Dark Eden (USA) (Prototype)
The following is a short demo of Dark Eden for the Game Boy Advance by Rival Dreams. As one of the developers, Kynan Pearson, stated, they were highly influenced by Symphony of the Night and Metroid. You journey around a castle collecting four different power ups: the run, the wall jump, the fire sword, and the super jump. It’s a short and sweet demo that can be completed in one sitting. The controls are a bit slippery, but that’s to be expected from an early demo. You may notice that the build released here differs slightly from the photos within the Time Extension article; it lacks copyright information and has more refined character art and logo. This is because those images were partly concept art featuring various elements which never made it into the game.
The project was canned when the three developers for the project couldn’t find a publisher to fund the project.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Game Boy Advance
File: darkeden.bin
BitSize: 10 Mbit
Size (Bytes): 1361276
CRC32: 9CF479D2
MD5: 50E9DBC3731383D6452584BFAD42297D
SHA1: DF70DB3A44117AF3C744388AA17819ED8017E1D2
SHA256: 4393291F3670A6474DB0ABA7A7723CA96E7744659081A2D269BDC9B21E1E0F30
----| Header Data |------------------------------------------------
ROM Entry Point: EA00002E
Logo Code: Ok
Title: DARKEDEN
Serial: RD01 (Unknown)
Maker Code: RD (Unknown)
Fixed Value: 0x96 (Ok)
Unit Code: 0x00
Device Code: 0x00
Reserved 1: 0x00000000000000
Version: 0x00 (v1.0)
Complement: 0x86 (Ok)
Reserved 2: 0x0000
----| Backup Media |-----------------------------------------------
Chip: None
Size: N/A
Special Thanks
Massive thanks to Ian Dunlop for sending this in for release!