Preserving Nintendo's History
Minolta 2463 ADJ. PROGRAM
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy          
File:               2463.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              7E5429D3
MD5:                37F377C7B462B69F01BC365177FB1FF8
SHA1:               828F068B0FE5D8C88862F505E982E2CB1568689B
SHA256:             B80D42688FFA0F09A7A5C5FD821577E600638BFB4740139A1AD047BD7A898D77
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0x0558)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2440 ROM PACK
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy         
File:               2440.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              37C305DC
MD5:                0D189C53D017A4A68B836A82CB1D9780
SHA1:               494B8392C67A6E91CCF198B82B8F9E515DD7E02A
SHA256:             FDD06038BC84B200EFA00FCBB1FED715B74C5D0BDC559C780C9152FFBA927245
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0xC2DD)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2429 ROM PACK II
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy        
File:               2429.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              E0DC1323
MD5:                73DBCD6A642ED4C751AA27FF08FBEF3E
SHA1:               F3A394CEE80A1DE435FD3C90E3CA31B0672665F9
SHA256:             2FD4300349408B97F333364B306425229B6B29BE542209FD11DCE1D78A2994F5
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0xDD48)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2428 ROM VI
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy     
File:               2428.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              4ABF7BD2
MD5:                6E98954E48579451C8BDEF80EAAFAA54
SHA1:               6192D29C564441CA2B42A06EF15CC6F56E90F90F
SHA256:             DC74C2E46820F298E740855DAB2BAF9B975F95C39235D58D82222DBC6D4A626D
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0x76B8)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2419 ROM PACK
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy        
File:               2419.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              F9373901
MD5:                0C3674C5020982B054D10449C5988092
SHA1:               C4FDBDC3A2B7CDD4B494ECE7F81D88F5D7564C3D
SHA256:             A761A52B4CD73D76561DC1C8DE48EBCB137CA643D3016B2CE84746F2E0BA3A65
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0x5199)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2205 ROM PACK VECTIS 10
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Please note that this cartridge is for use with the Minolta Vectis 10.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy   
File:               2205.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              D70CC276
MD5:                C0C970DB6C0572FACB8A54B23152F509
SHA1:               48A417F53BB7852D7278F37B4A75C8DA695DB5D6
SHA256:             7D99255A99A55F0F9CDD1851E8884D7F395D16CCF6838C41529D745D50B8D85C
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0x258D)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2181 ROM-PACK II
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Please note that this cartridge is for use with the Minolta Dynax/Maxxum 7D.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy      
File:               2181.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              AC64F965
MD5:                49CED6BDB72265570D8889485AF252F7
SHA1:               14D85A2943A2CAEDB559CCD48F3C3536B7C54A18
SHA256:             5394616863B0D2FAF101CDE2AE34173715B4DB15AD8C5BAE0D5D9021D707846B
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0x3B45)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2166 ADJ. PROGRAM
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Please note that this cartridge is for use with the Minolta Dynax 60/Maxxum 70.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy    
File:               2166.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              711179D9
MD5:                328402B9EA5EF55E155D7FDBDEBD46A5
SHA1:               DD48D1CB7218BDA09D59247F4B0EB6832A611E51
SHA256:             1AE8A41119A509D19006DD71A3A92E3EAD0F3A0E65ECAC95F62520BA4528787C
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0xD213)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2162A ADJ. PROGRAM
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Please note that this cartridge is for use with the Minolta Dynax/Maxxum 7.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy         
File:               2162A.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              74ECD4BF
MD5:                4A50476F83A1755918D43B41DC869110
SHA1:               6E0121C4CB9CB82CA7EE1004F90F9954F062D927
SHA256:             AC6D5164F2D2EEB65F1938293684D4D241C5DA85D271C9AD215F2A674726A711
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0xF73D)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2162 ROM PACK A IV
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Please note that this cartridge is for use with the Minolta Dynax/Maxxum 7.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy       
File:               2162.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              54A6AEC4
MD5:                BCDEA9C2628C4913EE1036C161D69CE0
SHA1:               58202D2F8F823C52C09275DF3FA63B4B2A630BDC
SHA256:             64E4518F59413D5225A9F703863BC82447904BA3BF86CB63521D5FE8E7BC2C97
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0x819C)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2098 RomPack II for CUSTOM
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Please note that this cartridge is for use with the Minolta Dynax/Maxxum 9.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy          
File:               2098.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              1B7EB836
MD5:                2AAA6042A1D6C7FE2F3300C8A1158EF0
SHA1:               DC0F429CC1EAC8DD9009A9B30DAB0803099BE646
SHA256:             0CA9A503FACBAF9EA3E2469B4C33595CB28C435473B063CF9092D116E47AD271
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0xBA23)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2097 ROM PACK II
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Please note that this cartridge is for use with the Minolta Dynax/Maxxum 600si.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy         
File:               2097.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              0A9AB6E7
MD5:                BA33DA96BD133A788492F410170EB27C
SHA1:               68968D1B1FC84B2381159C0938675D2048C57EE2
SHA256:             8964B18B070C9A4A688482F908A4423E5668E2A459E8CB6E3FE664B68E43DCC6
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0x6750)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Minolta 2085 ROM PACK
- - togemet2

The following cartridge was used within authorized Minolta camera repair stores. It was a cheaper and easier alternative to test and diagnose faulty units using a Game Boy rather than creating a unique testing devices for each new camera. The setup would’ve been connected to the camera via a special jig and a “HIT I/F Box” (really a modified Multi Tap), which was connected to the Game Boy’s link cable port.

