Today we have released X’treme Roller, a cancelled Nintendo 64 port developed by Titus Software! It did, however, make a retail release on the Playstation 1 in PAL regions. This build is very early and contains no sound effects or music, with only two playable areas. The two areas can be swapped between by pressing the L button.

Screenshots

Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64           
File:               XtremeRoller.z64
BitSize:            192 Mbit
Size (Bytes):       25165824
CRC32:              FCE6875F
MD5:                1878C3D3CC1BFB7A40FCDBAF4F1B1DB5
SHA1:               E8355739333860342BF87505ACA2DA83FF62CED4
SHA256:             1465517B5C2486B4BA83B1B03CA2B140FD46E3DA37D8A9987C6C0B1B92613A77
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x4AE3C1CA (Ok)
CRC2:               0x58AB9D31 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)

Board / Cartridge Images

X'treme Roller (USA) (Prototype) - Cart Front

X'treme Roller (USA) (Prototype) - Cart Back

Playthrough Video

A gameplay video play through played by Hard4Games:

Special Thanks

Massive thanks to Baker64 for sending this in for release!



Download

Download X'treme Roller (USA) (Prototype)