Super Mario Club (Japan) (Famicom Network System)
This is a dump of a very rare piece of software for the Famicom Network System. Super Mario Club was used for use in stores and would be able to receive new information for the latest Famicom games. Customers would also be able to submit their own reviews and feedback for each game listed. This is the second revision of Super Mario Club, which was pushed out in 1991.
Please note that this is currently unplayable on emulator.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Nintendo Entertainment System
File: Super-Mario-Club.nes
BitSize: 1 Mbit
Size (Bytes): 131088
CRC32: FA6F1C3F
MD5: 90D5606A18244245B5FCA4E8B2C6762C
SHA1: 10CE392B3EA0203D813119AA0848579775C63F3B
SHA256: 601EDAE222F89BA10F445E3E59B778F3D6FAF2CCFC58057F370AA46D101566F8
----| iNES Header Data |-------------------------------------------
Num ROM Banks: 0x08 (128 KBytes)
Num VROM Banks: 0x00 (0 KBytes)
Mirroring: 0 (Horizontal)
Save RAM: 0 (No)
Trainer: 0 (No)
4-Screen VRAM: 0 (No)
VS-System Cartridge:0 (No)
ROM Mapper: 1 (Nintendo MMC1)
Num RAM Banks: 0x00 (None or 8 KBytes)
Display: 0 (NTSC)
----| NES Header Data |--------------------------------------------
Title: ? , ?, ?,[email protected]
PRG-ROM Checksum: 0x10FB (Bad; 0x635E)
CHR-VROM Checksum: 0xEEF2 (Bad; 0x0000)
PRG Size: 0x15 (33554432 KBytes)
CHR Size: 0x15 (16777216 KBytes)
Mirroring: 0x4 (Horizontal)
Board Type: 0x12
Unknown 1: 0xC0FCD9FF
Maker Code: 0xD9 (Banpresto)
Unknown 2: 0xFF
Vectors: 0x8CD3D9FF9DD3
----| Headerless Data |--------------------------------------------
Size (Bytes): 131072
CRC32: 28AF8896
MD5: 41270C17731E10C9FB7B7CE8A7ECDB38
SHA1: 75FDD5D1DC2B158D7FC27E7A5EEFF7289A4D8459
SHA256: D68A39EFF19FD1B32E1FDA46DA188122067F4E702C54974D853C14F521D51292
Board / Cartridge Images
Playthrough Video
A gameplay video play through played by Hard4Games: