved 1: 0x0000000000000000
Title:
Reserved 2: 0x0000000000000000
Serial: (Unknown)
Version: 0x00 (v1.0)
Board / Cartridge Images
Special Thanks
Massive thanks to GamingLegend64 for sending this in for release!
This is a prototype of ECW Hardcore Revolution by Acclaim. Unfortunately it seem to be broken, thus this build is unbootable. It also contains an overdump of WWF Attitude within the data. The crash handler screen indicates a date of November 22nd, 1999.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Nintendo 64
File: ecw.z64
BitSize: 1 Gbit
Size (Bytes): 134217728
CRC32: 0A239818
MD5: BC8C8EBE227A75E23FDC339D06AADE19
SHA1: CF4130295DF9A7360339A477F1F670D755C45059
SHA256: 245A8859D079DD5425CC3847186E9FB8EE5D0A3A18ECD388749C74D77C839950
----| Header Data |------------------------------------------------
Fixed Value 1: 0x8037
Compression Flag: 0x12
Fixed Value 2: 0x400000000F
EntryPoint: 0x00040080
Fixed Value 3: 0x000014
Unknown Value: 0x44
Boot Chip: CIC-NUS-6102
CRC1: 0x8107C330 (Ok)
CRC2: 0x64380CB7 (Ok)
Reserved 1: 0x0000000000000000
Title:
Reserved 2: 0x0000000000000000
Serial: (Unknown)
Version: 0x00 (v1.0)
Board / Cartridge Images
Special Thanks
Massive thanks to GamingLegend64 for sending this in for release!
Today we have released an unreleased Nintendo DS port of the PS2 game “Toy Golf Extreme”. This was sourced from a Data Design Interactive (DDI) hard drive dump and was created to showcase the capabilities of the DS engine. Labelled as messitest.nds and dated as being from April 23rd, 2008.
This is a prototype of Jikkyou Powerful Pro Yakyuu 4 by Konami. Some differences we noted are as follows: There is no opening introduction, the titlescreen render has different colors and shadows, animations and colors in the menus are different, and there are completely different graphics in other menus.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Nintendo 64
File: dump.z64
BitSize: 512 Mbit
Size (Bytes): 67108864
CRC32: 25C18A2A
MD5: 02EE7C88C76C86BADBBFC278A5FCB60D
SHA1: 47C798B98C94A06350703BD97E200D150C9822DC
SHA256: 549B61C9C2E5A21ADCDBADD67CCFD80BF59A5CC99C3C1325696D909469349453
----| Header Data |------------------------------------------------
Fixed Value 1: 0x8037
Compression Flag: 0x12
Fixed Value 2: 0x400000000F
EntryPoint: 0x00040080
Fixed Value 3: 0x000014
Unknown Value: 0x47
Boot Chip: CIC-NUS-6102
CRC1: 0xC56BC5F8 (Ok)
CRC2: 0xEB4ED65D (Ok)
Reserved 1: 0x0000000000000000
Title:
Reserved 2: 0x0000000000000000
Serial: (Unknown)
Version: 0x00 (v1.0)
This is a prototype of South Park Rally by Acclaim. Some differences that could be noted are as follows: Scrolling through the character menu is slower, checkpoints are referred to as “grids”, Mayor McDaniels introduces each race in the top left corner of the screen (much like the Windows version), and the countdown is translucent and green instead of red. In addition to these, there are also minor graphic, text, and menu differences.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Nintendo 64
File: SouthParkRally(PAL).z64
BitSize: 512 Mbit
Size (Bytes): 67108864
CRC32: 44F035F0
MD5: 5A5361D17FD71D69C22BAB8CC6446328
SHA1: 844AD9380EED2386FF0CE27B10A84DDD723AC8AE
SHA256: 7C4A61C50AEBADCC9AB7D478AC58058FEC5DFE98A3577D887E5ED974FC348645
----| Header Data |------------------------------------------------
Fixed Value 1: 0x8037
Compression Flag: 0x12
Fixed Value 2: 0x400000000F
EntryPoint: 0x00040080
Fixed Value 3: 0x000014
Unknown Value: 0x44
Boot Chip: CIC-NUS-6102
CRC1: 0x7E42287C (Ok)
CRC2: 0x00B9E8EF (Ok)
Reserved 1: 0x0000000000000000
Title:
Reserved 2: 0x0000000000000000
Serial: (Unknown)
Version: 0x00 (v1.0)
Board / Cartridge Images
Special Thanks
Massive thanks to GamingLegend64 for sending this in for release!
