Casper (USA) (Prototype)
The following is a prototype of Casper for the Nintendo Game Boy, published by Natsume. It appears to be much earlier than the build released a while back by Nintendo Player. I highly recommend reading their article on it, where they interviewed multiple people connected to the game’s development!
Please note that both the original dump (as well as a modified dump for emulator compatability) are included within this release.
Screenshots
Differences
- It’s possible to force the game to advance to the next areas without completing the minigames.
- The only playable minigame is OOZ Blaster (accessed via pressing the start button).
- Sprites and HUD contains differences
- When Casper is moving to the next area, a small cutscene plays (which are quite similar to the retail).
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Game Boy
File: Casper (Prototype).gb
BitSize: 64 Mbit
Size (Bytes): 8388608
CRC32: 2EB0C568
MD5: F803E8601BF9E6B156B3D24D2451795F
SHA1: FC0034C3C42DFDDDA28C980E29EA6C5C979FDC52
SHA256: 098464CC434D758A2E00BB70EA8FC545F72D84919D41683AABEAA79CC5F87AB8
----| Header Data |------------------------------------------------
Entry Point: 0x034AC3F3
Logo Code: Ok
Title:
New Licensee Code: N/A
SGB Support: 0x00 (No)
Cartridge Type: 0x00 (ROM)
ROM Size: 0x00 (Bad; 256 Kbit; 32768 Bytes)
RAM Size: 0x00 (None)
Old Licensee Code: 0x00 (Unknown)
Version: 0x00 (v1.0)
Header Checksum: 0xE7 (Ok)
Global Checksum: 0x0000 (Bad; 0xD920)
Board / Cartridge Images
Special Thanks
Massive thanks to Clarkzer0 for sending this in for release!