The following demo was created in early 2004 by Denaris Entertainment Software (founded by Manfred Trenz, creator of the Turrican series). It ended up getting pitched to Nintendo of Europe in order to showcase their dynamic and adjustable perspective view engine featuring dual playfields. Unsurprisingly, it didn’t end up going anywhere.

It primarily consists of a single track featuring various Mario Kart assets. Despite there being a lap counter, the player cannot reach the next lap after crossing the finish line. Similarly, the coins are also unobtainable and the various different terrains do not affect Mario’s speed.

Screenshots

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Not only do we have the original binary file for the demo, but we’ve also included the readme file written by Manfred Trenz himself, which includes bits and pieces of information regarding the game’s content as well as an explanation on its controls.

MarioKartXXL-ReadMe.txt

*********************************************************************
*   Mario Kart Demo V1.0                                            *
*   17.04.2004 Manfred Trenz                                        *
*********************************************************************

Content:
~~~~~~~~~
Demonstration of a dynamic adjustable perspective view on dual
playfields for a Mario Kart racing game.

The mainmenu contains this selectable options:
Demo: Selfrunning demo, which shows some features of the engine.
Play: Full playable track.


Controls:
~~~~~~~~~
Adress screen:
A / START          - Proceed

Mainmenu:
UP / DOWN / SELECT - Select item
A / START          - Enter selected option

Demo:
SELECT             - Abort demo and return to mainmenu

Play:
A / UP             - Accelerate
B / DOWN           - Slowdown / Move backwards
LEFT               - Rotate kart to the left (Only when moving)
RIGHT              - Rotate kart to the right (Only when moving)
R                  - Move camera closer to kart
L                  - Move camera away from kart
SELECT             - Abort track and return to mainmenu

Something else interesting to note is that Mario Kart XXL originally started development under a different titled simply called “R3D-Demo”. This demo doesn’t feature any Mario assets at all, instead opting for a much more plain pre-rendered monster truck. The gameplay itself is virtually identical to Mario Kart XXL, except with a different track layout and other minor differences.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy Advance     
File:               MarioKartXXL.gba
BitSize:            32 Mbit
Size (Bytes):       4194304
CRC32:              E3075601
MD5:                766094925834DC617650CD0A5387C545
SHA1:               BA1E75F780C41E737922F090DCB17526F1FD7A01
SHA256:             701E354E60F3CF4DEDC8884434879BB6D860562642ECBAA0614C48B5B26527B0
----| Header Data |------------------------------------------------
ROM Entry Point:    EA00002E
Logo Code:          Ok
Title:                          
Serial:                  (Unknown)
Maker Code:         01 (Nintendo)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0xF0 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               None
Size:               N/A

Playthrough Video

An overview video created by Hard4Games:



Download

Download Mario Kart XXL (Tech Demo) (Apr 17th 2004)