This is a prototype of The Legend of Zelda: Ocarina of Time very near its release. It pre-dates the game’s first final build by merely three days containing some minor differences. It has a build date of Oct 18th, 1998 and it comes from a former Nintendo employee. For further information on the differences in this particular version, there is a page created by various speedrunners which can be found here.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Nintendo 64
File: OOT.z64
BitSize: 256 Mbit
Size (Bytes): 33554432
CRC32: 6C348AA8
MD5: 21F7B4A4FF463464BFC23498C1AB9DA1
SHA1: 70537A3144C8813B115252C40065C117CB139DCD
SHA256: 68BBDD74169510D128E193B93047CAD9197E689C33DBBD52BA7414F5B2FFB1CA
----| Header Data |------------------------------------------------
Fixed Value 1: 0x8037
Compression Flag: 0x12
Fixed Value 2: 0x400000000F
EntryPoint: 0x00040080
Fixed Value 3: 0x000014
Unknown Value: 0x49
Boot Chip: CIC-NUS-6105
CRC1: 0x48CA05F4 (Ok)
CRC2: 0xF7E96D83 (Ok)
Reserved 1: 0x0000000000000000
Title: THE LEGEND OF ZELDA
Reserved 2: 0x0000000000000000
Serial: CZLE (USA)
Version: 0x00 (v1.0)
This is a development cartridge containing a retail build of F-Zero X, however what makes this cartridge special is that it contained an overdump for a very early version of The Legend of Zelda: Ocarina of Time from around the time of Nintendo’s SpaceWorld 1997 tradeshow. The data for Ocarina of Time contains maps, textures and text, were are all fully intact. Unfortunately, all character models, code, and audio were overwritten by F-Zero X. This cartridge was acquired from a former Nintendo employee.
Zelda 64 data begins at 0x1000000 in hex.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Nintendo 64
File: F-ZERO X [CFZE].z64
BitSize: 256 Mbit
Size (Bytes): 33554432
CRC32: 68FE1CEC
MD5: 95BF2153AAAD6FAFF3FB42FECD2F0200
SHA1: 6AA870EC53602650638B50D7C89CAC026BE481F0
SHA256: 8CEF0E399C0524052B758109ABE894C709A72540A42C4A2118064A5CDDF01B6D
----| Header Data |------------------------------------------------
Fixed Value 1: 0x8037
Compression Flag: 0x12
Fixed Value 2: 0x400000000F
EntryPoint: 0x00702680
Fixed Value 3: 0x000014
Unknown Value: 0x49
Boot Chip: CIC-NUS-6106
CRC1: 0xB30ED978 (Ok)
CRC2: 0x3003C9F9 (Ok)
Reserved 1: 0x0000000000000000
Title: F-ZERO X
Reserved 2: 0x0000000000000000
Serial: CFZE (USA)
Version: 0x00 (v1.0)
Today we have released the Conftest software for the Sega Saturn CartDev! The CartDev is a development kit that was released in 1995 by Sega of America and would’ve been used alongside a specially modified Sega Saturn. It allowed for the execution of COFF files, binary files, source viewing, debugging, memory viewing, and much more.
HELP.DAT
# This is the on-line help file for HSITOOL32
#
# Written by: Geoff Caras
# The Igneous Group
# Santa Cruz, CA
# 408.475.8194 (Voice)
# 408.475.8193 (FAX)
# [email protected]
#
# There are only a few special characters for the help file:
# '#' is a comment character, the line is ignored
# '*' is the end of page indicator, the rest of this line is ignored
# '!' is the command description start point
# '.' is the command to end the '!' command block text
# these characters must the first on the line, the first
# character on each line is NEVER printed....
#
# Tips:
# keep screens under 22 lines (bounded by * commands) for
# best looking output.
# put the . command on the last displayed line of a command description.
#
#
HSITOOL32: Sega CARTDEV/Game Written by The Igneous Group, Geoff Caras.
>>> Press the ESC key to exit help at any time. <<<
This is a prototype of 2K Sports - Major League Baseball 2K7 by Skyworks Interactive. The header of the ROM identifies it as “MONSTERTRUCK_BYMP00”. It also lacks the health and safety warning, publisher screens, and even the title screen that are seen within the retail release of the game.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Game Boy Advance
File: MONSTERTRUCK_BYMP00.gba
BitSize: 64 Mbit
Size (Bytes): 8388608
CRC32: EA51532D
MD5: D5CD7FB3F7BDECCCDDB431DDDDBCC9F4
SHA1: 776E084AC31336114F23230BDE4ADFC1F231934B
SHA256: 16C6F4779E4EF34C6EECED1E6EF99B846BF6E00E582333CA560D520E7B75B70F
----| Header Data |------------------------------------------------
ROM Entry Point: EA00002E
Logo Code: Ok
Title: MONSTERTRUCK
Serial: BYMP (Europe)
Maker Code: 5G (Majesco Sales Inc)
Fixed Value: 0x96 (Ok)
Unit Code: 0x00
Device Code: 0x00
Reserved 1: 0x00000000000000
Version: 0x00 (v1.0)
Complement: 0xEC (Ok)
Reserved 2: 0x0000
----| Backup Media |-----------------------------------------------
Chip: None
Size: N/A
Special Thanks
Massive thanks to theskipster and March42 for sending this in for release!