This is a prototype of Road Rash 64 by THQ. Some differences that could be noted are as follows: The performance tweaks for splitscreen mode and 4MB mode were not yet implimented, the maximum number of tire marks to render is 20 instead of the retail’s 16, the maximum effective display list size has 100 less commands, the transformation matrix table’s size has 10 less matrices, and some miscellaneous changes were made to padding data and pointers which don’t affect gameplay.


Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64         
File:               ROAD RASH 64 [NROP].z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              4FB98385
MD5:                436F93C0D8B1650BC308CCF344C08C93
SHA1:               615FED220A13096BB6FC4C5D7902C66FC5A044D7
SHA256:             7D0047FE373A032756BB97468C4DB59929468ABF3A42B45544E31CC5CBFDBC80
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x44
Boot Chip:          CIC-NUS-6102
CRC1:               0x82F19ACA (Ok)
CRC2:               0x9B30D27B (Ok)
Reserved 1:         0x0000000000000000
Title:              ROAD RASH 64        
Reserved 2:         0x0000000000000000
Serial:             NROP (Europe)
Version:            0x00 (v1.0)

Board / Cartridge Images

Cart Front

Special Thanks

Massive thanks to Baker64 for sending this in for release!


Download Road Rash 64 (Europe) (Prototype)