This is what appears to be a tech demo or pitch of sorts. It was created by A-MAX in 2007 and did not end up materializing into a full game.

Screenshots

Screenshot Screenshot Screenshot

ROM Information

----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo DS         
File:               a-max-boxing.nds
BitSize:            8 Mbit
Size (Bytes):       1168928
CRC32:              AB10B1EC
MD5:                9547D807E084252D403B3156284CA0C2
SHA1:               F6FBF899204D2F997D6D9AF334FD9DEF1727890E
SHA256:             3FFBE3FE5B710E8FDB21F57297537934F15CDE1CCD379FF134D6F22456B4B0B2
----| Header Data |------------------------------------------------
Game Title:         NINTENDO    
Game Serial:        NTRJ (Japan)
Maker Code:         01 (Nintendo)
Unit Code:          0x00
Encryption Seed:    0x00
Device Size:        0x0B (Underdump; -2147483648 bit; 268435456 Bytes; 16 Mbit Size-Fixed)
Asian Region:       0x00
Reserved 1:         0x000000000000000000
Version:            0x00 (v1.0)
Autostart:          0x40 (No)
ARM9 ROM Offset:    0x00004000
ARM9 Entry Address: 0x02000850
ARM9 RAM Offset:    0x02000000
ARM7 ROM Offset:    0x0006AC00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset:    0x02380000
FNT Offset:         0x00091A00
FNT Size:           0x00000036
FAT Offset:         0x00091C00
FAT Size:           0x00000018
Normal CMD Setting: 0x00416657
Key1 CMD Setting:   0x081808F8
Icon Address:       0x00091E00
Secure CRC16:       0x8BF8 (Ok)
Secure Timeout:     0x0D7E
ARM9 Autoload Address:0x02000AFC
ARM7 Autoload Address:0x02380188
Secure Disable:     0x0000000000000000
Used Rom Size:      0x0011D620 (1168928 Bytes)
Header Size:        0x00004000 (16384 Bytes)
Logo CRC16:         0xCF56 (Ok)
Header CRC16:       0xC30D (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version:       0x0001
Icon CRC16:         0x4103 (Ok)
Japanese Title:
NINTENDO DS™
デモンストレーション


Download

Download A-MAX Boxing (Japan) (Prototype)