A Week of Garfield (Japan) (Prototype)
This is a prototype of A Week of Garfield by Towa Chiki Corp. There are a few differences that can be seen throughout this build. The images below showcase a change that can be found within the city stage, where the word “RESTAURANT” is misspelled.
Screenshots


There are also some debug features within, such as invincibility which can be activated by pressing Down+B on the titlescreen. There is also a level skip which can be used by pressing the select button on the title screen. The amount of times pressed determines which stages get skipped.
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Nintendo Entertainment System
File: A Week of Garfield (Prototype v0.9).nes
BitSize: 1 Mbit
Size (Bytes): 163856
CRC32: 285F9B44
MD5: CD23545253E3E4BDB9BC53BA1A1266C0
SHA1: 9CFC3D48AA49930FC00E9C4E24E3DF3C8A091E8E
SHA256: DC9537EAB4724494B0595029AAC55B01CD1C75F4048516AFFF5E59904B852C86
----| iNES Header Data |-------------------------------------------
Num ROM Banks: 0x08 (128 KBytes)
Num VROM Banks: 0x04 (32 KBytes)
Mirroring: 0 (Horizontal)
Save RAM: 1 (Yes)
Trainer: 0 (No)
4-Screen VRAM: 0 (No)
VS-System Cartridge:0 (No)
ROM Mapper: 1 (Nintendo MMC1)
Num RAM Banks: 0x00 (None or 8 KBytes)
Display: 0 (NTSC)
----| NES Header Data |--------------------------------------------
Title: AWEEKOFGARFIELD
PRG-ROM Checksum: 0x0000 (Bad; 0xB17A)
CHR-VROM Checksum: 0x0000 (Bad; 0x6B11)
PRG Size: 0x3 (128 KBytes)
CHR Size: 0x2 (32 KBytes)
Mirroring: 0x0 (Horizontal)
Board Type: 0x4
Unknown 1: 0x010EE100
Maker Code: 0xE1 (Unknown)
Unknown 2: 0x00
Vectors: 0x63C000C08080
----| Headerless Data |--------------------------------------------
Size (Bytes): 163840
CRC32: F110BE46
MD5: D5E68C6B1B8201B6216EE7772C45D0F3
SHA1: 176B67F0D7EAD59B2E1E9EB2F6A8394BE008DDF1
SHA256: 0AE803BC9D78D246B94991579820BC3BE34DA82DFD95896FA9939636B063F6B6
Board / Cartridge Images