Please note that this cartridge is for use with the Minolta Dynax/Maxxum 3xi.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy          
File:               2085.GB
BitSize:            256 Kbit
Size (Bytes):       32768
CRC32:              DE660A82
MD5:                56E82954ECE9A4A247CCD531EC6AA1EA
SHA1:               D0E586988108B7238BEBCAC055CB7C6982ABF81C
SHA256:             5714EFFE6234CA04B06ED497168DE1AFA06F4D32C48D9EF301E1CB1F5EB03FD1
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x00 (ROM)
ROM Size:           0x00 (Ok; 256 Kbit; 32768 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE7 (Ok)
Global Checksum:    0x0000 (Bad; 0x8915)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Voodooween for sending this in for release!

Mario Kart - Double Dash!! (USA) (Prototype)
- - togemet2

Today we’ve preserved a very special piece of software, a post release debug build of Mario Kart: Double Dash!! This build served some sort of purpose at Nintendo’s Research & Engineering Division (commonly referred to as NCL RED). It’s dated roughly half a year after the retail game’s release, so it’s purpose is currently unknown. Although one thing that should be noted is that it contains many debug functions within and can be enabled by the player!

Screenshot

Differences

  • Contains a build date on the Nintendo bootup screen (Mon Jul 5 13:04:10 2004)
  • Various debug menus can be enabled via button combinations.
  • Debugging symbols are intact.

Debug Menus

  • Z + Start to open main debug menu (can only be enabled on title and menus outside of a race).
  • Pressing Y on the LAN screen brings up various bits of debug info.
  • Pressing L + D-Pad Down mutes the BGM.

Screenshot

The following debug functions can be enabled by plugging in and using a second controller into the GameCube:

  • R+Z to enable or disable debug info screen
  • L/R to change between Usr Page, Mem Map, Proc Time
Usr Page: 
    Use C-Stick Left and Right to change page
    has more info during race
Proc Time: 
    C-stick to start or stop a timer for measurement. 
    Press Y to toggle extra info (e.g. during race)
Mem Map: 
    C-stick Up/Down to select an item, 
    Press A to view more details about the item in Heap Spec.
    Hold Start, makes green/red bar at bottom bigger (shows System Heap in more detail?)
Heap Spec:
    Press B to return back to Mem Map
    C-stick left/right are supposed to decrement/increment some value.

Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube        
File:               GM4E01.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              2477E93F
MD5:                F1C8CD08BEA08E16AC8F526FB259017D
SHA1:               AA9341AB5DABCA27BC829A5FD8E9C535B11E166A
SHA256:             3A31632C56B6121C0E718AED6F3C2DB0583A0C2540D4FFA5159CBF984E7D651B
----| Header Data |------------------------------------------------
Game Title:         43 2004.07.05 MarioKartUM.gcm
Game Serial:        GM4E (USA)
Maker Code:         01 (Nintendo)
Version:            0x00 (v1.0)
Disc Id:            1

Disc Images

Disc Front

Overview Video

Gauntlet II (USA) (Prototype)
- - togemet2

The following is a prototype of Gauntlet II for the Game Boy, developed by Tengen and published by Mindscape. The cartridge was originally owned by Steve McKay, former General Manager of Nintendo’s Mexico division. Upon opening the shell we were greeted by dead spiders and dirt. Thankfully it survived long enough in time to be preserved!

Screenshots

Screenshot Screenshot Screenshot

Differences

  • Minor graphical differences.
  • Different map layouts (first area was flipped in the retail).
  • Incomplete header.

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy          
File:               Gauntlet 2.gb
BitSize:            2 Mbit
Size (Bytes):       262144
CRC32:              965BBE1F
MD5:                066C7301810022D1232386B4EEAB6DE3
SHA1:               53E6162E9276318F357A1E2E5BD706D4E4FD47D2
SHA256:             AE3C9347071AFCB256342E80214EB542DCE75F9EC96CCB0CEC6B492DE84EE50F
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x01 (Bad; 512 Kbit; 65536 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE5 (Ok)
Global Checksum:    0x0000 (Bad; 0x76A5)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Rezrospect for sending this in for release!