A-MAX Boxing (Japan) (Prototype)
This is what appears to be a tech demo or pitch of sorts. It was created by A-MAX in 2007 and did not end up materializing into a full game.
Screenshots
ROM Information
----| File Data |--------------------------------------------------
System: Nintendo - Nintendo DS
File: a-max-boxing.nds
BitSize: 8 Mbit
Size (Bytes): 1168928
CRC32: AB10B1EC
MD5: 9547D807E084252D403B3156284CA0C2
SHA1: F6FBF899204D2F997D6D9AF334FD9DEF1727890E
SHA256: 3FFBE3FE5B710E8FDB21F57297537934F15CDE1CCD379FF134D6F22456B4B0B2
----| Header Data |------------------------------------------------
Game Title: NINTENDO
Game Serial: NTRJ (Japan)
Maker Code: 01 (Nintendo)
Unit Code: 0x00
Encryption Seed: 0x00
Device Size: 0x0B (Underdump; -2147483648 bit; 268435456 Bytes; 16 Mbit Size-Fixed)
Asian Region: 0x00
Reserved 1: 0x000000000000000000
Version: 0x00 (v1.0)
Autostart: 0x40 (No)
ARM9 ROM Offset: 0x00004000
ARM9 Entry Address: 0x02000850
ARM9 RAM Offset: 0x02000000
ARM7 ROM Offset: 0x0006AC00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset: 0x02380000
FNT Offset: 0x00091A00
FNT Size: 0x00000036
FAT Offset: 0x00091C00
FAT Size: 0x00000018
Normal CMD Setting: 0x00416657
Key1 CMD Setting: 0x081808F8
Icon Address: 0x00091E00
Secure CRC16: 0x8BF8 (Ok)
Secure Timeout: 0x0D7E
ARM9 Autoload Address:0x02000AFC
ARM7 Autoload Address:0x02380188
Secure Disable: 0x0000000000000000
Used Rom Size: 0x0011D620 (1168928 Bytes)
Header Size: 0x00004000 (16384 Bytes)
Logo CRC16: 0xCF56 (Ok)
Header CRC16: 0xC30D (Bad; 0x0000)
----| Icon/Title Data |--------------------------------------------
Icon Version: 0x0001
Icon CRC16: 0x4103 (Ok)
Japanese Title:
NINTENDO DS™
デモンストレーション